lol, what kind of moronic argument is that? Balancing the game doesn't allow people to play how they want? What if someone wants to play a character with Lockpicking and Destruction without being a gimp? Ooops, guess they can't play like they want, but it's cool, because balancing the game would make it so people can't play how they want.... huh what?!
Except that you can play as lockpicking destructoid... so it's fine. You wont be able to play the same way as a fighter or a thief, but I promise that if you turn on the game right meow, make a new character, and do nothing but pick locks and cast flame, you will be playing the game. You could even do questlines, clear dungeons, and explore! Again, you wont be as effective as certain things, but you have the option.
I think that for some reason people think that all the characters should play the same way? And that if they did it would somehow make the game balanced? If you look at RL, you have people with different skills and they go through life doing different things. Some of those things get them more than other things.(EDIT- This means the people who have the less effective skills must do more work to get the same amount of things.) So you have the option, you can be a communist and everyone will get the same thing no matter how effective they choose to be and you will have balance, or you can be smart and have effective people be rewarded with more so that they have an incentive to continue being effective.