Something needs to be done about this disarm shout

Post » Sun May 20, 2012 4:17 pm

A mod that unequips your weapon instead of making you drop it would work,

What about this plus restricting PC and NPC to fists only for 3 seconds after being hit by the shout?
This would still make sense as "disarming" but saves the weapon searching.
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Nicole Kraus
 
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Post » Sun May 20, 2012 5:26 pm

i dont think it is THAT bad. honestly, me only problem with disarming shout is when items sink into the floor and disappear. besides that i really like disarming shout. it adds a frantic element to combat when your weapon flies outta your hands.

This. I actually don't mind the frantic weapon searching neither, just that the weapons tend to be warped into the void. :)
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courtnay
 
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Post » Sun May 20, 2012 3:32 pm

But still, nobody knows of any mods that already exist that approach this even in a really crude and temporary fashion? (ie. intentionally breaks the shout so it does nothing at all)

I'm starting my playthrough as an a sort've mesmeresque swordmaster/illusionist and this is really getting on my nerves. Since i hit 30 almost every encounter with draugr has at least one scourge or deathlord and the first thing that happens once the fight starts is they knock my weapon out my hand - sure I bring a backup, but then i have to spend the next minute or two scouring the area to figure out where my first weapon went and it's svcking the fun out of dungeons :|
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Lucie H
 
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Post » Sun May 20, 2012 1:24 pm

One option would be to make the weapon disappear entirely. It does not fall to the floor, it goes to a magical chest somewhere, with a tag on it identifying the original owner, and accompanied by some nice particle effects of some sort.

And, then, after a timer goes off, it reappears in the original character's inventory.

This would avoid most issues with AI and terrain.
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Manny(BAKE)
 
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Post » Sun May 20, 2012 7:44 pm

As far as I know the disarm spam doesn't last long, at level 40, or perhaps a bit lower, draugr death overlords can't disarm you at all.
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Katey Meyer
 
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Post » Sun May 20, 2012 5:20 pm

Doesn't help if your weapon falls through the terrain.
True.

How about this as a prevention method. When the shout hits you, a script generates an invisible (as in meshless, skeleton only) NPC which walks from your location to as close as he can get using viable pathing to your weapon. The NPC is then given your weapon, which he eqips, and is then killed. This will drop the weapon on the ground, hopefully recoverable, but the NPC's invisible body will create a "recovery zone" which you can click on for easier recovery.
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Patrick Gordon
 
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Post » Sun May 20, 2012 8:56 pm

As soon as I can I intend to remove it from the game. It's merely an annoyance when used on me, and I never use it on enemies myself. I'll try to create another effect to take its spot. Maybe a healing Shout, there isn't any. And I'll give Draugr Unrelenting Force.
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Tyrel
 
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Post » Sun May 20, 2012 6:55 pm

Is there a mod that decreases the time between shouts for the Daugr. It is a little crazy how they can shout every few seconds when the Dragonborn has to wait 10 times longer.
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Jamie Moysey
 
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Post » Sun May 20, 2012 9:37 pm

Unrelenting force is almost useless against me even at lower levels. Ice Form would be far more devastating, or creating a 2 second paralyzing shout (basically the exact same effect as Ice Form). Still dangerous to the PC without being over powered, and you don't lose your weapons.
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Mark
 
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Post » Sun May 20, 2012 9:22 pm

I don't get why people complain about it so much. The whole time the draugr is shouting and even DURING the shout before your weapon actually flies you can simply pause and unequip it, then re-equip it after the shout passes. I've been doing this ever since the first time I was hit by that shout and it's worked flawlessly since.
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Alex Vincent
 
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Post » Sun May 20, 2012 2:33 pm

A good idea might be to make a new shout entirely just for Draugrs that works in the same way except your weapon goes into your inventory (and may be you could introduce the possibility of putting a time limit before you can open your inventory back up, if thats even possible?), whereas the player gets the regular shout.
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Sara Johanna Scenariste
 
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Post » Sun May 20, 2012 8:07 pm

Since writing this post my girlfriend has informed me that I merely svck at Skyrim. She says she rarely if ever has problems facing enemies who have the disarm shout. She has explained to me that the key to success involves hiding behind pillars and using objects and tactics to avoid their shouts and defeat them. Truly, I never had as much of a problem with them (which is not to say I never had a problem with them) when playing a mage or an archer. And coincidentally, my girlfriend only ever plays mages and sneaky thief archer types. When fighting them from afar, you have that extra split second to get out of the way.

My character who was having all the trouble was a shield-wielding warrior who needs to fight up close. At this range there's really no way to avoid their shouts. I told her this and she explained to me that you can always tell when they're about to shout, as if I didn't know this. She suggested that when I see they're about to shout, I unequip my weapon using the hotkey and then re-equip it when their shout is finished (again, as if I hadn't already thought of this and tried it with limited success).

The bottom line, I tell her, is that I shouldn't have to go through all this utility and management and methodology during a fight. Some people might enjoy the challenge, but I just like to fight.
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Lewis Morel
 
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Post » Mon May 21, 2012 5:05 am

A good idea might be to make a new shout entirely just for Draugrs that works in the same way except your weapon goes into your inventory (and may be you could introduce the possibility of putting a time limit before you can open your inventory back up, if thats even possible?), whereas the player gets the regular shout.
This would be pretty easy with a script, since beast mode does this already. Basically a 3 to 5 second beast mode without transformation (or simply using the part of the beast mode that disables the inventory) would be effective.
I don't get why people complain about it so much. The whole time the draugr is shouting and even DURING the shout before your weapon actually flies you can simply pause and unequip it, then re-equip it after the shout passes. I've been doing this ever since the first time I was hit by that shout and it's worked flawlessly since.
That's just as annoying as losing your weapon through the seams of the world. Shouldn't need to game the mechanics to get around a glitchy part of the gameplay when we can CAHANGE THE GAME to be the way we want.
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Thema
 
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Post » Mon May 21, 2012 3:10 am

This would be pretty easy with a script, since beast mode does this already. Basically a 3 to 5 second beast mode without transformation (or simply using the part of the beast mode that disables the inventory) would be effective.

Would it be just as easy to have the script auto-equip your weapon for you when the effects of the shout end, all of this, perhaps, without losing any of your favorites/hot key configurations? If so, then this modded disarm shout would be superior in every way to my idea of simply removing them from the offending creatures.
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Shannon Marie Jones
 
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Post » Sun May 20, 2012 5:36 pm

I'm all for not losing favorites and hotkeys (worst part of this mod aside from losing your weapon to the void) but if I were building it, it wouldn't auto-equip the weapon.
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Maya Maya
 
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Post » Mon May 21, 2012 4:37 am

I'm all for not losing favorites and hotkeys (worst part of this mod aside from losing your weapon to the void) but if I were building it, it wouldn't auto-equip the weapon.

This^, besides my weapon disappearing into the void is my biggest gripe.
Hotkeying the item on the PC is a Pain in the A.

1. Pick up item,
2. hit tab
3. hit D
4. Click Weapons
5. Scroll to Weapon
6. Hit F
7. Hit Tab
8. Hit Q
9. Scroll to Weapon
10. Hit 1 - 8
11. Hit Q

Fun times.....
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barbara belmonte
 
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Post » Mon May 21, 2012 2:48 am

We need an opposing shout that does a Luke Skywalker and calls our weapon back to us

I love this idea.
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Andrea P
 
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Post » Sun May 20, 2012 8:36 pm

I'd prefer if the shout just forcibly unequiped your weapons and prevented you from requiping those specific weapons again for 15-20 seconds or so. Then you'd actually have a reason to take the Fists of Steel perk, play as a Khajit and use fortify unarmed enchantments on your gear. Well that or carry an extra weapon around.
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Dagan Wilkin
 
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Post » Sun May 20, 2012 2:43 pm

I'm all for not losing favorites and hotkeys (worst part of this mod aside from losing your weapon to the void) but if I were building it, it wouldn't auto-equip the weapon.

Good enough. I can do that with a simple click of the hotkey then, since they would remain intact. That (along with losing the use of your weapon for a short time) would be the price you pay for not getting out of the way in time. Much better than losing your weapon permanently.

You don't plan to tinker around with a mod like this when the CK comes out, do you?
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Fluffer
 
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Post » Mon May 21, 2012 2:35 am

Since writing this post my girlfriend has informed me that I merely svck at Skyrim. She says she rarely if ever has problems facing enemies who have the disarm shout. She has explained to me that the key to success involves hiding behind pillars and using objects and tactics to avoid their shouts and defeat them. Truly, I never had as much of a problem with them (which is not to say I never had a problem with them) when playing a mage or an archer. And coincidentally, my girlfriend only ever plays mages and sneaky thief archer types. When fighting them from afar, you have that extra split second to get out of the way.

My character who was having all the trouble was a shield-wielding warrior who needs to fight up close. At this range there's really no way to avoid their shouts. I told her this and she explained to me that you can always tell when they're about to shout, as if I didn't know this. She suggested that when I see they're about to shout, I unequip my weapon using the hotkey and then re-equip it when their shout is finished (again, as if I hadn't already thought of this and tried it with limited success).

The bottom line, I tell her, is that I shouldn't have to go through all this utility and management and methodology during a fight. Some people might enjoy the challenge, but I just like to fight.

Have your GF Try Playing at Level 5 using the mod "Unlevelled SKyrim" trying to get the Horn of Jurgen WIndcaller when most of the Draugr are all Scourges and Deathlords.

I was losing my weapons really quickly, and was forced to do a Benny Hill Routine with each Deathlord that followed me until I was able to slowly (agonizingly slowly) whittle them down to nothing.
AT that level I would get cutscenes of my butt flying around the room when one would hit me with unrelenting force.
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Alexx Peace
 
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Post » Sun May 20, 2012 6:52 pm

Well... I do have the CK, so I'm working on this. Because I do very much hate the Disarm shout.

Have a pretty solid idea on what I'm going to do, but I'm not sure how much I'm allowed to share vis a vis the NDA. I know I can't release it yet :(
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Alex Vincent
 
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Post » Sun May 20, 2012 3:34 pm

Well... I do have the CK, so I'm working on this. Because I do very much hate the Disarm shout.

Have a pretty solid idea on what I'm going to do, but I'm not sure how much I'm allowed to share vis a vis the NDA. I know I can't release it yet :(
They should let you put it on SW so we can test that. ;)
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Danel
 
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Post » Sun May 20, 2012 7:50 pm

You can download mods off SteamWorks? Because they have been asking us to put things up there to test it. I will have to ask them about that.

At any rate, I've got a script that I think will work pretty nicely. Unfortunately it does split things so that the shout does different things depending on if you are the player or not, but I figure disarming enemies is pretty legitimate for the player, and pretty... not... for the Draugr and such. It needs testing, though, which means finding someone to shout at me... Unfortunately, not tonight.

Which, now that I think about it, I have to check to make sure they actually use the same Shout and not some other spell made to look like a Shout or something... They do.
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Nicole Mark
 
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Post » Mon May 21, 2012 1:35 am

We can't download anything from SW (that I know of, I haven't updated to 1.4 since I'm waiting on a couple of things to be compatible).
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Jeffrey Lawson
 
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Post » Mon May 21, 2012 3:17 am

if your fighting close range punch/hit/bash before they shout and then run away.
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Spencey!
 
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