Yes. And strength is subjective. The idea that someone is strong is an opinion. That opinion is often based on what people do and what they are capable of. Removing attributes is a move toward reality. Removing skill levels and overall level would be a move to reality as well, but we aren't there yet from a technology level, so we still need to have some type of in-game system to measure abilities and to give improvement, but it is not necessary for roleplaying and it is not realistic and I don't see why people resist it.
Strength is absolutely objective. How much can you lift, how much force can you apply? This defines the sheer force damage of any attack, your carry weight, etc. There is nothing subjective about this. Attributes are a reflection of reality in the context of a particular person. Person A can lift this much, Person B can lift that much. Without the distinction and the limitation, you are not playing a unique character.
Imposing limitations on yourself is fine, but it's not what a role playing
game should be shooting for. If you are playing a weak character, but the game imposes no limitations on carry weight and hit damage, you aren't actually a weak character. You have a strong character with some sort of mental problems who refuses to use his full potential.
I think that is severely undercrediting Bethesda.
Bethesda's track record is large, detailed, sometimes interesting and sometimes not interesting game worlds with character systems that usually result in generic jack-of-all-trades characters. What exactly about their character systems has proven them sufficiently capable?