[ReRelz] Souly Soulgems(!) V1.1.1

Post » Sun Mar 21, 2010 9:11 pm

This re-release should fix the problem with greater soul gems floating above where they were originally placed. They should now be perfectly placed, like, super-perfect.
If you didn't have this problem anyway, then you were totally using version 1.0 and not 1.1 - or you were using 1.1 but you forgot to stop using the .esp.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=143162&id=5161

That is all! :twirl:

---------------------------------
Souly Soulgems(!) v1.1.1
---------------------------------
03/04/10
---------------------------------

1. Description
2. Changelog
3. Installation
4. Uninstallation
5. Credit
6. Usage Stuffs
7. Contact

--------------------------
1. DESCRIPTION
--------------------------
This is a small mod to replace the meshes, textures and icons of the soulgems in 'TESIII: Morrowind'. The new meshes are all reflect-mapped and true to Bethesda's designs. They are all approximately the same size and orientation and should blend seamlessly into the world of Morrowind.
Azura's Star was modelled as a cross between how it appears in Morrowind and how it appears in Oblivion.

A screenshot can be seen here: http://img.photobucket.com/albums/v680/Wyver_Almasy/Rndm%20Morrowind/WA_Soulgems2.jpg

--------------------------
2. Changelog
--------------------------

v1.1.1
----
- Moved Greater soulgem mesh down by 6 MW units along the Z-axis. This will correct the error in v1.1 where statically placed greater soulgems would be seen to be floating.
- Rotated Azura's star by 22.5 degrees on the Z axis. This is a negligible change really, but will make it much easier for people to place the artifact down for symmetrical display in their personal collections.

v1.1
----
- Converted to pluginless replacer so that mod-added and cursed soulgems will use the correct model and icon
- Removed transparency and reflect map from the base of the greater soul gem, the protruding crystals remain shiny and transparent
- Altered UV-coordinates of the base of the greater soulgem
- Modified Azura's Star mesh to be less angular
- Increased size of Azura's star by ~40% to be closer to size of vanilla Azura's star
- Toned down reflect maps used by lesser soulgem and Azura's star
- Applied texture to lesser soulgem which was previously missing
- Applied texture to parts of Azura's star which were previously untextured
- Altered origins of lesser and petty soulgems so as existing references to them ingame are better positioned
- Created 'Alternates' folder containing v1.0 meshes which have been significantly changed. These can be used in place of the default meshes if you prefer the previous versions
- Removed junk data from meshes
- Removed dependency on textures non-specific to this mod

v1.0
----
Original version

--------------------------
3. Installation
--------------------------
Installation is simple, just extract the three folders into your 'Data Files' folder, answering 'Yes' to any overwrite or merge prompts that you are given.

The 'Data Files' folder is located wherever you installed Morrowind:
...\Bethesda Softworks\Morrowind\Data Files

------

If you are updating from v1.0 of Souly Soulgems(!), then make sure that you stop using the .esp that came with those versions. It is no longer necessary, and if you do not disable it then you will not be able to see the updated meshes as the .esp will override them. If you are using a Merged_Objects.esp (or similar), and you have previously merged Souly Soulgems into it, then you will also want to recreate this with the Souly Soulgems .esp disabled.

--------------------------
4. Uninstallation
--------------------------
To uninstall this mod, you must delete all of the relevant files - after you have deleted them, Morrowind will revert to using its original versions which are stored separately.
The files that must be deleted are as follows:

icons/m/tx_soulgem_common.dds
icons/m/tx_soulgem_grand.dds
icons/m/tx_soulgem_greater.dds
icons/m/tx_soulgem_lesser.dds
icons/m/tx_soulgem_petty.dds
icons/w/tx_art_azura_star.dds

meshes/m/misc_soulgem_common.nif
meshes/m/misc_soulgem_grand.nif
meshes/m/misc_soulgem_greater.nif
meshes/m/misc_soulgem_lesser.nif
meshes/m/misc_soulgem_petty.nif
meshes/w/w_art_azurastar.nif

textures/wa/wa_sg_azura.tga
textures/wa/wa_sg_azura_edge.tga
textures/wa/wa_sg_common.tga
textures/wa/wa_sg_grand.tga
textures/wa/wa_sg_grand_edge.tga
textures/wa/wa_sg_greater.tga
textures/wa/wa_sg_lesser.tga
textures/wa/wa_sg_petty.tga
textures/wa/wa_sg_rm_azura.tga
textures/wa/wa_sg_rm_cyan.tga
textures/wa/wa_sg_rm_cyan_purple.tga
textures/wa/wa_sg_rm_gold.tga
textures/wa/wa_sg_rm_green_brown.tga
textures/wa/wa_sg_rm_purple.tga
textures/wa/WA_sg_rm_shiny.tga

--------------------------
5. Credit
--------------------------
Credit goes to Bethesda for the textures, which I used in creating mine, and also for the meshes which I ripped-off ^_^;;
Credit also goes out to UltimaMage for being my 6-month testing ground.

--------------------------
6. Usage Stuffs
--------------------------
Check out the page here and look under my name: http://www.zyworld.com/redwoodtreesprite/ModderOks/ModderOKs-Reuploading.htm
If in doubt, contact me personally.

--------------------------
7. Contact
--------------------------
PM me at Great House Fliggerty as Earth Wyrm. This will get a much faster response than PMing me at the officials.

User avatar
JaNnatul Naimah
 
Posts: 3455
Joined: Fri Jun 23, 2006 8:33 am

Post » Sun Mar 21, 2010 12:56 pm

Awesome! That little thing has been bugging me for ages, but I've still been using it anyway because your soul gems are fantastic! :celebration:
User avatar
Mistress trades Melissa
 
Posts: 3464
Joined: Mon Jun 19, 2006 9:28 pm

Post » Sun Mar 21, 2010 10:08 am

These soul gems that you have re-released is excellent, I will definitely use it with my MW-character. :twirl:
Thank you for sharing. :foodndrink:
User avatar
Kira! :)))
 
Posts: 3496
Joined: Fri Mar 02, 2007 1:07 pm

Post » Sun Mar 21, 2010 8:05 am

Thx for the fix, although it didn′t bother me that much.
User avatar
Niisha
 
Posts: 3393
Joined: Fri Sep 15, 2006 2:54 am

Post » Sun Mar 21, 2010 10:24 am

Elaura over at GHF posted http://img.photobucket.com/albums/v680/Wyver_Almasy/Rndm%20Morrowind/fWkKJ-ec466635990fb06a7dae0e2985ea7.jpg of the soulgems. I thought it was cool, so I'm sharing. Nice to have a non-TESCS non-Max screenie of them anyway. :D
On the left there, for the record, is Jac's Wolfie companion (http://www.fliggerty.com/phpBB3/viewtopic.php?f=23&t=2509, looks like a pretty fully-fleshed companion WIP project!) and on the right is Abot's Guar companion (looks like a handsome chap).

Thanks, StuporStar. Yeah, I've known about this one for a while - I was just avoiding fixing it because, y'know, bug-fixing is boring. I had to wait for something even more boring to come along and make it seem fun in comparison. :lol:

Hope you enjoy them, Mr. Carjades. :)

Heh. Well, it's good that it didn't bother you before, Coleman - still, it should bother you even less now that it's fixed. :P

Thanks all. :)
User avatar
Chris Cross Cabaret Man
 
Posts: 3301
Joined: Tue Jun 19, 2007 11:33 pm

Post » Sun Mar 21, 2010 12:27 pm

STILL the best soul gem re-placer!
User avatar
Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Sun Mar 21, 2010 5:51 pm

Elaura over at GHF posted http://img.photobucket.com/albums/v680/Wyver_Almasy/Rndm%20Morrowind/fWkKJ-ec466635990fb06a7dae0e2985ea7.jpg of the soulgems.



Are those Greater Soulgems giving me the finger in that pic??????????? :P hehe, j/k great work as always E_W.
User avatar
Blessed DIVA
 
Posts: 3408
Joined: Thu Jul 13, 2006 12:09 am

Post » Sun Mar 21, 2010 9:54 pm

STILL the best soul gem re-placer!

Thanks Marbred.
Hopefully this'll be the last time I'll have to update it.

Are those Greater Soulgems giving me the finger in that pic??????????? :P hehe, j/k great work as always E_W.

:lol:
Thanks Matilija
User avatar
Kaylee Campbell
 
Posts: 3463
Joined: Mon Mar 05, 2007 11:17 am


Return to III - Morrowind