Sounds in Brink

Post » Fri Feb 18, 2011 5:44 pm

http://au.pc.ign.com/articles/116/1163104p1.html
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Lyndsey Bird
 
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Joined: Sun Oct 22, 2006 2:57 am

Post » Fri Feb 18, 2011 5:43 pm

I've always been interested in this line of work. Sweetman did some great work with Black, and it seems like he knows what he's doing. Great find!

Edit: Liking the 14-sample shotgun sound.
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Scared humanity
 
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Post » Fri Feb 18, 2011 10:06 pm

That interview was sweet, man.
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kristy dunn
 
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Post » Sat Feb 19, 2011 2:11 am

That interview was sweet, man.




+1
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Yonah
 
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Post » Sat Feb 19, 2011 9:37 am

Said it before and I'll say it again: WRAITH, YOU ARE A SCHOLAR!
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Gemma Flanagan
 
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Post » Fri Feb 18, 2011 11:03 pm

interesting :) thanks!
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gary lee
 
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Post » Sat Feb 19, 2011 7:28 am

"plus the implementation of sounds and music within memory constraints."

Damn you, consoles! :P


"On top of that, we also filter the ambience of each player through our auto
pvssyr system, so when you get a message from another player over the radio,
the soundscape at their location can be heard in the background."


Is this awesome or is this awesome? I guess it won't really find much attention in the actual game, but it displays how much detail there is. Sweet, man!
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Stat Wrecker
 
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Post » Fri Feb 18, 2011 8:50 pm

As long as their microphone isn't so bad that you can hear their real environment, and their game environment, and your game environment! ^_^
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Leonie Connor
 
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Post » Sat Feb 19, 2011 4:08 am

"plus the implementation of sounds and music within memory constraints."

Damn you, consoles! :P

Damn YOU, low-end PCs! *points to divert blame even further in their direction*
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Megan Stabler
 
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