» Sat Mar 16, 2013 6:37 pm
While it was sweet, the faction titles and pictures was just fluff, having no purpose other than as eye candy.
At worst it was immersion breaking since it clearly showed that it is a game.
I don't miss them at all.
The best example of how it was done well was in my opinion Shivering Isles.
Bear in mind that the Fighters Guild and Mages Guild were Imperial, legal, sanctioned and had a ranking system and hierarchy.
I much prefer the more relaxed and informal style of the Companions or the Stormcloaks.
I don't miss the quest logs from Morrowind and Oblivion, especially Morrowind.
Prepatch it was a mess, post patch it was a still a mess but not as much, especially trying to find what you need in the inconsequentional verbiage.
Oblivion, didn't like it.
I much prefer Skyrims quest journal system,
A lot less frills and easier to use and find what info you seek.
I'm playing Morrowind and Vampire the Masquerade Bloodlines and the lack of quest markers and fast travel really hampers the experience.
Especially in Morrowind, finding a specific eggmine or place was a test of patience and frustration, everything looking too samey, all greens and browns or grey and black in the ashlands.
The ingame journal and NPC directions didn't help most of the time and were sometimes wrong and following them leads to a completely opposite direction.
It didn't help that the ingame minimap in Morrowind was poorly detailed, didn't have height scaling and was overall badly and inefficiently done.
Not much help at all.
Doing one of the many quests in Skyrim that DOESN'T have quest marker arrows only serves to remind me how frustrating it can be.
The Destruction and Illusion ritual spells being the ones i do the most frequently.