Something Strange I Noticed

Post » Tue May 03, 2011 4:54 am

http://image.jeuxvideo.com/images/pc/t/h/the-elder-scrolls-v-skyrim-pc-1303119651-034.jpg

If you look at the bottom right hand corner of that screenshot, you can see the water sort of overlapping the grass. It looks as if the two transparent textures tried to display at the same point but failed, thus resulting in the one in the background winning out.

The really weird thing is, it doesn't do this a little to the left. I'm wondering if the grass was somehow cut, possibly with a sword? *Strokes Nonexistent Goatee*
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Anna Beattie
 
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Post » Mon May 02, 2011 9:24 pm

I don't think that's the case, I think the grass is just straight edged at the top.
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Tammie Flint
 
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Post » Tue May 03, 2011 9:46 am

Ah, survival of the fittest. Just a technical glitch that BGS is more than capable of fixing. We are still far from release.
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roxanna matoorah
 
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Post » Tue May 03, 2011 1:56 am

I don't see it?
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Connor Wing
 
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Post » Tue May 03, 2011 8:46 am

I think it is ice!
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Sandeep Khatkar
 
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Post » Tue May 03, 2011 6:51 am

it does look oddly flat...
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Soph
 
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Post » Mon May 02, 2011 9:45 pm

While admittedly, you've pointed out something fairly weird here... I mean, what uh... what are we supposed to be doing about this?
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josh evans
 
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Post » Tue May 03, 2011 8:01 am

Perhaps the photographer thought it would look nice to line up the top of the grass perfectly with the edge of the water? Unintentionally making it look "too" perfect.
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gary lee
 
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Post » Tue May 03, 2011 5:52 am

I don't think that's the case, I think the grass is just straight edged at the top.

Nah, it's definitely a glitch. The grass is the same all around but with a proper top and more natural looking. That's clearly sliced totally flat right at the edge of the water.
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Philip Lyon
 
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Post » Tue May 03, 2011 1:13 am

Yeah, I noticed it too, but ignored it. I'm sure it will be fixed, and if it's not, what are the chances you'll run by that spot from that angle and see what's probably just a small little glitch? It's certainly possible I guess, but such a small little nit-pick. I guess pointing it out can't hurt, supposing Bethesda's unaware of it.

EDIT: Or it's doctored? :sadvaultboy:
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Rob
 
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Post » Mon May 02, 2011 7:38 pm

This is what we refer to as a "doctored screenshot".
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Adrian Powers
 
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Post » Mon May 02, 2011 10:59 pm

This is what we refer to as a "doctored screenshot".

That's what I was thinking. I bet the water and grass have been touched up, and they missed this little detail before releasing it.
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Emma Copeland
 
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Post » Mon May 02, 2011 8:11 pm

This is what we refer to as a "doctored screenshot".

How so?
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Alex [AK]
 
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Post » Mon May 02, 2011 9:08 pm

I see what you mean like a photoshop cut with some fade i saw it http://pcmedia.ign.com/pc/image/article/116/1162158/the-elder-scrolls-v-skyrim-20110415033055955.jpg too on the middle right on the rope , look at the rope and you will see it is like pasted over the wooden column/fence (excuse my english hehe) , you can clearly see this because the rope is straight in line with the column (look in a vertical way) and is supposed to bump over it like.. err well like a rope! lol :turtle:

Mabe is just a glitch or mabe is photoshop, no big deal mabe they wanted to hide some spoiler this happens a lot on game screenshots. Btw this is what i see just my opinion :bowdown:
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MatthewJontully
 
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Post » Tue May 03, 2011 3:24 am

Yeah, I noticed it too, but ignored it. I'm sure it will be fixed, and if it's not, what are the chances you'll run by that spot from that angle and see what's probably just a small little glitch? It's certainly possible I guess, but such a small little nit-pick. I guess pointing it out can't hurt, supposing Bethesda's unaware of it.


Well, if my interpretation of the "glitch" is correct, which was that this engine can't render two overlapping transparencies, then that has the potential for some other weirdness, such as a bush not appearing if you're viewing it through some tree leaf cover.

However, since the transparency in the background is being displayed, not the one in the foreground, that could be Bethesda's way of making transparent windows work. Think about it, which is better: "Oh, I cant see any plants out of this window." or "This window seems oddly clear, but hell, I can see out of it!"
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Brιonα Renae
 
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Post » Tue May 03, 2011 8:11 am

Nah, it's definitely a glitch. The grass is the same all around but with a proper top and more natural looking. That's clearly sliced totally flat right at the edge of the water.

Maybe we can slice grass with our weapons now!! nah it's definitely a glitch, or it'd be a pretty big coincidence.
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Lewis Morel
 
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Post » Mon May 02, 2011 8:25 pm

Well, if my interpretation of the "glitch" is correct, which was that this engine can't render two overlapping transparencies, then that has the potential for some other weirdness, such as a bush not appearing if you're viewing it through some tree leaf cover.

However, since the transparency in the background is being displayed, not the one in the foreground, that could be Bethesda's way of making transparent windows work. Think about it, which is better: "Oh, I cant see any plants out of this window." or "This window seems oddly clear, but hell, I can see out of it!"

We will not be able to see out of windows. Pete confirmed this a while ago.
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Katey Meyer
 
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Post » Tue May 03, 2011 11:18 am

Hm, I never noticed that before, but now that you point it out, I think you might be right, I say "might" because I'm not 100% sure. If you are, though, it seems to just be a graphical glitch which, strange behavior when two transparent things overlap has been a problem that could happen in past Elder Scrolls games too, though may be fixed before release. As much as I resent the "The game isn't finished yet, it will look better when released." argument, in this case, it's not really unreasonable, being as I'm pretty sure that bug fixing usually comes later in a games' development, if a certain aspect of the graphics doesn't look good, I wouldn't expect that to change much before release at this point, but graphical glitches are the kind of things that might be fixed before then.

Even if it's not, though, I suspect this is the kind of glitch I can easily ignore during gameplay. We're not exactly talking about something like the save game bug New Vegas had on release here.
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Lifee Mccaslin
 
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Post » Tue May 03, 2011 4:24 am

looks a bit like a PS clone tool job in my opinion. maybe trying to hide a feature they're not ready to talk about yet?

tis not important though. the new screens look amazing (except for a few minor things that I'll excuse as being part of a work in progress) & i am really excited to see the makeover the orcs have had :) my preferred race is no longer a cartoon character!
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Rob Smith
 
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Post » Tue May 03, 2011 2:17 am

Hm, I never noticed that before, but now that you point it out, I think you might be right, I say "might" because I'm not 100% sure. If you are, though, it seems to just be a graphical glitch which, strange behavior when two transparent things overlap has been a problem that could happen in past Elder Scrolls games too, though may be fixed before release. As much as I resent the "The game isn't finished yet, it will look better when released." argument, in this case, it's not really unreasonable, being as I'm pretty sure that bug fixing usually comes later in a games' development, if a certain aspect of the graphics doesn't look good, I wouldn't expect that to change much before release at this point, but graphical glitches are the kind of things that might be fixed before then.

Even if it's not, though, I suspect this is the kind of glitch I can easily ignore during gameplay. We're not exactly talking about something like the save game bug New Vegas had on release here.


I'm just trying to keep myself busy on late nights. I don't have much problem with bugs, however graphical ones bug (sorry) me the most.

Hell, I played Oblivion like this for a year and a half: http://www.youtube.com/watch?v=-wHexoLBmnY
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u gone see
 
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Post » Tue May 03, 2011 6:32 am

Well, if my interpretation of the "glitch" is correct, which was that this engine can't render two overlapping transparencies, then that has the potential for some other weirdness, such as a bush not appearing if you're viewing it through some tree leaf cover.

However, since the transparency in the background is being displayed, not the one in the foreground, that could be Bethesda's way of making transparent windows work. Think about it, which is better: "Oh, I cant see any plants out of this window." or "This window seems oddly clear, but hell, I can see out of it!"

Does this issue come up with other games on the 360? My PC does this often and I chalk it up on my budget video card.
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Kahli St Dennis
 
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Post » Tue May 03, 2011 10:20 am

Yeah, it looks doctored. Possibly to cover a logo, a piece of interface, something incomplete and subsequently weird-looking, a glitch in action, or who knows what. Or perhaps the effect itself is a glitch in action, or they couldn't get the screenshot how they wanted so they spliced over a disobedient corner. It could be any number of things, none of which would likely be very surprising in an unfinished game.
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lilmissparty
 
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Post » Mon May 02, 2011 10:38 pm

Yeah, it looks doctored. Possibly to cover a logo, a piece of interface, something incomplete and subsequently weird-looking, a glitch in action, or who knows what. Or perhaps the effect itself is a glitch in action, or they couldn't get the screenshot how they wanted so they spliced over a disobedient corner. It could be any number of things, none of which would likely be very surprising in an unfinished game.

Mabe to hide a logo yup, because is almost the same place as the rope+column paste, i saw on the other screenshot :turtle:
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Tyrone Haywood
 
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Post » Mon May 02, 2011 9:57 pm

Does this issue come up with other games on the 360? My PC does this often and I chalk it up on my budget video card.


Yeah, it does. I can't think of any specific titles right now, but I've seen it on the 360 before.

I'm pretty sure it's an engine thing, not a video card one. However, the DirectX version of the card might have something to do with it.
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Ashley Campos
 
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Post » Tue May 03, 2011 9:52 am

Mabe to hide a logo yup, because is almost the same place as the rope+column paste, i saw on the other screenshot :turtle:

What logo would it be?
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Nikki Hype
 
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