[RELz] Sotha Sil Expanded #2

Post » Fri Dec 27, 2013 3:48 pm

http://www.youtube.com/watch?v=hlIkd-aH36s

(click for trailer)

Sotha Sil's clockwork city: a massive churning construct of gears, oil, steam, and machinery of indescribable grace, function, and a certain kind of beauty. Working through a few dilapidated domes amidst the fabricant hordes, a Nerevaraine could only think about what the rest of the city must look like. It was a fancy which would never come to pass. A team of renowned modders have come together to expand on the mysterious and enchanting locale, expanding fully on the concept of what a god obsessed with technology and perfection of function could accomplish given infinite time and resources. Sotha Sil Expanded, does what the name suggests. No longer is Sotha Sil a few small halls with the occasional swinging axe. Now it is a massive, ever changing, ever shifting facility. The player must now use their brains, as they are presented with logical challenges within the enormous lair of Sotha Sil. Oceans of oil span across it, huge gear columns tower over its halls, and fabricants roam its space-warping streets. Yes, streets. For in addition to expanding the dungeon of Sotha Sil, we have gone and done what always should have been done. Sotha Sil now truly has a clockwork city, the one mentioned in lore but never shown, complete with shops and inhabitants. All the while of course, you are monitored by Gestalt, the enormous not-quite-there magical intelligence which runs the city.

Features

-A completely redone Sotha Sil, spanning over 60 enormous cells. Oceans of oil, valleys of gears, and much much more.

-Puzzles! You'll find your weapon useless as many new things in the Clockwork City will require your mind, rather than your might.
-A restored Clockwork City, straight out of lore, with over 300 buildings to explore and fabricant people to meet, all overseen by the Watchmen, Sotha Sil's automaton soldiers.
-New artifacts straight out of lore. From the ghostly wraithmail to the totally useless Ethos Knife, and even Sotha Sil's old legs.
-New sidequests to complete in the clockwork city itself.
-Three new types of armor sets, gearmail, synthetic, and quartz, and a new weapon style, clockwork.
Screenshots
http://i.imgur.com/Dt0mE.jpg
http://imageshack.us/a/img831/2331/sothasil005.png
http://imageshack.us/a/img825/6140/sothasil018.png
http://imageshack.us/a/img577/7159/sothasil011.png
http://imageshack.us/a/img542/3583/sothasil009.png
http://imageshack.us/a/img528/9703/sothasil013.png
http://imageshack.us/a/img248/6898/sothasil017.png
http://imageshack.us/a/img233/990/sothasil007.png
http://imageshack.us/a/img233/1814/sothasil006.png
http://imageshack.us/a/img87/6580/sothasil015.png
http://imageshack.us/a/img42/5227/sothasil002.png
http://imageshack.us/a/img39/8157/sothasil014.png
http://imageshack.us/a/img39/6284/sothasil010.png
http://imageshack.us/a/img23/2235/sothasil008.png
http://imageshack.us/a/img17/28/sothasil016.png
Download Links
http://www.nexusmods.com/morrowind/mods/42347/?
http://download.fliggerty.com/download-68-777
http://www.moddb.com/mods/sotha-sil-expanded
Thread Number Two. Happy first birthday SSE, you're a big boy now!
User avatar
Kira! :)))
 
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Joined: Fri Mar 02, 2007 1:07 pm

Post » Fri Dec 27, 2013 6:36 pm

In Fyr Manor, your house in the city, there are water sources and an oven, provided you've got the SSE_NOM patch installed.

User avatar
Nienna garcia
 
Posts: 3407
Joined: Wed Apr 25, 2007 3:23 am

Post » Fri Dec 27, 2013 3:19 pm

Had to "console-cheat" one time to refill my waterskin. Thanks for the command, abot. My saviour :thumbsup: .

I have the patch installed and it works as there were plenty sources for water in the first part of the city, it became rare later.

Thank You again for the great MOD, Trainwiz. The creativity and imagination of Your work, the dedication and knowledge is immense and deserves respect and recognition.

:thanks:

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Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm


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