Oh I will stick with it.
I payed money for this game. I will damn well get my worth.
I've done a few different builds trying to get something out of it, So far I've arrived at the following conclusions:
Big guns, Fun... If there was more then 3 rockets in the whole game.
Energy weapons, Are they like those laser pointers we have for budget presentations? They seem to have the same effect ([censored] all!)
I will give melee a crack how ever. Although I've noticed that there is three useful melee weapons.
I'm currently using small weapons, as it seems to make the most sense. I've used power armour in the past, but from memory it would have been more beneficial to encase myself in a slab of concrete. I'd have move just as fast, if not faster
.
Though I do suspect I've gone critically wrong somewhere with my character builds. Which is odd, because I'm usually pretty spot on in the TES world.
It sounds like you have a few things going on.
My first character build was atrocious and I spent my first 12 levels getting my butt kicked everywhere I went (I didn't give up though) I came from Oblivion and loved FO3 right away, guns, getting hammered and everything. It's harder when you don't like losing.
What I would suggest is you turn the difficulty down until you get a feeling for the combat. Once you get a handle on that it will get easier.
When you build your character do something like this.
S - don't waste points here. You don't need to carry around everything. 5
P - Important for the VATS perks. I'd say 5 as you will have opportunities to increase it to 6 for perks you will want later
E - Super important. You get higher HP and you won't be so easy to kill/hurt/knock over At least 5 maybe higher I usually go with something like 6 or 7
C - Unless you really want to talk your way through stuff FO3 isn't a highly Speech/Charisma game. It can be rewarding but you can save it for another playthrough. I often play with it at 7 or 8 and it's fun, but for a first time trying to fight and learn the combat you don't need it above 4
I - Intelligence is handled poorly in FO3. It only really controls how many points you get at level up. Go high with this if you want to get as many points as possible and want a very powerful character ultimately. Since you are on a console I would say do not go below 7
A - If you are going to be doing VATS, and I recommend that you take the time to learn it and then take the perks, you should make this at least 5
L - Luck controls your critical chance which affects some weapons in the Small guns category which is what I recommend you go with on an early character when you are learning the ropes. You might want to go with a middling number here 4 or 5
You'll need to balance those all out to get the numbers to come out right at character creation I didn't count them up. I always take Intense Training a couple of times to get my SPECIAL where I want it. High enough EN, PE and AG if I want the VATS perks. And if you do the bobblehead hunting don't forget that you don't need to put the points into your SPECIAL at character creation or at level up because you can go get those while you play. I highly recommend the VATS perks if you want to maximize how effective your character is in combat. Especially Sniper for headshots and commando if you use two handed weapons and Action Boy/Girl later on.
As for skills I would recommend this. Go with Small Guns, Repair and Lockpick. Or something very like that. Maybe Small Guns, Lockpick and Sneak or SG, Repair and Sneak. Those are some of the best builds. On the console repair is probably the most important skill and I would say lockpick after that along with your weapon but a lot of players love sneaking and sniping.
When you level up make sure to concentrate on putting points into your small gun skill. Try to keep it level with your level. So if you are at level 3 don't let it get below the 30's, if you are at level 4 keep it in the 40's, etc. That seems to keep you at the same level as the baddies.
Don't spread yourself too thin in skills. Keep your eye on the prize. Try this character only with Small Guns. You don't need another weapon skill. You can carry a set of spiked knuckles or a lead pipe for dogs, molerats and ferals or whatever if you are short on ammo in the first few levels and it will be fine even if you haven't put points into them. Don't use VATS for that. Just run in at whack at stuff but don't stand still or you'll get hurt. Remember to move around when you are getting hit or shot at. You'll get damaged a lot less.
With your other skills you need to distribute kind of carefully. Some quests will need you to have some science skillr. You can find items to up your skills that you can wear (There's a V101 jumpsuit that does that look for it before you leave the vault and another item you get from a quest ) and use that so you don't always need to put points into the skill. Also, lockpick is important because there are safes, doors etc all over the gameworld you want to get into. Some players really like Science for hacking your way into some things that also have locks. You don't need both.
Phew. That's all I can think of right now.