insofar as I am aware at least, is taking into account player motive. Everything tends to be black and white, if the developer decided that that action was a good action, then you gain alignment points. If the developer decided an action was bad, you lose alignment points. There's very rarely ever and certainly no constant accounting for why the player is doing something. As an example, let's say that irl I am an evil bastard but I do something that people perceive as nice. I did this strictly as a manipulation tactic in order to further my own evil plots but because "it's a nice thing to do" I would gain alignment points by video game rules. Maybe a better example would be a villain who puts on a public face of good guy is giving out free food, ostensibly as an act of charity but really a portion of the food is laced with a compound that will convert the people who eat it into mindless drones. Player motive in relation to their alignment is something no game gets right, and very few that I have played have even tried to address it.