By no means am I saying Bethseda should only cater to one kind of fan and only that type of market. However, there are times, where I miss the Slow Burn Combat on the previous titles. F3 and FNV.
I touched base on this before in another thread about bullet spongers. I am by far not the greatest twitch player there ever has been and I am horrendous at most shooters. Often times I favor a more strategic gameplay that utilizes VATS or ways of taking the game to my advantage. But I wanted to do something with Artair because that has always been a game style. So I tried for a different playthrough beside the Intellectual Scientist who tries to avoid fights.
The problem I find is I love this game for:
-Environmental Ambiance
-Extensive Exploration
-And yes its shoddy crafting system, sometimes
-The side quest are fun, but tedious
Tedious because,
Enemies. What really kills this game for me, is hordes of enemies coming at me. I am by far not the best shooting Wastelander out there. The waves of enemies make this game lose appeal to me. It waste all my resources. It waste all my ammo. And proficiencies these long, drawn out, eat my bullet battles. Gunners are the worse, but....
For example was doing Cait's quest. No spoilers, but I walk into Vault 95.
An army of Gunners
Two Assault Trons
One Mr. Gusty
I don't know how many times I died. And they were either at my level or a little above it. It wasn't that a single gunner is hard to take down. It's when you have the two hardest robots, spray praying Gunners with laser pistols.
I miss just being able to walk into an environment and take that environment in. I want more slow burning combat. With fewer firefights. Because this game is becoming virtually unplayable for me.
I was never a fan of Dark Souls or Demon Souls because I don't see Challenge as Dying or as Enemies are Hard to kill. The reason why I bring this up is because I don't find that kind of firefight combat fun. I find it tedious. It waste more resources. And I hate wasting resources on combat.
I have always said before. A game is not solely bound by its genre. A game can take good ideas from another game, because some ideas are not bound by a genre.
I personally want to see the next Fallout, have customized Difficulty Settings like Dragon Age Inquisition.
I want to be able to have
-Storyteller; fewer enemies will spawn
-Normal; enemies at Normal Difficulty
-hardcoe; you must drink sleep, eat, etc.
In this day and age. To appeal across all markets of fanbases. Companies need smarter, more complicated difficulty settings. We're kind of past the age of just Very Easy, Easy, Normal, Hard, Very Hard.
We need the ability, especially in RPGs, to be able to customize our games in these open environments.
But those are simply my thoughts.
And it be nice if sidequest could be completed in different ways. I.e. like the Gunners in Vault 95.
"Why are you here"
Charisma or other skill like Luck, "My friend needs help"
Or something like that. I just have a hard time with such a heavy combat scenario.