Somthign that REALLY annoys you about the modding community?

Post » Sat May 28, 2011 5:16 am

In reference to the realism thing, certainly in a game that has Behemoths, Godzilla wouldn't be too out of place. He could even have an interesting backstory as a genetically engineered publicity stunt by the Toho company pre-war who was more or less docile before the war. This series has always tended to go with 50's SCIENCE! rather than proper physics where it was fun. Mutants, fire breathing ants, I have no problem with. Two tonne Deathclaw Matriarchs roaming the wastes? http://www.fallout3nexus.com/downloads/file.php?id=3211. Battery acid-drinking cyborgs jacking in Mesmetron energy cells and going nuts? http://fallout3nexus.com/downloads/file.php?id=7886. But there are little bits of realism whose absence really does irk me. If I kill someone, I should be able to loot his armour, and, with a karma hit, http://www.fallout3nexus.com/downloads/file.php?id=5939. No, that lock doesn't need a key, that's what lockpicking is for. That door most certainly can be opened from this side. That guy was drinking battery acid and coolant when he was caught in the blast of a half dozen Mini Nukes and twenty Bottlecap Mines, he is not unconscious(would he revive before he hit the ground?).

The only thing I can really complain about with mods is that modded perks tend to be either overpowered, far too specific to be worth the pay-off, or work by adding skill points. Skill points are the big thing for me, since if you're focusing on a skill enough to want a perk, you'll max it in short order and probably it's relevant Special stat, too, and everyone gets to 100 skill sooner or later, anyway, especially with Broken Steel. I much prefer perks which add derived stats like damage or crit chance, though it's easy enough to tweak things, I suppose.

To try and make this thread slightly productive and not just a huge rant thread, why don't we link to mods which avoid the things we hate so much? Obviously, this isn't going to help the most general gripes(There are plenty of mods which aren't porm and/or throw realism to wind), but some concerns are more niche:
http://www.fallout3nexus.com/downloads/file.php?id=1198 and http://www.fallout3nexus.com/downloads/file.php?id=1176 both avoid the skill-point perk problem superbly by giving Unarmed Damage rather than(or in MAT's case , as well as) Unarmed Skill.
So, instead of increasing Strength, boost Melee Damage and Carry Weight. Not Perception, ranged weapon accuracy. Not Endurance, HP and Unarmed Damage. Not Charisma, not ever. Luck is crit chance obviously, just as Agility is AP. For weapon skills, boost damage or crit chance with those weapons instead, or make it boost only weapons of a certain type, like pistols only, rifles only, only knives when backstabbing(http://www.fallout3nexus.com/downloads/file.php?id=7636). The other skills, like Science or Repair, are obviously a bit more difficult to find viable alternatives for, but it's better than being useless.
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Blessed DIVA
 
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Post » Fri May 27, 2011 8:12 pm

What I hate the most is people saying stuff like:

"LOL hay wat r u gize dooing?
Sarrry four my seplling I'm dyslexic:

And the ONLY word they spell Correctly is DYSLEXIC
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Baylea Isaacs
 
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Post » Fri May 27, 2011 10:41 pm

I'm sure you come across as a bit rude to some, Tyana, but your posts alwways make me laugh :lol: You say what I would like to sometimes, but certainly don't have the nerve to in a public forum.

Oh yes, the readme. I do like to have one in with a mod I download, no matter how brief. But please don't call it just readme. The mod name would be really helpful :)

@JosefGrey: Oh yes. It's why one of my mods on Nexus is currently in hiding <_<
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kevin ball
 
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Post » Sat May 28, 2011 5:57 am

What I hate the most is people saying stuff like:

"LOL hay wat r u gize dooing?
Sarrry four my seplling I'm dyslexic:

And the ONLY word they spell Correctly is DYSLEXIC


If you’re not going to add to this discussion I humbly request that you leave my post my spelling isn’t your problem so stop whining. troll
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Rob
 
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Post » Sat May 28, 2011 2:53 am

Yeah I've kinda eye-rolled at most of the FO3 female clothing mods, and I don't much care for mods that (In my opinion) break lore, like FOOK and it's modern weapons.

These are just issues *I* personally have, though, anyone else uses them I'm not gonna criticize them. Well.... maybe a little if it's the former of the two examples I gave. :ninja:
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JUan Martinez
 
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Post » Fri May 27, 2011 11:25 pm

If a mod sounds like it would annoy me I don't download it, so it won't annoy me.
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lolly13
 
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Post » Fri May 27, 2011 9:04 pm

I have my own issues with mods like FOOK, FWE, MMM and such. its not that they break lore its more along the lines of them editing every possabvle thing in the game to leave little to no room for further modding i ahd the same issue with OOO the number of patches needed to play it with other mods was rediculas
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Ben sutton
 
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Post » Sat May 28, 2011 5:46 am

that mod i felt could get the community in trouble if it got widely known about. we all remember what happened with gtasa and the hot coffee mod.

Hot Coffee was made by the devs not the users which is why they took it off shelves.
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Queen of Spades
 
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Post » Fri May 27, 2011 5:44 pm

Same thing. Beth had that included in the game, and the ESRB was not made aware until it was unlocked using a mod.

hence the switch from T to M
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Andrew
 
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Post » Sat May 28, 2011 4:11 am

I don't see much constructive criticism in this topic. That said, locked.
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Vahpie
 
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