[WIP] Sotha Sil Expanded

Post » Thu Jun 14, 2012 3:21 am

http://img687.imageshack.us/img687/5649/sothasilposter3.png

That was not the entire City. No indeed. It was Master Sil's main hall within his hidden city of Clockwork madness. Just as, outside of the pearly gates in Mournhold, exists a crawling area of numerous homes, citizens, and vendors. Sotha Sil is quite expanse and houses many more inhabitants. I have seen them in person, and my, what a sight! In the case of the Nerevarine, I hear tale that when he was teleported in by Almalexia, the machina lift door behind him was caved in. For whatever reason (did Almalexia do it or did Sotha Sil?), this barred him from venturing further. Where the Nerevarine actually was, is Sotha Sil's workshop/lair.
Think about it though.... if this were a city, who could possibly call this place home? More intelligent fabricant type inventions? I dare not tell, although I have seen it with mine own eyes. Perhaps one day, the location will be openly known, and visitors can venture forth into the Clockwork City entire.

Sotha Sil's clockwork city: a massive churning construct of gears, oil, steam, and machinery of indescribable grace, function, and a certain kind of beauty. Working through a few dilapidated domes amidst the fabricant hordes, a Nerevaraine could only think about what the rest of the city must look like. It was a fancy which would never come to pass. A team of renowned modders have come together to expand on the mysterious and enchanting locale, expanding fully on the concept of what a god obsessed with technology and perfection of function could accomplish given infinite time and resources. Sotha Sil Expanded, does what the name suggests. No longer is Sotha Sil a few small halls with the occasional swinging axe. Now it is a massive, ever changing, ever shifting facility. The player must now use their brains, as they are presented with logical challenges within the enormous lair of Sotha Sil. Oceans of oil span across it, huge gear columns tower over its halls, and fabricants roam its space-warping streets. Yes, streets. For in addition to expanding the dungeon of Sotha Sil, we have gone and done what always should have been done. Sotha Sil now truly has a clockwork city, the one mentioned in lore but never shown, complete with shops and inhabitants. All the while of course, you are monitored by Gestalt, the enormous not-quite-there magical intelligence which runs the city.

Features:
-A completely redone Sotha Sil, spanning over 50 enormous cells. Oceans of oil, valleys of gears, and much much more.
-Puzzles! You'll find your weapon useless as many new things in the Clockwork City will require your mind, rather than your might.
-A restored Clockwork City, straight out of lore, with over 300 buildings to explore and fabricant people to meet, all overseen by the Watchmen, Sotha Sil's automaton soldiers.
-New artifacts straight out of lore. From the ghostly wraithmail to the totally useless Ethos Knife, and even Sotha Sil's old legs.
-New sidequests to complete in the clockwork city itself.
-Three new types of armor sets, gearmail, synthetic, and quartz, and a new weapon style, clockwork.

Screenshots:
http://img138.imageshack.us/img138/5155/screenshot002g.png

http://img832.imageshack.us/img832/8734/screenshot003dl.png

http://img15.imageshack.us/img15/8329/screenshot004rc.png

http://img96.imageshack.us/img96/2973/screenshot005ue.png

http://img51.imageshack.us/img51/1434/screenshot007do.png

http://img17.imageshack.us/img17/3079/screenshot008fd.png

http://img585.imageshack.us/img585/535/screenshot009ry.png

http://img195.imageshack.us/img195/1796/screenshot010ec.png

http://img521.imageshack.us/img521/7792/screenshot011h.png

http://img839.imageshack.us/img839/7145/screenshot012k.png

http://img337.imageshack.us/img337/8863/screenshot013rx.png

http://img825.imageshack.us/img825/3209/screenshot014ib.png

http://img706.imageshack.us/img706/2563/screenshot015g.png

http://img685.imageshack.us/img685/8149/screenshot016g.png

http://img802.imageshack.us/img802/443/screenshot017z.png

http://img225.imageshack.us/img225/9505/screenshot018pm.png

http://img228.imageshack.us/img228/1848/screenshot019o.png

http://img40.imageshack.us/img40/7123/screenshot020x.png

http://img694.imageshack.us/img694/1166/screenshot024u.png

http://img163.imageshack.us/img163/8398/screenshot026o.png

http://img444.imageshack.us/img444/6607/screenshot027c.png
User avatar
Pants
 
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Post » Thu Jun 14, 2012 1:52 pm

AMAZING! Cannot wait for it! :D
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Alkira rose Nankivell
 
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Post » Thu Jun 14, 2012 8:56 am

Gorgeous screen shots - Ever-changing? You, Sir, have my attention.

My first run on Tribunal had a mod that turned the lights down. Entering a large, dark room that appeared to be empty, and then hearing a clank and seeing a hiss of steam across the room, followed by the imperfect stomping into my torchlight is a moment I'll always remember in Morrowind. If you have more of that, then you have my excitement. ....I was sad to see from other people's screen shots that the imperfect room was normally lit like any other room - my experience was not shared by most other players. My next play through will have princess stomper's mournhold expanded installed, so this should really justify an entire new run on tribunal when it comes out.
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Alex [AK]
 
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Post » Thu Jun 14, 2012 5:57 am

Gorgeous screen shots - Ever-changing? You, Sir, have my attention.

My first run on Tribunal had a mod that turned the lights down. Entering a large, dark room that appeared to be empty, and then hearing a clank and seeing a hiss of steam across the room, followed by the imperfect stomping into my torchlight is a moment I'll always remember in Morrowind. If you have more of that, then you have my excitement. ....I was sad to see from other people's screen shots that the imperfect room was normally lit like any other room - my experience was not shared by most other players. My next play through will have princess stomper's mournhold expanded installed, so this should really justify an entire new run on tribunal when it comes out.
The Imperfect fight and Almalexia have both been redone quite a bit, though the Impefect is no longer a stompy robot.
Still big though.
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Judy Lynch
 
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Post » Thu Jun 14, 2012 3:39 am

Very interesting project, this. After all these years Morrowind is still inspiring people to do great things. :-)
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matt oneil
 
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Post » Thu Jun 14, 2012 3:24 pm

Did a stream of SSE up to the Clockwork City today. If you're interested in seeing it I can PM a link to the video.
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KU Fint
 
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Post » Thu Jun 14, 2012 6:27 am

Mucho interested!
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BrEezy Baby
 
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Post » Thu Jun 14, 2012 6:15 am

The video does way more justice for the mod than the screen shots - I skipped around the video to get an idea. I love it. Original Sotha Sil will always hold a special place for me, but thats what my vanilla install is for.
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Jarrett Willis
 
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Post » Thu Jun 14, 2012 2:36 am

sixy.
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Ashley Tamen
 
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Post » Thu Jun 14, 2012 2:41 am

I sat through the whole thing and couldn't look away; Every second of it I saw and was in awe and amazement; What I also enjoyed was how the narrator was pretty comical and light-spirited and definitely not dull, through the presentation!
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c.o.s.m.o
 
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Post » Thu Jun 14, 2012 9:55 am

Eh, what the heck.
http://www.livestream.com/notenoughgears/video?clipId=pla_567168cf-d45f-412c-ae86-ed24080149f1
Have fun.
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Raymond J. Ramirez
 
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Post » Thu Jun 14, 2012 1:51 am

At least, the voice of Trainwiz graces my ears.

Not as epic as I would've thought. :P
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Susan
 
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Post » Thu Jun 14, 2012 1:20 pm

At least, the voice of Trainwiz graces my ears.

Not as epic as I would've thought. :tongue:
You hadn't heard it before? I had voiced my stationmaster in Blackreach Railroad.
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Sheila Esmailka
 
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Post » Thu Jun 14, 2012 1:46 am

You hadn't heard it before? I had voiced my stationmaster in Blackreach Railroad.

I didn't in fact know that...

And wow, just wow.

It blows my mind to even think how hard you have worked on this, considering my frustration from trying to build a single house mod...
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Laura Cartwright
 
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Post » Thu Jun 14, 2012 4:11 pm

You hadn't heard it before? I had voiced my stationmaster in Blackreach Railroad.

While I am aware of that mod, and that you voice-acted in it, I don't have Skyrim. :)
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Jesus Lopez
 
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Post » Thu Jun 14, 2012 5:53 am

You sound so friggin excited when you play through it.










but srsly I would be too
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Chavala
 
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Post » Thu Jun 14, 2012 2:45 pm

You sound so friggin excited when you play through it.










but srsly I would be too
Eh, that's just how I always sound.
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Lalla Vu
 
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Post » Thu Jun 14, 2012 10:36 am

Well, we are currently looking for interior designers to help create houses for the Clockwork City. If you're interested, PM me and I'll send you instructions. We're looking for anyone with experience making interiors, and those who do sign up get an EARLY COPY of SSE to work with, plus some gears.
And everyone likes gears.
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Hayley Bristow
 
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Post » Thu Jun 14, 2012 3:37 am

This is Extremely Tempting; As I may be new to Modding, lacking the years experience, I am good with this kinda of thing. Not only that I can make models as well. And somewhat texture. If you'd like some examples of my Interior, Exterior designing work, I have plenty of screenshots, :D
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Hayley O'Gara
 
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Post » Thu Jun 14, 2012 6:41 am

Like I said, if you're interested, PM me.
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CSar L
 
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Post » Thu Jun 14, 2012 4:35 am

Sotha Sil, Clockwork City, Residential District work:

Inn-Lobby:

http://i1112.photobucket.com/albums/k481/kenders21/Sotha%20Sil%20Expanded%20Interior%20Work/SothaSilClockworkCityResidentialDistrictInnLobby1.jpg
http://i1112.photobucket.com/albums/k481/kenders21/Sotha%20Sil%20Expanded%20Interior%20Work/SothaSilClockworkCityResidentialDistrictInnLobby3.jpg
http://i1112.photobucket.com/albums/k481/kenders21/Sotha%20Sil%20Expanded%20Interior%20Work/SothaSilClockworkCityResidentialDistrictInnLobby2.jpg

Inn-Lounge:

http://i1112.photobucket.com/albums/k481/kenders21/Sotha%20Sil%20Expanded%20Interior%20Work/SothaSilClockworkCityResidentialDistrictInnLounge3.jpg
http://i1112.photobucket.com/albums/k481/kenders21/Sotha%20Sil%20Expanded%20Interior%20Work/SothaSilClockworkCityResidentialDistrictInnLounge2.jpg
http://i1112.photobucket.com/albums/k481/kenders21/Sotha%20Sil%20Expanded%20Interior%20Work/SothaSilClockworkCityResidentialDistrictInnLounge1.jpg
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Crystal Clear
 
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Post » Thu Jun 14, 2012 5:46 am

http://s1045.photobucket.com/albums/b455/MrStodern/Sotha%20Sil%20Expanded/
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Fam Mughal
 
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Post » Thu Jun 14, 2012 5:29 am

http://s1045.photobucket.com/albums/b455/MrStodern/Sotha%20Sil%20Expanded/

Liking these. Has http://i1045.photobucket.com/albums/b455/MrStodern/Sotha%20Sil%20Expanded/ClockworkHouseIII.jpg got some spacewarping involved?
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Brittany Abner
 
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Post » Thu Jun 14, 2012 9:53 am

Liking these. Has http://i1045.photobucket.com/albums/b455/MrStodern/Sotha%20Sil%20Expanded/ClockworkHouseIII.jpg got some spacewarping involved?

Thanks. A lot of the interiors I'm about to make will, given that 99% of the homes in the Arboretum are dome-ish on the outside.
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Lewis Morel
 
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Post » Thu Jun 14, 2012 6:35 am

Space Warping?
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Sweets Sweets
 
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