Something needs to be done about this disarm shout

Post » Sun May 20, 2012 8:15 pm

In my mind I would rather the shout be replaced with a fancy (Star Wars again) Darth Vader force pull Han Solo pistol pinching trickery. The Draugr yell's bloody murder, poof your weapon flies toward him and be proceeds to paste seven bells out of you with your own sword. You switch to a sidearm, defeat the blighter and take your cherished property from his cold dead hands.

This is the best idea I've seen all week. It disarms you without the risk of losing your weapon to a hungry floor mesh and forces you to either use a back-up or resort to some crude draugr weapon lying on the floor.
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Brandon Wilson
 
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Post » Mon May 21, 2012 4:27 am

Is there a mod that decreases the time between shouts for the Daugr. It is a little crazy how they can shout every few seconds when the Dragonborn has to wait 10 times longer.

There's a mod that decreases player character shout cooldowns to match dragon shout cooldowns.

It's not perfect (there was a scripted final fight against Alduin the end of the main quest where the timings in the script match the original shout cooldowns, and it's disconcerting with the faster cooldowns), but it is an alternative.
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Maria Leon
 
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Post » Sun May 20, 2012 9:56 pm

This would be pretty easy with a script, since beast mode does this already. Basically a 3 to 5 second beast mode without transformation (or simply using the part of the beast mode that disables the inventory) would be effective.
That's just as annoying as losing your weapon through the seams of the world. Shouldn't need to game the mechanics to get around a glitchy part of the gameplay when we can CAHANGE THE GAME to be the way we want.

I was wondering why not just have the disarm shout effectively cast a spell on the weapon held? If you can enchant weapons..this should be possible. Basically give the weapon a temporary enchantment like making weigh 80 lbs so it swings slow as molasses or just one that reduces the damage to basically zero for the duration. If possible this means no weapon searching, no weapon losing and no weapon re-hotkeying.
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Emily Rose
 
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Post » Sun May 20, 2012 5:20 pm

In Oblivion, you could not have more than one enchantment on a weapon, and changing the enchantment it had would change that enchantment for every weapon that had it. Furthermore, enchantments don't have durations, which would mean, what, you permanently disable a weapon? That's more-or-less exactly the effect we're trying to get rid of.

(this comment is NDA-safe because I haven't yet checked if any of this is still true in Skyrim... doing that now...)
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Penny Courture
 
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Post » Sun May 20, 2012 7:33 pm

Still think this is clearly the best way of doing it - http://www.youtube.com/watch?v=IEJbk7zrxs0&feature=related

-Snarky Edit- How possible would it be to mod it so that Boba Fett appears all nonchalant behind each Draugr deathlord as he yells a Disarm shout?
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Beast Attire
 
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Post » Sun May 20, 2012 2:46 pm

Stealing the weapon instantaneously is pretty easy. Getting it to fly across the room seems harder. I'll look into it, since I'm not entirely satisfied with my current solution.

And no, I can't release anything (I checked).
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Carlitos Avila
 
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Post » Sun May 20, 2012 11:21 pm

To be fair I didn't really expect to see it fly across the room, I know how tricky that would be to achieve (Well for me at least, not so much for you). In my head I just imagined some of your standard screen effects, perhaps even have the "bound" spell effect play for an instant as the weapons are unequipped from you and maybe equipped by the Draugr. My train of thought also wonders if it's right that the Draugr would choose your weapon over his? If your weapon is stronger would he naturally use it? If it's a weaker weapon than his would his malice make him use it anyway, to humiliate you? If he did use your weapon it would now allow you maybe to disarm him and retrieve it, or would it be best if it just stayed in their inventory/ maybe even a random chance for both. I really need to structure my ramblings.
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cosmo valerga
 
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Post » Sun May 20, 2012 4:49 pm

I believe the cause for this is not so much the shout or spell but the physics simulation of the game. When I started the quest for Japhet's Folly and later left the tower did it blow my followers across the entire scenery. My house-carl smacked down on an ice floe down at the boats and my dog had just disappeared. I think that the simulation is way too strong in some cases.
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Brandi Norton
 
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