Sorry for the constant threads but...HERE WE GO AGAIN!

Post » Fri Mar 04, 2011 3:42 pm

WOOOOOOOOOOW!!!!! Just finish setting up my game with FCOM (took 3 days) tested after it was installed and all seemed ok, continued to follow guides and add my wanted mods trying to make sure I don't go too overboard, I get to the point where I'm about to start my game and enable them one by one or few by few and then it hits...CRASH CRASH CRASH...lol funny thing about it is I can't even blame FCOM as people normally do or any other mod for that matter reason being...I can't actually start a new game!

It loads to the title screen I select new game and then it crash, at first I thought it was something to do with the ini (as that's been the cause before) but nope not the ini, I removed it and still the came problem...then I thought OK let me try removing the default ini...nope still the same problem..."now that's just weird" I say to myself.
In OBMM I deselect ALL mods accent Oblivion.esm thinking it would obviously load now...HA it seem to crash quicker then all the other times :huh:

I am absolutely BAFFLED, I've changed noo settings or done anything which could bring this on and like I said I was testing it yesterday and it was ok all I've done since then was add more mods and if it was a mod which was the problem then removing them should get it to load...I even tried taking out the OBSE folder in the data folder to see if that would do anything...PSSHHH!

Has this ever happen to anyone before? What could possibly be the cause? Am I going to have to reinstall? :ohmy: What the hell should I do now? :nope:

I think I'd rather complain about CTDs in-game but it won't even let me get that far lol...how sad :cry:
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Sherry Speakman
 
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Post » Fri Mar 04, 2011 7:44 am

Very important question here:

After getting a core FCOM setup installed, stable, 100% OK, did you INSTALL other mods one by one (or "few by few" :unsure:), testing after each addition... or did you add lots of them, then ENABLE their plugins one by one (or "few by few")...?

It really is the world of difference. Despite what some unofficial guides may or may not say these days. I have no idea with regards to that.

And, more than anything, there is no substitute for making your own way, reading and following readme files and release threads' OPs to the letter, checking for compatibility and adding specific patches as required, and so on.

Unofficial guides also offer, typically, ZERO support. In other words, if you don't do as stated in the above paragraph, keepers of official mod threads - the proper place for such issues/questions, ideally - might have too little to go on, because you have not necessarily gone about things in remotely the correct/standard way. That, and some of them mightn't be too impressed. But that, at least, is a case by case kind of thing...

One person's seeming (or even actual!) success with installing a couple of hundred mods, having found their own way, does not automatically mean it will translate particularly well to others. That's assuming every single detail is communicated, and clearly/completely so. Many, many mod users find little tricks, shortcuts, whatever, in time. I have no doubt the author of said guide might have. Thing is, these often become second nature, and therefore are unlikely to be conveyed - in their fullness, anyway.

Much as with programmers, who "go their own way", then provide a "guide" for others based on their own meanderings. SOME might benefit from it, here and there. Coincidentally, they perhaps look at things in a similar way! :) But MANY... well. Not quite so much.

Just my 2c.


edit: Unless, of course, you didn't follow a guide like that! :P If that's the case, just ignore most of the above, natch.
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Rachel Briere
 
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Post » Fri Mar 04, 2011 6:22 am

Two things to test:

Delete your ini then let the game regenerate a new one (well you can back it up just in case).

Remove the last few save games from the save game folder - or move them all, The save game file (an ess) is yet another plugin that gets loaded. And if it has issues then it could cause this.

Also just to test - deactivate the bashed patch - if it loads it could be an error in there.
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victoria gillis
 
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Post » Fri Mar 04, 2011 9:01 am

Very important question here:

After getting a core FCOM setup installed, stable, 100% OK, did you INSTALL other mods one by one (or "few by few" :unsure:), testing after each addition... or did you add lots of them, then ENABLE their plugins one by one (or "few by few")...?

It really is the world of difference. Despite what some unofficial guides may or may not say these days. I have no idea with regards to that.

And, more than anything, there is no substitute for making your own way, reading and following readme files and release threads' OPs to the letter, checking for compatibility and adding specific patches as required, and so on.

Unofficial guides also offer, typically, ZERO support. In other words, if you don't do as stated in the above paragraph, keepers of official mod threads - the proper place for such issues/questions, ideally - might have too little to go on, because you have not necessarily gone about things in remotely the correct/standard way. That, and some of them mightn't be too impressed. But that, at least, is a case by case kind of thing...

One person's seeming (or even actual!) success with installing a couple of hundred mods, having found their own way, does not automatically mean it will translate particularly well to others. That's assuming every single detail is communicated, and clearly/completely so. Many, many mod users find little tricks, shortcuts, whatever, in time. I have no doubt the author of said guide might have. Thing is, these often become second nature, and therefore are unlikely to be conveyed - in their fullness, anyway.

Much as with programmers, who "go their own way", then provide a "guide" for others based on their own meanderings. SOME might benefit from it, here and there. Coincidentally, they perhaps look at things in a similar way! :) But MANY... well. Not quite so much.

Just my 2c.


edit: Unless, of course, you didn't follow a guide like that! :P If that's the case, just ignore most of the above, natch.


Two things to test:

Delete your ini then let the game regenerate a new one (well you can back it up just in case).

Remove the last few save games from the save game folder - or move them all, The save game file (an ess) is yet another plugin that gets loaded. And if it has issues then it could cause this.

Also just to test - deactivate the bashed patch - if it loads it could be an error in there.



@Breton Paladin: I installed a handful and then tested and when I saw that was still all well and good I installed the rest till the end, the all (well most) popular mods so I didn't think it would make this happen and after doing the last test and that working out ok, just assumed where ok :(

I just assumes following guides would be the best path to take but from what your saying after you have your FCOM setup stable take your own route...psh wish I had now...but still following a guide or not this is a funny one

@Psymon: I have deleted the ini file letting the game generate a new one a I actually believed that would work but it had no effect at al, then same game part I haven't deleted those there's hardly a same game there to be truthful only the auto one created when you start a new game but I'll delete that and try again, and even having bash patch deactivated didn't work, like I said I tried it loading JUST the oblivion.esm and had the same result...I even went as far as loading the game from the actual oblivion launcher so OBSE wasn't loaded but nope...saaammmeee thing!

EDIT:

NOPE...removed same games along with the ini again and nothing, saammee crap :(
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Betsy Humpledink
 
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Post » Fri Mar 04, 2011 4:43 am

How did you install everything?

Specifically are you using Darn UI or something similar and is it possible that got messed up?

Is this a new install with all these issues? If so are you using Vista or Win7? Did you install in a non-default location outside of UAC control?
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Matthew Warren
 
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Post » Fri Mar 04, 2011 7:44 am

Some using OBMM omod but only big ones which have a script, FCOM, Better Cities, UL, and the rest was a BAIN installation...yes I'm using Darn UI (gona uninstall it now that you mentioned it see if that does anything).
Yes to a new install as well and I'm using Win7 and have it installed on a complete different drive (F) so I dont have to worry about all the UAC problems and it's not the first time it's been installed on this system...in fact this if the ONLY system I've installed it on and I had nothing like this happen last time :unsure:

EDIT:

No joy, crash before it gets to the title screen now...*sighs deeply* I think I need to just admit defeat and start over :(
I think this time though minus FCOM and Better Cities and UL, if it doesn't have a manual installation so I can use BAIN...I ain't using it!
I'm so sad right now :cry:
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Emily Graham
 
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Post » Fri Mar 04, 2011 6:55 am

No joy, crash before it gets to the title screen now...*sighs deeply* I think I need to just admit defeat and start over :(
I think this time though minus FCOM and Better Cities and UL, if it doesn't have a manual installation so I can use BAIN...I ain't using it!
I'm so sad right now :cry:

What I sometimes do is place an OMOD in the appropriate Oblivion sub-directory (\Oblivion\OBMM\Mods), launch OBMM, select the just-placed OMOD, then extract it to a folder. That gives me the equivalent of a manual install version of the mod from which to create a BAIN package. Works well most of the time, excepting those few mods which are a bit complicated to grasp. (No, you don't activate the OMOD. It's in-place solely for extraction, and can be removed once that's done.)

Worth a shot. If the extracted OMOD proves too complex to work with you're out nothing but a bit of time.
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Life long Observer
 
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Post » Fri Mar 04, 2011 4:25 pm

I think this time though minus FCOM and Better Cities and UL, if it doesn't have a manual installation so I can use BAIN...I ain't using it!
I'm so sad right now :cry:


It's rather easy to use BAIN with the FCOM mods. You can just pop OOO 1.33 Complete right in, for example, as you probably won't need any of the optional esp's but only the resources. Then install OOO 1.34 Beta 5 over it. And for Fran's you can just extract the exe to a folder and go from there.
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Siobhan Thompson
 
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