Sooo...... who plans to mod in attributes?

Post » Tue Jan 25, 2011 5:30 am

I plan on modding attributes out of Oblivion.

I don't see why people are SO against this system that they haven't even tried out yet and haven't seen how it works, nor do they fully know how it will work, to the point that they're already planning to mod it out and go back to the way things were. Did attributes really matter so much that you're unwilling to go on without them? I didn't realize they were such a make-or-break situation for some people.

This. Don't be so conservative, guys.
User avatar
Pat RiMsey
 
Posts: 3306
Joined: Fri Oct 19, 2007 1:22 am

Post » Tue Jan 25, 2011 1:37 am

This. Don't be so conservative, guys.


More like knee-jerk reactionary.
User avatar
Laura Richards
 
Posts: 3468
Joined: Mon Aug 28, 2006 4:42 am

Post » Mon Jan 24, 2011 11:25 pm

I'm sure it'll be done. I'm sure it'll take a while.

* rest of post moved to a better thread *
User avatar
Dj Matty P
 
Posts: 3398
Joined: Sat Jun 09, 2007 12:31 am

Post » Tue Jan 25, 2011 12:25 am

@velorien but we have played the game without attributes, its called every rpg that has the bland health magic and stamina stats. and I hated it. I went from fable to elderscrolls I don't want to go backwards now, I left the other for a reason.


EDIT: you'd knee jerk if they took out combat. just because you don't care about a feature as much as other people doesn't mean other peoples likes and dislikes are irrelevent, this is an important feature to us and we are defending it as much as other people would defend major degredations to combat.
User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Mon Jan 24, 2011 9:52 pm

Right, and Skills are less of a statistics than Attributes? ah so in real life I can measure my Sword mastery and archery skills? or how well I can sneak and cast spells is that it? mmk heres a heads up since people keep focusing on the "numbers" and "statistics" bit.

Its a game, your roleplaying, doesn't effect the character, as it stands you can pretend your wood elf is strong as an Ox, but the -game- isn't going to magically recognize this, your character is in the -game- and he/she/it abides by the -games- rules, "thinking" something does not translate utterly into the game, What point are your actions and behaviors if the game is still going to "immersion break" your character out of context when the character makes an eloquent response of question during the game outside of your control eh? your characters strenghts and weaknesses need to be detailed to you, this isnt 2022 where the game has seamless organic increases and decreases and everything you do matters as well as being able to tell at a glance what the character is capable of from their muscular or lean build, and I don't see how a steroid injection that is perk tech tree where the character suddenly is able to preform a task out of the blue is any more organic than Attributes.

Yes. And strength is subjective. The idea that someone is strong is an opinion. That opinion is often based on what people do and what they are capable of. Removing attributes is a move toward reality. Removing skill levels and overall level would be a move to reality as well, but we aren't there yet from a technology level, so we still need to have some type of in-game system to measure abilities and to give improvement, but it is not necessary for roleplaying and it is not realistic and I don't see why people resist it.

Roleplaying is incredibly closely tied to tabletop game mechanics in people's heads.

And I think that is a huge problem. I think these two types of styles need to be separated into different genres.

@velorien but we have played the game without attributes, its called every rpg that has the bland health magic and stamina stats. and I hated it. I went from fable to elderscrolls I don't want to go backwards now, I left the other for a reason.

I think that is severely undercrediting Bethesda.
User avatar
Steve Fallon
 
Posts: 3503
Joined: Thu Aug 23, 2007 12:29 am

Post » Mon Jan 24, 2011 5:21 pm

Yes. And strength is subjective. The idea that someone is strong is an opinion.

:rofl:

Yeah - that's why powerlifting competititions rely on judges instead of arbitrary numbers.
User avatar
Lew.p
 
Posts: 3430
Joined: Thu Jun 07, 2007 5:31 pm

Post » Mon Jan 24, 2011 8:43 pm

I think that is severely undercrediting Bethesda.


I don;t. because its true except for stamina, fable had guile or whatever. fable had the three options for health magic and that other thing, sure, you increased them by buying them with experience but the point is not to compare how you increase both systems but that both systems have three attributes and you said we haven't played that sytem yet. but I have and I hated it.

and you know that we (or I atleast) have already explained in detail several times it doesn't matter if we have never played the system before, for me they have already elimenated what I NEED to role play, what I need has explicity been confirmed as out. and thats a variety in stats, with out that I don't role play the way I enjoy the game. just telling me or any one else to role play a different way is like telling a kid who is allegetic to peanuts to just eat it any ways even if its causes discomfort.

we get it velorien/every one else anti attributes, it doesn't bother you. it bothers us and we have a right to not have to accept something that reduces a great deal of enjoyment and try to solve the problem our selves. if you don't want the mod don't download it when it comes. I don't see how it can possibly alienate you so please stop trying to alienate us.
User avatar
Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am

Post » Mon Jan 24, 2011 4:55 pm

I understand differing opinions but Vel...oi oi oi
User avatar
Emma
 
Posts: 3287
Joined: Mon Aug 28, 2006 12:51 am

Post » Tue Jan 25, 2011 8:28 am

Yes. And strength is subjective. The idea that someone is strong is an opinion. That opinion is often based on what people do and what they are capable of. Removing attributes is a move toward reality. Removing skill levels and overall level would be a move to reality as well, but we aren't there yet from a technology level, so we still need to have some type of in-game system to measure abilities and to give improvement, but it is not necessary for roleplaying and it is not realistic and I don't see why people resist it.

Strength is absolutely objective. How much can you lift, how much force can you apply? This defines the sheer force damage of any attack, your carry weight, etc. There is nothing subjective about this. Attributes are a reflection of reality in the context of a particular person. Person A can lift this much, Person B can lift that much. Without the distinction and the limitation, you are not playing a unique character.

Imposing limitations on yourself is fine, but it's not what a role playing game should be shooting for. If you are playing a weak character, but the game imposes no limitations on carry weight and hit damage, you aren't actually a weak character. You have a strong character with some sort of mental problems who refuses to use his full potential.
I think that is severely undercrediting Bethesda.

Bethesda's track record is large, detailed, sometimes interesting and sometimes not interesting game worlds with character systems that usually result in generic jack-of-all-trades characters. What exactly about their character systems has proven them sufficiently capable?
User avatar
Phoenix Draven
 
Posts: 3443
Joined: Thu Jun 29, 2006 3:50 am

Post » Mon Jan 24, 2011 6:58 pm

I'm fine with Skyrim system at the moment. My bet on the first mod would be compass markers and fast travel remover.
OR something with boobz.
User avatar
Melly Angelic
 
Posts: 3461
Joined: Wed Aug 15, 2007 7:58 am

Post » Mon Jan 24, 2011 7:36 pm

Strength is absolutely objective. How much can you lift, how much force can you apply? This defines the sheer force damage of any attack, your carry weight, etc. There is nothing subjective about this. Attributes are a reflection of reality in the context of a particular person. Person A can lift this much, Person B can lift that much. Without the distinction and the limitation, you are not playing a unique character.


It can be fairly subjective. Do you base strength on bench press, squat, dead lift, curls, some combination of them? You may look at a powerlifter and say he has a strength of 90, while somebody else may say he has a strength of 95.
User avatar
Dan Endacott
 
Posts: 3419
Joined: Fri Jul 06, 2007 9:12 am

Post » Mon Jan 24, 2011 7:18 pm

not me. im glad they are gone. :)
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Tue Jan 25, 2011 3:57 am

I think some people are missing the entire point of attributes to the roleplaying player. Roleplayer's, in my experience, do not necessarily rely on a number to define a particular attribute of their character, as in if Intelligence for example is low then that automatically means the character is near [censored], but instead use that number to represent their characters intelligence, and the amount of dedication that that character put into their 'education'. As in, a character could have low intelligence but that doesn't mean they're stupid. The whole Logic vs Intuition, Street Smarts vs Book Smarts, etc etc thing.

For instance, lets say I want to create an Altmer Sorcerer that's ~1000 years old. I want to represent this by having a massive magical capabilities and the intelligence that such a character would have garnered over this 1000 year existence. So, I train my magical skills up to their maximum heights and in turn I raise my intelligence to its limits. This is used as in-game proof of this characters 1000 year dedication to sorcery. Sure the roleplayer could just sit there and imagine all of this while we muck around shallow gameplay but I think many roleplayers (or at least me anyway) would rather have the depth of character creation (which spans beyond your initial race/class/birthsign selections btw) than just sit there and imagine it all.

Afterall, thats why a gamer such as myself (I consider myself a fairly hardcoe roleplayer) actually plays a game. If I wanted to just imagine things I would just sit in my bed and the possibilities would be limitless. In fact, I do do this and I can say that its 10x better to actually see these fantasies realized in something I can sit back and look at with my brain turned off. Indeed, its a similar sensation with Book-to-Film adaptions. If the film adaption is good, or at least aligns fairly well with how the reader originally imagined whatever the book described, then the enjoyment tends to be increased by a substantial amount.

Now, roleplaying aside, attributes are/were a massively integral part of actual gameplay, and if Bethesda took the time to flesh out the system and work out the kinks, the system would have ridden on the massive amount of potential that it still has. Fallout 3 is evidence enough of the direction I would have rather seen Beth take, though much deeper, naturally. But instead, they took the lazy developing route and just removed it and used poor excuses to save themselves heat.

And whats worse, I don't actually remember attributes ever being called a problem. By anybody. Yes, there were the obvious pleas to fixing the attribute system as well as fleshing it out to have more of an impact on gameplay, but I never, ever, saw anyone say that the system should just get scrapped for a stupid "Level up 10 skills and you can raise one of three stats that have likely have the same amount of impact as the old attributes did!"

Yes, the attribute system of the past games could all be technically combined into 3 stats, but the at least the old system has legitimate room to be fleshed out into something really special. Now, with only Health/Magicka/Fatigue any attempts to make them mean anything more than what their names mean would make no sense whatsoever. Health for instance does not always translate into a decent amount of strength. Magicka does not mean the character has to have a high intelligence or willpower (it is possible for a mage to be incredibly stupid/weak of mind). Fatigue/Stamina does not mean one is fast or agile.

And then theres the fact that Personality is virtually not covered in this system either, unless it is being folded into the Speechcraft skill, at which point its replaced by perks, which is going to prove to be massively stupid and/or pointless.

User avatar
luke trodden
 
Posts: 3445
Joined: Sun Jun 24, 2007 12:48 am

Post » Tue Jan 25, 2011 6:28 am

I'm fine with Skyrim system at the moment. My bet on the first mod would be compass markers and fast travel remover.
OR something with boobz.

Yeah, and this makes me happy, seeing how of the four first mods on TESNexus for Oblivion, fast travel removal and compass icons were two of them :intergalactic:
User avatar
lexy
 
Posts: 3439
Joined: Tue Jul 11, 2006 6:37 pm

Post » Mon Jan 24, 2011 8:03 pm

i don't know why people are flipping out before they even see or try the system in place. are you guys telling me you'd prefer something like Oblivion's sh*tty leveling system? what i've heard of this new method makes way more sense to me.
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Tue Jan 25, 2011 7:35 am

It can be fairly subjective. Do you base strength on bench press, squat, dead lift, curls, some combination of them? You may look at a powerlifter and say he has a strength of 90, while somebody else may say he has a strength of 95.


well we said we wanted attributes back but we did not mean we wanted strenghth attribute to be broken down into seven or eight attributes for different types of strengths. its a game, but it has to have some defining so that it isn't completely subjective while also needing to aviod being over the top specific to where the player has to work on a specifc body strength depending if you uses a sword or a bow.
User avatar
stephanie eastwood
 
Posts: 3526
Joined: Thu Jun 08, 2006 1:25 pm

Post » Tue Jan 25, 2011 1:00 am

i don't know why people are flipping out before they even see or try the system in place. are you guys telling me you'd prefer something like Oblivion's sh*tty leveling system? what i've heard of this new method makes way more sense to me.


No, most of us would probably prefer Morrowind's take on it. Fairly similar, but without all the terrible level scaling (not caused by nor even really related to attributes, btw) that made Oblivion such a stat grind. Even Morrowind didn't require that amount of metagaming to survive late game, and Morrowind's much more complex than Oblivion is.
User avatar
Felix Walde
 
Posts: 3333
Joined: Sat Jun 02, 2007 4:50 pm

Post » Mon Jan 24, 2011 6:32 pm

i don't know why people are flipping out before they even see or try the system in place. are you guys telling me you'd prefer something like Oblivion's sh*tty leveling system? what i've heard of this new method makes way more sense to me.



your on a whole different page from what we are talking about here.


oh and in b4 "Yay +5's are gone, I dont have to farm and can play how I want yeah! freedom!"

um those +5's in Oblivion were the result of the -player- trying to keep up with metagaming Enemies that got strong as the player did, so much for playing as you want since level scaling forced those who cared to meticulously equate their attributes and skills so that enemies who are supposed to "challange the player" don't out match you. heh you have as much freedom as a guy stranded in the desert, go a head, Romp in nothingness, try and support yourself and see if that even translates and reflects back into actual gameplay, I've screamed don't die several times at my characters in hairy situations...they still died.

oh look Level scaling was the problem....oh and guess what Major/Minor skills arent in Skyrim anymore...oh and even more its 5 years since Oblivion! who wouldna thunk it that Attributes could have been revamped and changed from the old games *gasp*
User avatar
sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

Post » Mon Jan 24, 2011 10:02 pm

It can be fairly subjective. Do you base strength on bench press, squat, dead lift, curls, some combination of them? You may look at a powerlifter and say he has a strength of 90, while somebody else may say he has a strength of 95.

Strength represents overall physical power. This translates into carry weight and damage dealt and health. No one is saying we need every minutia of physical reality painstakingly translated into a sprawling stat system. But that also doesn't mean we go in the complete opposite direction and scrap the whole thing. Seriously, every stat system is contrived. Let's at least implement something that is easily understandable and reasonably representative of a person's traits.
User avatar
Louise Lowe
 
Posts: 3262
Joined: Fri Jul 28, 2006 9:08 am

Post » Mon Jan 24, 2011 8:26 pm

I'm betting this is going to be one of the first mods after the creation kit is released.

do it yourself if you want them
User avatar
Rachael Williams
 
Posts: 3373
Joined: Tue Aug 01, 2006 6:43 pm

Post » Mon Jan 24, 2011 11:37 pm

Yeah, and this makes me happy, seeing how of the four first mods on TESNexus for Oblivion, fast travel removal and compass icons were two of them :intergalactic:

Well I actually think fast travel removal is kinda stupid, as you just don't have to use it. i'm not talking about the fair of having a fast travel system in the game or not or having a morrowind lookalike system, but if the fast travel is there, well, nothing forces you to use it anyway =]
I tried not to use fast travel in places I didn't discover. After that, well I must admit it was kinda practical. Compass help remover is cool too, but as the quests lack informations on where is the thing you have to find (cause it all relies on the compass and map markers), it gets really annoying without it as you always have to check your map.
One great thing would be : hey there is that strange rock the guy told me about, okay so now i must go est for a few miles...
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Tue Jan 25, 2011 9:09 am

i don't know why people are flipping out before they even see or try the system in place. are you guys telling me you'd prefer something like Oblivion's sh*tty leveling system? what i've heard of this new method makes way more sense to me.


spoken like some one who has no idea that the problem was level enemies not the attribute system. no one, and literally no one had this issue with enemies in MW and the system was almost exactly the same. like I have said before and attributes hater's ignore because they can't contest, attributes were not widly complained about until after they were declared removed. and the reasons the devs cited for removing them had nothing to do with what people are making up. bgs got rid of attributes because two reasons, they wanted to eleminated the main and secondary skills aspect (which imo is fine) but they then after playing SK with attributes did not think they were needed to increase the main functions they served and to an extent that is true if you did not use attributes to role play. they devs made an oversight and have over looked people who use those attributes to role play. thats fine too, we plan on modding them back in. which btw I don't think will be the first mod, it will probably take a while.
User avatar
Dylan Markese
 
Posts: 3513
Joined: Sat Dec 01, 2007 11:58 am

Post » Tue Jan 25, 2011 1:36 am

:rofl:

Yeah - that's why powerlifting competititions rely on judges instead of arbitrary numbers.

Because strength is objectively measured by powerlifting, right?

Strength is absolutely objective. How much can you lift, how much force can you apply? This defines the sheer force damage of any attack, your carry weight, etc. There is nothing subjective about this. Attributes are a reflection of reality in the context of a particular person. Person A can lift this much, Person B can lift that much. Without the distinction and the limitation, you are not playing a unique character.

Okay, this is getting ridiculous. Strength is objective? That is wrong. I can call someone strong that someone else might call weak, neither of us are objectively right. Yes, being able to lift a certain amount is objective, carrying a large amount is objective, causing a certain amount of damage with a physical attack is objective. However. The quality of strength is not objective. It's like saying someone is smart or stupid or funny or boring.

We cannot measure strength, we can measure abilities or actions that require physical actions such as benchpressing or whatever, but I can still say any of those people are weak and that they are not strong without being wrong.
Strength. is. subjective.
User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Mon Jan 24, 2011 7:10 pm

and you know that we (or I atleast) have already explained in detail several times it doesn't matter if we have never played the system before, for me they have already elimenated what I NEED to role play, what I need has explicity been confirmed as out. and thats a variety in stats, with out that I don't role play the way I enjoy the game. just telling me or any one else to role play a different way is like telling a kid who is allegetic to peanuts to just eat it any ways even if its causes discomfort.

You want variety in stats? Skills just do that.

What's the difference between roleplaying somebody who's strong and somebody who's good with a sword?

Imposing limitations on yourself is fine, but it's not what a role playing game should be shooting for. If you are playing a weak character, but the game imposes no limitations on carry weight and hit damage, you aren't actually a weak character. You have a strong character with some sort of mental problems who refuses to use his full potential.

That character would have the same mental problem than the one that haven't raised his strength at level up...
User avatar
Sarah Unwin
 
Posts: 3413
Joined: Tue Aug 01, 2006 10:31 pm

Post » Mon Jan 24, 2011 11:47 pm

You want variety in stats? Skills just do that.

What's the difference between roleplaying somebody who's strong and somebody who's good with a sword?


That character would have the same mental problem than the one that haven't raised his strength at level up...


you ignore the fact that I have already told you that skills to meet the requirements of how i role play. there is no strength skill or intellegence skill. I play the game my own way and that way is with attributes, you deal with it.

EDIT: velorien, why do you refuse to accept it when we tell you thats not the way we function?
User avatar
elliot mudd
 
Posts: 3426
Joined: Wed May 09, 2007 8:56 am

PreviousNext

Return to V - Skyrim