Something that was overlooked in oblivion.

Post » Wed Mar 30, 2011 6:40 am

The enemy markers which show up on your compass to indicate friend or foe is really handy. Just been playing oblivion and i had to actually get up close to anyone before i shot them just incase they were friendly and didnt attack me. (Most of which did attack me and i was close and lost out on my sneak bonus.)

This was fixed in fallout 3, so hopefully will be in TES:Skyrim.



Yeah yeah pointless thread is pointless, never know they might overlook it and we'll all be shooting our mates :D
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Nikki Hype
 
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Post » Wed Mar 30, 2011 2:19 pm

Wasn't ever an issue for me. I can tell when someone is my enemy and not friendly because they, you know, attack.
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Mandy Muir
 
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Post » Wed Mar 30, 2011 3:11 am

Nothing wrong with addressing something that botherd you in a previous game right? I did not have any problems with distinguishing enemies and allies.
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MR.BIGG
 
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Post » Wed Mar 30, 2011 2:25 pm

Wasn't ever an issue for me. I can tell when someone is my enemy and not friendly because they, you know, attack.


Some of us like to use the enemy as a pincushion before they attack
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Jonathan Windmon
 
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Post » Wed Mar 30, 2011 2:09 pm

Wasn't ever an issue for me. I can tell when someone is my enemy and not friendly because they, you know, attack.

Right.... But the OP wants to know before he loses the sneak bonus. I prefer Oblivion's style, though. I shouldn't be privy to that info. It's weird.
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ezra
 
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Post » Wed Mar 30, 2011 10:13 am

No. This isn't Call of Duty.
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STEVI INQUE
 
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Post » Wed Mar 30, 2011 2:04 am

Wasn't ever an issue for me. I can tell when someone is my enemy and not friendly because they, you know, attack.

That helps that stealth players/archers... how?
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Alex [AK]
 
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Post » Wed Mar 30, 2011 2:13 pm

Wasn't ever an issue for me. I can tell when someone is my enemy and not friendly because they, you know, attack.

He meant while you were sneaking

A few times I see people in caves, and I wonder "this could be just some random adventurer/person who needs help" (especially when they don't look like regular bandits)

I sneak up behind them, stand up and have them turn around and attack me. If I knew they were an enemy I could have gotten a sneak attack bonus, but instead I had to expose myself to see if they were friendly or not
Adding the red tick is something I personally don't like, due to it ruining the mood of cave raiding "Did I just sneak attack and murder a bunch of hidden refugees/miners?" "WTF? I didn't see that giant spider/dragon hiding behind that corner"

Just adding dialogue that can give you a hint to who you are looking at would be perfect IMO
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kat no x
 
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Post » Wed Mar 30, 2011 12:47 pm

Enemy indicator? God no! Skyrim's no shooter, it's and RPG. ; )
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suniti
 
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Post » Wed Mar 30, 2011 5:35 am

That helps that stealth players/archers... how?


Well if your friendlies can see you then your sneak isn't really "sneaky", right? Oblivion had it right. If somebody sees you then your sneak is blown. That's fine. I was always a sneaky player and it never bothered me. I think it would be too easy if you got the sneak bonus while you're seen by somebody else.

IIRC when horses saw you your sneak was blown. THAT is something that should be changed. A horse can't be like "hey, he's gonna kill you".
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Penny Courture
 
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Post » Wed Mar 30, 2011 8:46 am

No. This isn't Call of Duty.

:rolleyes: Well ofcourse it isn't. But why are we comparing this game to another based on a feature 100s of other games have? I mean really. This isn't CoD, it isn't Fallout, and it isn't any of the other games that do that.


We aren't copying another game here. We are throwing out a suggestion that is in many many popular games.
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Danielle Brown
 
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Post » Wed Mar 30, 2011 1:29 pm

No. This isn't Call of Duty.


With that comment you made me afraid. I don't want to see some big cross in the screen when i am looking at friendly npc's
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Emilie Joseph
 
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Post » Wed Mar 30, 2011 2:33 am

if they incorporated this into detect life that would be awesome
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Ally Chimienti
 
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Post » Wed Mar 30, 2011 12:26 am

Wasn't ever an issue for me. I can tell when someone is my enemy and not friendly because they, you know, attack.


If they are attacking then you've already lost the sneak bonus.

Nothing wrong with addressing something that botherd you in a previous game right? I did not have any problems with distinguishing enemies and allies.


Really? I'v shot countless people in dungeons who just wanted to give me a hug :(.

Thank god some of the main quest givers are marked as essential... some but not all lol.

Some of us like to use the enemy as a pincushion before they attack


Exactly, I want to be able to shoot first and ask questions later without ruining my savegame.



Although i do like being ambushed so the compass thing maybe needs worked on, Maybe if you just aim at an enemy your crosshair turns red or something.

(Could be plenty of mods to turn it off if it ruins your immersion or you're just L33T and like shooting people 2ft away.)
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Anthony Santillan
 
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Post » Wed Mar 30, 2011 6:37 am

You should try using mods that add people to the game world. CM partners did this, and boy you could get into real trouble if you shoot first. That is if you don't want to have a thousand assaults and a few dozen murders on your record.

As for the compass marker, I think you'd need a pip boy to discern friend or foe. Since they don't exist in Tamriel I guess we'll have to be more careful.

I'm pretty sure that if it's a dragon you can go ahead and shoot the blasted thing. I understand that they can pick you up, drag you into the sky and drop you. I wonder if giants can do it too.
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Mélida Brunet
 
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Post » Wed Mar 30, 2011 12:14 pm

Doubt it'll be in Skyrim.

1) Fallout series =/= TES series

2) much more of the combat in the Fallout game is ranged - the enemy markers help balance that

3) additionally, your Fallout character has a Perception stat/ability beyond what you the player has. The enemy markers are part of the representation of that.
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john palmer
 
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Post » Wed Mar 30, 2011 12:08 am

Right.... But the OP wants to know before he loses the sneak bonus. I prefer Oblivion's style, though. I shouldn't be privy to that info. It's weird.


:thumbsup: Exactly. No magic IFF (Information, Friend or Foe) transponders in TES, please...unless implemented somewhat like the "Detect Life" spell, only "Detect Evil/Good," or "Detect Hostility" or somesuch.
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Kathryn Medows
 
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Post » Wed Mar 30, 2011 11:25 am

I can see someone modding to make one but honestly I think it takes the immersion out. I just like to rely on listening to voices and music change to indicate I am being attacked. I would much rather look at the screen instead of a corner all the time to see red arrows or dots or something.
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Lindsay Dunn
 
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Post » Wed Mar 30, 2011 12:16 pm

With that comment you made me afraid. I don't want to see some big cross in the screen when i am looking at friendly npc's

I just think it doesn't make sense to be able to instantly tell if something is friendly or not just by looking at them. Part of the thrill of the dungeons in Morrowind and Oblivion comes from stumbling upon friendly NPCs, or approaching seemingly harmless ones and then having them pull a claymore out of their pants! :toughninja:
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barbara belmonte
 
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Post » Wed Mar 30, 2011 10:29 am

Pressing the quick save button before every kill could help.
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Phoenix Draven
 
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Post » Wed Mar 30, 2011 5:32 am

this could be another easy mode-only feature. If you think about it, if the same situation were to happen in real life, you wouldn't automatically be able to tell if a person is friendly or not.
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latrina
 
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Post » Wed Mar 30, 2011 5:14 am

I am against it, sorry. In other games mainly shooters it was useful but here I'm trying to visualise this through the eyes of my characters and all the gadgets like compass, quest compass, magnetism are preventing me from having the feeling of being there just me, the enemies and the technology available in that world.
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Janette Segura
 
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Post » Wed Mar 30, 2011 9:04 am

Everyone refer to my second post in the thread, please. I wasn't aware that he was talking about sneaking. And when I post I do tend to appear as negative, but I'm not. Just straight forward opinions usually. :)
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Dalia
 
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Post » Wed Mar 30, 2011 8:11 am

You should try using mods that add people to the game world. CM partners did this, and boy you could get into real trouble if you shoot first. That is if you don't want to have a thousand assaults and a few dozen murders on your record.

As for the compass marker, I think you'd need a pip boy to discern friend or foe. Since they don't exist in Tamriel I guess we'll have to be more careful.

I'm pretty sure that if it's a dragon you can go ahead and shoot the blasted thing. I understand that they can pick you up, drag you into the sky and drop you. I wonder if giants can do it too.


Well you shouldn't get assaults/murders for killing people in dungeons/wilderness anyway
I must've killed loads of those crusader-types who hung around outside Daedric shrines
My motto was
Caedite eos. Novit enim Dominus qui sunt eius

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Rich O'Brien
 
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Post » Wed Mar 30, 2011 2:04 am

Never had a problem with this. Even whilst using a stealth character.
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Hayley Bristow
 
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