These aren't just aesthetic defects, but things that look bad enough to break immersion.
I'm hoping there are existing solutions for these, or maybe my whining can spur someone to work on new mods / code patches?
Has anyone else been troubled by these? Has anyone found solutions?
Where can I go if I want to help out on a project to address these?
1. Spell effects - some of these are really ugly. The poision explosion looks like an expanding translucent green icosahedron. The fire explosion is even more crude. I've never seen a mod even touch these effects. Is it all hard-coded in the EXE?
2. Drawing lag - MGE's one-frame lag in updating the distant land drawing at the edges of the screen looks bad when you turn quickly. I'm not sure this optimization in MGE was worth it. Is there a way to turn it off?
3. Resting graphics - When resting, all kinds of silliness is drawn on the screen including huge chunks of missing landscape. Would this require a machine code patch to fix?
4. Cell loading graphics - When you open a door, MGE shaders can result in psychadelic colors shifting around the screen as the same frame is processed over and over. Using Anti-aliasing 2x seems to fix it for me at least.
5. Transparent vegetation problems - A lot of vegetation mods with partly-transparent leaves change abruptly when transitioning to and from distant land. Can highy detailed distant land textures / models make this less noticable?
6. ovr files - There's no commonly accepted MGE distant land static override files. I end up seeing a lot of ships that don't have reflections, or vice versa. I'm not sure how to cope except to download random ovr files and lump them together. Maybe teaming up to make a giant ovr file in SVN would be a good idea?