So it sounds like Power-Armor will be a pain to use:

Post » Wed Dec 02, 2015 8:38 pm

I have never used PA in these games. I think I might have put it on a couple of characters. But, mostly it went on display in a home mod I was using and that was it. I will try it in this game, but I don't see me using it unless I need to for some reason in the game.

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Cameron Garrod
 
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Post » Wed Dec 02, 2015 5:58 pm


Yes!

I love the idea that power armor is not just a shirt you put on. You should feel powerful one wearing power armor.

This will make the brotherhood a force. Power armor was suppose to be the pinnacle of tech.
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Anna Watts
 
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Post » Wed Dec 02, 2015 2:10 pm

Well the new need for constant new power sources thing just svcks.Seriously it's like they WANT to make it more like an Action Adventure game and less of an RPG.

That have enough power for hundreds of years.

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Nick Swan
 
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Post » Wed Dec 02, 2015 9:59 pm

Upgrading power cores aside ( if it's possible) wasn't there a perk that increased the battery life of fusion cores for PA's?
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Jay Baby
 
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Post » Wed Dec 02, 2015 11:27 am

Good, it should take a lot of effort to keep a 200 year old high tech military 'vehicle' operational to fit into the lore, if anything the BOS and the Enclave over use Power Armor and they have the infrastructure to keep the Power Armor operational. An individual operating Power Armor with no back up should have a terrible time keeping it running, never mind finding spare parts & repairing battle damage.

It should also be more powerful to fit into the lore, making the time taken to scavenge parts and putting a suit together worthwhile.

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Oyuki Manson Lavey
 
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Post » Wed Dec 02, 2015 12:00 pm

The Army didn't design Power Armor to be 'balanced' with combat armor. They designed it to win. Retconning the hell out of PA power cores is not a good thing. The whole point of the power cores was that energy cells ran out too fast, and PA'd soldiers couldn't operate effectively until they came up with a better power source. Making PA a "last resort" goes against the entire purpose of the concept. I would rather have it be an incredibly rare late-game item than this. We're trading what was the epitome of personal protection for a retconned gimpmobile.

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Heather Kush
 
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Post » Wed Dec 02, 2015 7:52 pm

I must be the only one who never used Power Armor in any of the Fallout games.

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Emma Copeland
 
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Post » Wed Dec 02, 2015 4:21 pm

no really, alot of ppl like this new change.

The new PA look alot more like the Fallout 1 and 2 PA, u should feel more powerful on it since the lore for the PA was that it was replacement for tanks =D now i feel like im inside one.

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amhain
 
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Post » Wed Dec 02, 2015 6:11 am

PA on 3 and NV was irrelevant.

Plus for the look of it the power running out is just at the star probably u can upgrade the PA to prevent this.

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sarah taylor
 
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Post » Wed Dec 02, 2015 5:59 am

Has it been confirmed what happens when the Core runs out? do we get ejected from the PA, dopes it freeze, or do we just get real sluggish? or is the PA core solely for use with a sort of active protection to reduce damage to the plates and jetpack use?

as far as i know, nothing was officially revealed, and i avoid spoilers do i don't know how much is confirmed.

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Peter P Canning
 
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Post » Wed Dec 02, 2015 5:55 pm

Fallout 1 and 2 power armor didn't slow you down, prevent you from traveling long distances, or require you to refuel it. In terms of damage resistance yes, the power armor in this game is less laughable than the nerfed and borderline useless PA of Fallout 3, but this is still a far cry from being the effective second skin that it was in FO1 and 2, and what it's supposed to actually be in the lore.

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Tamara Primo
 
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Post » Wed Dec 02, 2015 6:22 pm

The Fallout 1 and 2 PA came from Brotherhood and Enclave armories respectively and received the regular maintenance to keep them running, our power armor in FO4, at least initially, seems to be a poorly maintained, scratched together rust bucket. I think a limited power supply is very reasonable, and I will be extremely surprised if we can't eventually upgrade the power supply.

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kiss my weasel
 
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Post » Wed Dec 02, 2015 5:13 pm

Sure, and I wouldn't have had a problem with this being an early game usage restriction similar to the Training requirement in FO3 and NV. The problem is that there's an Intelligence 9 perk that makes fusion cores last longer, implying that it's a permanent requirement in the game.

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Johanna Van Drunick
 
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Post » Wed Dec 02, 2015 2:31 pm

true, but i think is just from the star of the game, u can probably upgrade it to give more power to last longer.

I know isnt part of the lore, but the new PA actually give u a combat boost allowing u to use it 100% of the time w/o any penalty is a little OP.

I think Todd even say we can call a Vertibir that will droop it, so yeah i think is just early on the game we are limited how long we can use it.

Remember most of the leak we get are from ppl that only play the game for 2 days.

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Jesus Lopez
 
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Post » Wed Dec 02, 2015 6:10 pm



All guns also will kill you with one shot regardless of your "level" too. Its a game, gameplay >>> lore or realism.

The fusion core idea is a brilliant balancing concept.
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Alexander Horton
 
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Post » Wed Dec 02, 2015 6:05 pm

That it needs energy to keep running is realistic. Fallout Universe did not learn how to develop dependable renewable energy (which is what caused the Great War) and something like this should need a generator or some kind of batteries to run. So I'd call addition of Fusion Cores a fix long overdue.

Power Armor being a vehicle also looks fitting to me as it was described as such several times. How cumbersome or easy to use it will be remains to be seen: few leaks mean nothing as we don't know if players get used to it over time or if the PA was just not to the player's tastes.

That you can't wear that damn heavy thing in your backpack is also a fix long overdue (though I still hope have some feature that makes the armor return to a base).

That you can't fast travel is probably the result of bad programming (game enters a different mode so you can't use all features).

"They are removing weapon maintenance, noes! They are adding PA maintenance, noes!"

With all due respect, you sounds like you are putting the "They are dumbing down for CoD crowd" on whichever criticism you can find

The trailers showed the player call and operate a Vertibird so hopefully you can store it there.

The army designed it to be used in armies. Lore-wise, the PA were used in overwhelming groups (by BoS) or as a support to regular troops (NCR and everyone else). For loners, whom we play in FO, it should not be as convenient to always rely on PA.

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katsomaya Sanchez
 
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Post » Wed Dec 02, 2015 7:35 pm

In Fallout 3/NV Power Armour didn't have a lot of depth to it. It was mostly a extra +1 set of platemail, not really accurate to how power armour would actually be in various universes, not just Fallout.

Fallout 1/2 used it as a +200 set of platemail, that completely broke the entire game by making combat a chore of using gun on man while you hide inside of your nearly invincible set of god armour. While it was a bit more accurate to how power armour would be logically, it didn't make for compelling gameplay.

Fallout 4 has done it right, turning it into a vehicle that requires all sorts of upkeep, balancing the inherent overpowered qualities with that upkeep. Although there's not been a lot of footage of it ingame, it seems to work closer to how I imagine a lot of power armoured troops from various universes fighting. Its a completely new form of warfare, its not a tank, its not a new set of body armour, its a mixture of both and is greater than the sum of its parts. Ill have to see how it works ingame, however. But so far it seems to be the closest to how I would expect power armour to work in any universe, a man-sized vehicle.

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Casey
 
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Post » Wed Dec 02, 2015 10:08 am

It's a single player game. There is no need for "balancing", and having one choice be better than another does not hurt the gameplay at all. If you don't want to wear power armor, you best not get hit by anything big. In a single player game in an established franchise, lore and consistency > "balancing". In Far Cry 4, some people complained that the Buzzsaw signature weapon was too powerful. You know what the solution to that problem was? Not using Buzzsaw. If you favor mobility and sneakiness over protection, don't use Power Armor. There was no reason to completely change PA's purpose.

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Kayla Keizer
 
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Post » Wed Dec 02, 2015 3:59 pm

There's some need for balancing, but I don't think Bethesda approached it the right way. As with Fallout 3 power armor will end up being something no one uses because it's impractical compared to other armor types.

I think we can all guess that this game is going to be pretty easy like Oblivion, Fallout 3 and Skyrim before it. What point is there to use a really slow moving armor that you have to constantly maintain when you can likely barrel through every combat encounter the game throws at you with now unbreakable light armor?

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Davorah Katz
 
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Post » Wed Dec 02, 2015 10:04 am

even single player game need balance, -.- really watch patch for most single player game, alot of the changes is to balance gameplay.

Sorry but is the true, the new PA is a actual power boost so giving it unlimeted energy is stupid. And sorry u base you consistency from Fallout 3 and NV, where PA was just another armor from the whole, didnt even was good to wear over other armors.

The new PA system allow to have a PA alot more close to what the lore is.

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katsomaya Sanchez
 
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Post » Wed Dec 02, 2015 12:34 pm

There are many reasons to change the purpose. Just to mention a few major ones:

1. The earlier games did a [censored] job in handling it, both FO1&2 and FO3&NV

2. Balance mattered in SP games since gaming rose up. If something makes you overpowered, it makes the game boring

3. It is cooler to have PA be something special than just a stronger armor you carry in your pocket

4. Having to maintain it and think up on how to use it makes it more interesting to use, the same like ability to die in the game and hardcoe mode in NV

...

The question here is how good the change will be.

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SexyPimpAss
 
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Post » Wed Dec 02, 2015 9:00 pm


Thank goodness you have nothing to do with game development. Your ideas sound terrible. Just like the overpowered mods people come out with that turn gameplay into a joke.

Single player games should most certainly have a sense of balance.


It is kind of funny people are complaining you do not maintain regular armor yet complain that you do maintain power armor.

I personally loved the power armor gameplay i have seen. It is a whole new ball game.
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noa zarfati
 
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Post » Wed Dec 02, 2015 9:41 pm

i like the way power armor is now, it looks like it actually makes you feel powerful now. and with it requiring fusion cores to power it makes you not just completely rely on it, choose when you use it.

and maybe vertibirds will help you get around with it on.

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Adriana Lenzo
 
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Post » Wed Dec 02, 2015 6:23 pm

this is my thought too, after some point on the story u probably can call a Vertebir not only to move but to give u the PA.

And yeah the new PA it actually feel like a POWER armor =P

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Juliet
 
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Post » Wed Dec 02, 2015 4:14 pm

That doesn't change the fact that power cores should run for more than few hours.It doesn't matter who uses it energy is energy.It doesn't matter if you're alone.....

Of course there is.Balancing is needed for EVERYTIHNG.Otherwise there would be no challenge,no leveling,etc.

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Lucie H
 
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