Yet you do with nothing but blindly attack with ad hominem?
Edit: unnecessary provocation removed.
I meant it was too biased to respond to with an actual explanation because I shouldn't need to. But if you don't understand why it's biased then I will explain.
Is your physical form best described by a series of characteristics that can be reasonably transformed into a series of values that, while not perfect, can reasonably describe you?
Your IQ?
Your weight?
How much you can carry?
How fast/far you can run before you poop out?
Or are you better represented by the health bar that sits in your peripheral vision or the collection of perks you gained down at your local perk dispenser? Maybe an artificial sprint button with a cool down timer?
IQ is not an accurate measurement of Intelligence. How much you can carry only shows how much you can carry. How fast or how far you can run before you poop out only measures how fast or far you can run before you poop out. It is not the equivalent of overall Intelligence, Strength, or Endurance in a human being (or elf or beast, in the case of TES.)
You then go on to compare the new system to game mechanics, despite the obvious fallacy that, while, in-game, you have a health bar in your peripheral vision, you also have a menu that pops up with numbers in your peripheral vision and pauses the entire world around you. It's an unfair argument. If you can't suspend your disbelief when it comes to health bars, then you shouldn't be able to suspend your disbelief with menus and numbered statistics.
Simple fact, Velorian, is that attributes are the best possible way to put real-world characteristics into a simulated humanoid in a game type environment. Everything BGS has stated they have in this area is a step backwards. TES character development is devolving, not moving forward.
And then this? It's "the best possible way?" Not only have you not even seen how the new system works in action, but you are
certainly not capable of knowing all possible methods of putting real-world characteristics into a simulation. Saying one way is the best without trying a new way and without knowing all possible ways is the definition of close-mindedness.