I have never blown up Megaton in any game I've played but I've given it a go this time round and I must admit the evil route is quite freeing!
Anyway I decided to try and make a mod that adds dialogue options to certain NPC's that the player may want to save from the explosion. I started by testing on Nova, I've almost got it working, but not quite.
What I wanted was a dialogue option to appear in the choices at the stage of the Power Of The Atom quest where the player has rigged the bomb, but before he/she travels to meet Burke.
I added a dialogue only quest and made an option saying something like "Nova , you should leave I hear someone is going to explode the bomb" . Then I created a reply for her where she says that she will move. In the result script I removed all of her megaton packages, made a travel package for her to go to Rivet City and added her to the RC Residents faction and removed her from the Megaton faction.
The new packages and the removed ones worked perfectly and sure enough she travels to Rivet City , however all of her dialogue options disappear after I initiate contact. I was hoping her dialogue options would switch to the Rivet City dialogue options.
Here is what I did, in her Greeting topics in the Megaton Dialogue quest I added to the Choices box my "NovaMove" topic where I ask her to move.
What I was hoping would happen is that a new line would appear in the default choices but instead just the one option appears
I used these conditions on the NovaMove topic
GetIsID - Nova
GetStage MS11==40
Set to Say Once
So close to working, but I did expect her dialogue options to move to the Rivet City ones but instead she gives the default greeting and then dialogue is ended
Any ideas?
Would be a nice addition I think and I thought it would be interesting to see how the game behaves if NPC's end up somewhere else permanently. I've also replaced Walter with another Scrap dealer for those who destroy Megaton and she is working well.