something that should've been put in both games

Post » Mon Aug 30, 2010 9:08 pm

I dont think there's a topic on this but here goes. so I love the dismemberment system in the games. It's awesome bloody and visceral. However one thing caught my eye while watching a machinima on youtube (Wasteland Survival dealing with deathclaws, the dunwich building, vault 87, and point lookout) and it showed the guy's character slashing a Swampfolk's arm and...well...cutting off his arm killed him.

Now, I know that cutting off somebody's arm or leg isn't going to kill them outright, but they should still be alive a little longer until theyre permanently killed. like say you shoot off a raider's arm with a shotgun in his hand...he could run over and pull it out from his severed arm/hand and use it with his other hand, thus giving meaning to really being crippled.

or shooting off a super mutant's leg, and he's crawling on the ground still trying to shoot at you.

what do you guys think of this idea? i understand that with the limits of the engine, this wasnt possible, but it could be something to implement in future FO games.
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Adam Baumgartner
 
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Post » Mon Aug 30, 2010 3:56 pm

I dont think there's a topic on this but here goes. so I love the dismemberment system in the games. It's awesome bloody and visceral. However one thing caught my eye while watching a machinima on youtube (Wasteland Survival dealing with deathclaws, the dunwich building, vault 87, and point lookout) and it showed the guy's character slashing a Swampfolk's arm and...well...cutting off his arm killed him.

Now, I know that cutting off somebody's arm or leg isn't going to kill them outright, but they should still be alive a little longer until theyre permanently killed. like say you shoot off a raider's arm with a shotgun in his hand...he could run over and pull it out from his severed arm/hand and use it with his other hand, thus giving meaning to really being crippled.

or shooting off a super mutant's leg, and he's crawling on the ground still trying to shoot at you.

what do you guys think of this idea?


I like it, it sounds a lot like RDR where the place where you hit someone actually matters.
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Sarah Unwin
 
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Post » Mon Aug 30, 2010 7:56 pm

I like it, it sounds a lot like RDR where the place where you hit someone actually matters.


i didn't have RDR in mind when i posted this lol, i actually read one of the random special encounters threads and some guy's idea involved a one-armed bandit, and it made me think.

i mean, to anyone with mod experience out there, could it be possible to make a mod following the idea i suggested?
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Nicole Mark
 
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Post » Mon Aug 30, 2010 10:12 pm

I'm pretty sure you would go into shock, be unable to do anything except fall to the ground and quickly die of blood loss
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Emma Copeland
 
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Post » Mon Aug 30, 2010 8:08 pm

I'm pretty sure you would go into shock, be unable to do anything except fall to the ground and quickly die of blood loss


true. i hadn't thought of that. but who knows, they could be really persistent ;) if not human creatures, than maybe robots/animals. like radscorpions. it should still be possible for them to come after you with one claw or no stinger for example.
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luke trodden
 
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Post » Mon Aug 30, 2010 7:29 pm

true. i hadn't thought of that. but who knows, they could be really persistent ;)


http://www.youtube.com/watch?v=2eMkth8FWno
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lisa nuttall
 
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Post » Mon Aug 30, 2010 5:37 pm

http://www.youtube.com/watch?v=2eMkth8FWno


hahahaha you are awesome for posting that from one of the greatest movies ever. maybe not that persistent though
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Ilona Neumann
 
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Post » Mon Aug 30, 2010 8:17 pm

I'd like to see people drop, scream, roll around, whatever makes them suffer. If I blow the dudes entire arm of, he's not going to get his gun and continue shooting at me. He should know that he's outmatched by now, and that he has bigger problems like a missing arm and loads of blood squrting out of the wound. Nevertheless, I'd like to hear some really dreadful screaming, maybe even some crying, as the guy (or girl) falls down on the ground, holding his bloody stump.
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Jake Easom
 
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Post » Tue Aug 31, 2010 12:52 am

I'd like to see people drop, scream, roll around, whatever makes them suffer. If I blow the dudes entire arm of, he's not going to get his gun and continue shooting at me. He should know that he's outmatched by now, and that he has bigger problems like a missing arm and loads of blood squrting out of the wound. Nevertheless, I'd like to hear some really dreadful screaming, maybe even some crying, as the guy (or girl) falls down on the ground, holding his bloody stump.


that would also be a welcome touch. as horrible as that may sound
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saxon
 
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Post » Mon Aug 30, 2010 8:26 pm

Now, I know that cutting off somebody's arm or leg isn't going to kill them outright, but they should still be alive a little longer until theyre permanently killed.
"http://www.youtube.com/watch?v=fdSLP-qz_fw" :P
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Nicole M
 
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Post » Mon Aug 30, 2010 9:03 pm

Technically, it's a bit of a challenge--a whole new set of animations and conditions for future behaviour, basically a whole new AI. It's much easier to just have them die.

Regardless of life-after-dismemberment, it would be nice to see more reaction to being hit. Beyond critical hits, some enemies can shrug off the first few missles without flinching, but the fatal one suddenly sents them flying and removes a few limbs?
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Alisia Lisha
 
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Post » Mon Aug 30, 2010 3:46 pm

Technically, it's a bit of a challenge--a whole new set of animations and conditions for future behaviour, basically a whole new AI. It's much easier to just have them die.

Regardless of life-after-dismemberment, it would be nice to see more reaction to being hit. Beyond critical hits, some enemies can shrug off the first few missles without flinching, but the fatal one suddenly sents them flying and removes a few limbs?

Yeah, some weapons like missile launchers, grenades, C4 and dynamite should knock enemies down and off their feet if they hit, regardless of if its a critical or lethal blow. Some things are meant to knock you on your ass.

As for enemies living or continuing to fight after limb loss, it just seems silly to me. Shock and unconciousness, followed swiftly by bleeding to death is the order of the day. Even if the enemy survives (which they shouldn't, medicine being what it is in the wasteland) they should abandon the fight. These aren't terminators we're talking about here.
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sarah simon-rogaume
 
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Post » Mon Aug 30, 2010 6:39 pm

I dont think there's a topic on this but here goes. so I love the dismemberment system in the games. It's awesome bloody and visceral. However one thing caught my eye while watching a machinima on youtube (Wasteland Survival dealing with deathclaws, the dunwich building, vault 87, and point lookout) and it showed the guy's character slashing a Swampfolk's arm and...well...cutting off his arm killed him.

Now, I know that cutting off somebody's arm or leg isn't going to kill them outright, but they should still be alive a little longer until theyre permanently killed. like say you shoot off a raider's arm with a shotgun in his hand...he could run over and pull it out from his severed arm/hand and use it with his other hand, thus giving meaning to really being crippled.

or shooting off a super mutant's leg, and he's crawling on the ground still trying to shoot at you.

what do you guys think of this idea? i understand that with the limits of the engine, this wasnt possible, but it could be something to implement in future FO games.


Lol, I actually thought of a similar idea around the 11th thread of "what do you want in New Vegas" Not many people cared when I said it though =( it was also my 1st comment =/

I got a few ideas that could improve combat and the game, when you shoot an enemys limb and its crippled and you keep shooting the limb will break off leaving the enemy crawling on the ground or unable to use some weapons(its strategic and its fun to watch your enemy try to crawl away lol) and one thing that probably couldnt be made before the games released is an execution type of combat in VATS, since its already cinematic could always put in a stylish finish to kill your enemy
(cool EX: get close with a shotgun your guy grabs the guy and makes him lean into da shotgun and .5 seconds later he'll have a hole in his chest) and one thing that could make da game a lil more cooler is upgrading weapons, from perhaps a simple rusty combat knife to a cool shiny sadistic cutter, also a weapon like chinese claw gauntlets be kinda cool, specially if could be upgraded with fire, i probably got a few more ideas but ive said enough for now...

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louise fortin
 
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Post » Mon Aug 30, 2010 6:47 pm

i love this idea, it would be so good to shoot the legs off a supermutant, and watch him crawl away then just walk up ti him and put a shotgun in his mouth, with the hole human thing going into shock and just screaming thats a good idea, and you can some people who might be high on drugs so they could keep shooting you
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Rinceoir
 
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Post » Mon Aug 30, 2010 1:32 pm

to be honest cutting off my arm would kill me....... i probably would lose to much blood.
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jessica breen
 
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Post » Tue Aug 31, 2010 1:19 am

I'd like to see people drop, scream, roll around, whatever makes them suffer. If I blow the dudes entire arm of, he's not going to get his gun and continue shooting at me. He should know that he's outmatched by now, and that he has bigger problems like a missing arm and loads of blood squrting out of the wound. Nevertheless, I'd like to hear some really dreadful screaming, maybe even some crying, as the guy (or girl) falls down on the ground, holding his bloody stump.



That'd be a terrible feature! :P

I feel bad enough killing some characters as it is, the last thing I need is them doing something like that.
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ZANEY82
 
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Post » Mon Aug 30, 2010 6:10 pm

For humans losing a limb should mean the fight is over. For robots and creatures such as radscorpions and deathclaws they should keep fighting, in a diminished capacity, if they lose certain limbs.
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Riky Carrasco
 
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Post » Mon Aug 30, 2010 2:31 pm

For humans losing a limb should mean the fight is over. For robots and creatures such as radscorpions and deathclaws they should keep fighting, in a diminished capacity, if they lose certain limbs.


thats what i now would liek to see. humans are fragile when you get down to it :P
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jenny goodwin
 
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Post » Mon Aug 30, 2010 11:45 am

Simple reason its based on paper / older rpg's you kill someone by reducing hp to 0 then see the effect.
Some games have included extra anims of the top of my head the ps2 baldurs gate series, for certain enemies ( zombies ).
FO however is a different system with an open world, which would make it very hard to have anims for every limb injury, for every character.
I am no expert but I presume they would have to swap out the whole body anims as they get injured which may lead to a very buggy / slow combat system for an open world fps style game.
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Breanna Van Dijk
 
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Post » Mon Aug 30, 2010 3:35 pm

Well the Bethesda Engine isnt the best at animations as we all know, so im not sure it would even look right regardless of whether it was practical or not.
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Lil Miss
 
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Post » Mon Aug 30, 2010 11:25 pm

"http://www.youtube.com/watch?v=fdSLP-qz_fw" :P


"I'll bite yer legs off!"
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Nick Tyler
 
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Post » Tue Aug 31, 2010 12:21 am

actualy a toughened human could deal with he pain of losing a limb. theres also the point were you have recieved so much pain you can no longer feel any. and drugs could cause you to keep going, but some drugs could also make things worse.
as a view point, in an old shadowrun campaign my character was guarding a girl, a large human with a shotgun laoded with heavy anti armor rounds was coming at me, he was hyped up of combat enhancing drugs, threw a knife into his hand and the drugs kinda did a 360 on his system and shut him down, this could be from heightened pulse rate and sudden blood loss, a struck nerve cluster.
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Ebony Lawson
 
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Post » Mon Aug 30, 2010 3:42 pm

Well the Bethesda Engine isnt the best at animations as we all know, so im not sure it would even look right regardless of whether it was practical or not.


I'm not 100% sure its just the engine.
I'm sure i read somewhere ( not sure if it was peter hines or someone else ),that bethesda know that thier animations are'nt the best & they need to work on that,but i'm sure he did'nt use the engine as an excuse.
There are loads of animations from different enemies etc in oblivion & fallout,plus new animations i've seen in mods...& new animations in fallout DLC,where the guy at the begining of OA climbs a cliff, a raider in the pitt runs & leaps of a wall the drops/slides down.
In my view the engine can do it,they just need to spend a little more time on animations :)
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Rachael
 
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Post » Mon Aug 30, 2010 7:58 pm

I'm pretty sure you would go into shock, be unable to do anything except fall to the ground and quickly die of blood loss


I think that's how it happens in Fallout 3, as they instantly die once their leg or arm busts off.

But I agree about the limbs thing. Pretty nice to see the target bust off and fling into the air with a bloody trail behind it. Definitely visceral.
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Penny Courture
 
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Post » Mon Aug 30, 2010 5:49 pm

Severing a limb was for a very long time considered one of the easiest ways to kill a man in battle. The amount of blood that would be lost very rapidly would force a person to go into shock. You would pass out very quickly then die within minutes. So no.
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Cassie Boyle
 
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