No, they aren't. But they are the most profitable and most numerous. Thus, why developers should focus a lot on them.
"Choices can only be chosen" - Sure, that would work. And it's not too hard to make a challenge. Max difficulty slider, remove HUD, only search in some boxes instead of looking in everything, don't loot bodies, only carry a few stimpacs at a time, and be evil so you clear out a lot of potentially helpful people, (General section, no spoilers of specific targets.) Wear armor that looks decent instead of strong defensive armor, Maybe even add in a RP aspect, dont increase intellect so much, don't get comprehension or intense training or that one that adds +3 skill points per level up. Use weapons with abundance of ammo but horrid damage, like 10MM sub or even just the pistol.
I don't know about you, but i think that would be VERY difficult.
"Choices can only be chosen" - Sure, that would work. And it's not too hard to make a challenge. Max difficulty slider, remove HUD, only search in some boxes instead of looking in everything, don't loot bodies, only carry a few stimpacs at a time, and be evil so you clear out a lot of potentially helpful people, (General section, no spoilers of specific targets.) Wear armor that looks decent instead of strong defensive armor, Maybe even add in a RP aspect, dont increase intellect so much, don't get comprehension or intense training or that one that adds +3 skill points per level up. Use weapons with abundance of ammo but horrid damage, like 10MM sub or even just the pistol.
I don't know about you, but i think that would be VERY difficult.
You know what I miss? When developers made games because they were fun, not because it would get them the most money. As for your suggestions on making the game more difficult, I don't want to set my own limits. I just want the game to be challenging, and not challenging in the sense that enemies are tougher, and do more damage. Setting my own limits does nothing to create a legitimate challenge. If anything, it makes me more annoyed at Bethesda.
Would it? Where would the resources required to implement this be taken form? zIf I were a developer, and someone asked for this, the first thing I would think of is why should we do this when we know it's going to be the first aspect of the game to be modded, and besides, it's impossible to please everyone.
No, it's impossible to please everyone? Inconceivable!
However, it is certainly more then possible to please MORE people. Resources? Please, you make it sound like they barely were able to complete the game. And that's one thing that makes me dislike the mods, is that now it becomes an excuse to say why Bethesda didn't do something. Why bother? Let the modding community do that! What the hell kind of answer is that?