[RELz] Sotonhorian Armor Morrowind Edition

Post » Mon Dec 20, 2010 6:00 pm

Sotonhorian Armor for MorrowindAbout this mod:Yet another conversion from an oblivion mod originaly created by Andragorn, it adds a set of light armor with statsof glass armor.Location:The armor is sold by Dronos Llervu in lower levels of Ghostgate's tower of Dusk, .Info:To display models properly you have to install folowing fixes from Morrowind Code Patch:-Bump/reflect map local lightning-Enable reflection effects-Gloss map fix on skinned modelsIf you don't have MCP, the links are on the bottom of this readme.The argonian tail armor uses the helmet slot.Issues:Cliping, clipping and yet again cliping, nothing really annoying.Credits:-Andragorn, for the original mod,-Hrnchamd, for MCP with all of its cool features,-Painkiller_Rider, i yet again borrowed reflection texture from one of his mods,MCP links:http://www.tesnexus.com/downloads/file.php?id=19510http://www.fliggerty.com/phpBB3/viewtopic.php?f=53&t=1008


DL Link:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8542
User avatar
DAVId Bryant
 
Posts: 3366
Joined: Wed Nov 14, 2007 11:41 pm

Post » Mon Dec 20, 2010 8:59 pm

:drool: Gorgeous stuff, thanks for sharing! :thumbsup:
User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Mon Dec 20, 2010 5:26 pm

Nice stuff, thanks for sharing.
User avatar
Danny Warner
 
Posts: 3400
Joined: Fri Jun 01, 2007 3:26 am

Post » Tue Dec 21, 2010 3:39 am

Hey, you came through with this! Downloading....
User avatar
Ben sutton
 
Posts: 3427
Joined: Sun Jun 10, 2007 4:01 am

Post » Tue Dec 21, 2010 6:18 am

Thanks for the armor, very nice conversion : D
And thanks for sharing ;)
User avatar
Laura-Lee Gerwing
 
Posts: 3363
Joined: Fri Jan 12, 2007 12:46 am

Post » Tue Dec 21, 2010 5:01 am

I'm having trouble seeing what the armor actually looks like with all the shader effects but thanks for sharing.
User avatar
tiffany Royal
 
Posts: 3340
Joined: Mon Dec 25, 2006 1:48 pm

Post » Mon Dec 20, 2010 7:05 pm

Awesome.
User avatar
Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

Post » Mon Dec 20, 2010 8:50 pm

the reflection work is stunning. really great!
User avatar
Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

Post » Tue Dec 21, 2010 5:35 am

My char likes this armor a lot :)
And the shield, man... I adore the shield!!!

http://i217.photobucket.com/albums/cc189/Zimnel_Redoran/Morrowind2010-06-2820-40-13-45.jpg
http://i217.photobucket.com/albums/cc189/Zimnel_Redoran/Morrowind2010-06-2820-39-59-61.jpg
http://i217.photobucket.com/albums/cc189/Zimnel_Redoran/Morrowind2010-06-2820-51-35-04.jpg
http://i217.photobucket.com/albums/cc189/Zimnel_Redoran/Morrowind2010-06-2820-51-14-12.jpg
User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Mon Dec 20, 2010 3:39 pm

EPIC.
User avatar
xx_Jess_xx
 
Posts: 3371
Joined: Thu Nov 30, 2006 12:01 pm

Post » Tue Dec 21, 2010 12:20 am

Looks amazing, http://img4.unforgiving-parasite.net/MW-Sotonhorian-Boot-Bug.jpg, despite having the proper MCP changes applied. Any idea what's wrong?
User avatar
Mari martnez Martinez
 
Posts: 3500
Joined: Sat Aug 11, 2007 9:39 am

Post » Tue Dec 21, 2010 1:58 am

I have to say that this is the coolest most awe-inspiring armor I have ever seen.
It's just jaw dropping, to say the least.

And I didn't install any MCP, everything looks great.
User avatar
Emma Copeland
 
Posts: 3383
Joined: Sat Jul 01, 2006 12:37 am

Post » Mon Dec 20, 2010 3:50 pm

Whoa it looks great sort of like a black dragon scale armor, simply amazing
User avatar
phillip crookes
 
Posts: 3420
Joined: Wed Jun 27, 2007 1:39 pm

Post » Tue Dec 21, 2010 6:57 am

Looks amazing, http://img4.unforgiving-parasite.net/MW-Sotonhorian-Boot-Bug.jpg, despite having the proper MCP changes applied. Any idea what's wrong?


You've miss installed the textures for them. Check your warnings text and then the original archive and reinstall the missing textures.
User avatar
Heather Dawson
 
Posts: 3348
Joined: Sun Oct 15, 2006 4:14 pm

Post » Mon Dec 20, 2010 4:35 pm

http://i272.photobucket.com/albums/jj197/dagoth_jeff/ScreenShot379.jpg?t=1277775248
User avatar
El Khatiri
 
Posts: 3568
Joined: Sat Sep 01, 2007 2:43 am

Post » Tue Dec 21, 2010 2:24 am

I do believe Bahamut's Ob conversions are the best armors available for Morrowind. :goodjob:
User avatar
Kit Marsden
 
Posts: 3467
Joined: Thu Jul 19, 2007 2:19 pm

Post » Mon Dec 20, 2010 10:24 pm

You've miss installed the textures for them. Check your warnings text and then the original archive and reinstall the missing textures.

I don't have a warnings.txt file since I've had no errors. The texture isn't missing and displays fine in NifSkope, but not in-game. :shrug:
User avatar
{Richies Mommy}
 
Posts: 3398
Joined: Wed Jun 21, 2006 2:40 pm

Post » Tue Dec 21, 2010 12:52 am

http://i272.photobucket.com/albums/jj197/dagoth_jeff/ScreenShot379.jpg?t=1277775248

I always though the lanters were jarringly huge. I need to resize and move the pivot of those...

Awesome work with the armor! It looks damn nice. Man I wish there was a nice clothing/thingy that would fit a mage.
User avatar
Scarlet Devil
 
Posts: 3410
Joined: Wed Aug 16, 2006 6:31 pm

Post » Tue Dec 21, 2010 5:08 am

I always though the lanters were jarringly huge. I need to resize and move the pivot of those...

I wish you would, actually. And improve the lighting a bit...
Not to distract from the thread, so back on topic, with me proclaiming damn!
User avatar
Shirley BEltran
 
Posts: 3450
Joined: Wed Jul 26, 2006 4:14 pm

Post » Mon Dec 20, 2010 10:10 pm

Any chance for a fix for the boot mesh? It also fails to load properly in the Construction Set in the render window. I've narrowed it down to a mesh problem. Or, failing that, perhaps a bug with the way Morrowind renders things, that makes this mesh in particular incompatible with my hardware and other system specifications. None of the bump maps or textures are doing it in particular. Different textures do the exact same strange "gloss" effect. I badly want to use this mod, but unfortunately I have no idea how to even begin fixing this, due to the model not importing into Blender, and it appearing nearly identical to the working ones in NifSkope.

I've tried various things, but none have worked and made a difference to fix it.

I've never had this sort of problem on a correctly installed mod. I'm thinking it's something regarding the texture effect applied through the mesh causing it, although it could be something rooted deeply into the boot mesh, perhaps somewhere under the skin node sub-directories.
User avatar
Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

Post » Mon Dec 20, 2010 3:55 pm

What the blimming heck is that ferocious looking creature in the first picture on PES?!
User avatar
JR Cash
 
Posts: 3441
Joined: Tue Oct 02, 2007 12:59 pm

Post » Tue Dec 21, 2010 6:46 am

nope, it's just a customized's head, created by Bahamut for himself ;)

not released :sad: :sad:
User avatar
Stacy Hope
 
Posts: 3391
Joined: Thu Jun 22, 2006 6:23 am

Post » Tue Dec 21, 2010 4:39 am

The armor is outstanding!

And its presentation via the awesome screen, too is cool!
User avatar
Trey Johnson
 
Posts: 3295
Joined: Thu Oct 11, 2007 7:00 pm

Post » Tue Dec 21, 2010 5:53 am

Does this mod have any support? Everybody else is playing it, but meanwhile I'm spending hours debugging it and the mesh and hoping to make the boots work. I've hit a dead end and have no idea what to test for problems anymore regarding the mesh. It would take a more talented modeler than I to fix it, or so it seems. :(
User avatar
Hope Greenhaw
 
Posts: 3368
Joined: Fri Aug 17, 2007 8:44 pm

Post » Tue Dec 21, 2010 5:47 am

Sweet. Im getting this.

What shaders and blooms are you using in your screens btw?
User avatar
Claire Jackson
 
Posts: 3422
Joined: Thu Jul 20, 2006 11:38 pm

Next

Return to III - Morrowind

cron