Something's going on with faces...

Post » Sat Feb 19, 2011 8:28 am

http://img811.imageshack.us/img811/7662/strangefaceerror.png. Both the CS and the CSE are doing this with all NPC faces. The colors vary. For example, sometimes it'll be dark red, blue, and even completely black... which makes it pretty hard to work with.

Any idea what's causing this?
I recently overwrote the default human head file with a better looking one called head06. That might be the problem, but I'm not sure.
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Chloe Mayo
 
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Post » Fri Feb 18, 2011 7:25 pm

I suspect it is the new head. Did you create that yourself? I know what you're doing this for, and I'm not sure you should be replacing the human head. :) I know I'm running replacer mods already, so your head would overwrite the mods I have loaded...
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Charlotte Buckley
 
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Post » Fri Feb 18, 2011 10:59 pm

If I knew that you were going to reply to this I would have just posted this on our forums. :biggrin:

http://www.tesnexus.com/downloads/file.php?id=20335.
I tried reverting back to the original head mesh but I don't think that's the issue here. It replaces all of the facial textures to be correctly UV'd with the new head. I suspect that to be the problem. Shame though, the new head is pretty. :(

Now that I think about it, if I edited the texture path for the new head, that would probably solve this problem. Wait, no... nevermind. The texture paths are already different.
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Nymph
 
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Post » Sat Feb 19, 2011 10:21 am

Don't go all italic on me! If you don't want team members to respond, then say so in your posts! :lol: Did you load Scanti's texture tweaker? The CS will load any texture replacers you have. For example, all bodies in my CS are nvde because I have both male and female body replacers loaded. I'll have to make sure I don't make the same mistake SkyCaptain did when we release... We'll have a lot of upset players on our hands. :lol:
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Jennifer Munroe
 
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