Ah, guys, I just made a huge mistake. I opened up The Pitt, to look at how some things were done. I then opened up the mod later, and found that it was dependent on The Pitt. Thinking that was an error of mine, and that it would be problematic, I deleted the mod, redownloaded it... only to find that it was meant to be dependent on The Pitt.... Arggggggg!! Fortunetely, it didn't take long, I should be back where I was within a few hours.
Do what I do, blame a four year old
I've been testing the same version you DL-ed. I've come across a few minor goofs as well. But since I have my son running around atm I'm not really in a good position to elaborate just now... I'll post a comprehensive test report this evening -I hope, my son's energy levels pending..
I haven't had it crashing upon going from an interior to an exterior cell, and I was doing that a lot! -I think it might be a little too difficult :unsure: kept getting my ass kicked
the catwalk stairs that goes around the outside exterior needs some tweaking.. and maybe a few more guardrails laid out.. -I fell off a few times, most embarrassing..
also, Puffy's character didn't have her "hair on" and was walking around with a huge red on her head..
the screens that close off the toilet bucket corner seems to "trap" a few raiders in there whom then become very difficult to get rid of
I really, really like my staircase
Also, from a design point of view: I had put in all those window frames on the outside, with "Black planes" behind them to make the window look black. It doesn't seem to be working for me, all I see are the empty window frames with the wall showing behind them.. Not my desired effect.
Any ideas what's going wrong in that department? I looked at the "black plane" and it didn't seem to wanna be black, just transparent :/
If it can't be made to look like real windows then I would just as happily do without, since the window frame by itself doesn't work for me.. Also, getting rid of them will save memory :hehe:
When Attentater is done with the scripting, I'll give it a full service going over testing, and I'll fix the above (although the missing hair has to do with me not running the hair mod and the meshes somehow being misplaced I guess...)
Andy