Spanish Meristation article

Post » Mon Jul 18, 2011 10:21 am

Hi,

I have not seen this info over here, and now I have some time to translate it. There is no new info, but I think it says interesting things about the game.

Note: Consider that I have only translated the info. I know we already know many things. Also, as I′m not native english speaker you could find some mistakes.

Here is the original article: http://www.meristation.com/v3/des_articulo.php?pic=GEN&id=cw4e1738ff92e0d&idj=&idp=&tipo=art&c=1&pos=7

NOTE 2 : I want to say personally that I defend myself in english. The translation is okay, I haven′t invented or changed anything, when I say that I′m not english I mean that gramatical errors can be found on my translations.

The article says what I have translated. Is the article wrong? I don′t know. But the translation is okay.

FROM OBLIVION TO SKYRIM(Translation of the most important parts.)

(...)In Oblivion we had an enormous plateau with spread cities and some little villages and caves, now Skyrim is a changing world, a living world, with five big cities and dozens of cities over the map, with their own economy, living way, legends...The game uses an enormous quantity of data.

(...) Each city or village has its own way of surviving, we can see them producing one or two materials to trade, like wood or steel

(...)Interfering people routines is a so deep change in the game that religions and feelings also matter.

(...)Nothing is pre-scripted in the game, and we could even see one of these villages fight each other due to a misunderstanding, or watching how the houses are burned due to a fire. Of course, the player can "play a role" on these catastrophes.

(...)There are so many jobs, NPCs, behaviors, stories...

(...)We can colect even more ingredients than in Morrowind and Oblivion together. There are five times the flowers we have in Oblivion to colect and to use them for potions.

(...)Radiant Story makes Skyrim different every time we start a new game.

(...)"With Radiant Story we have approach the game to MMO games", says Bethesda

(...)Everything we do matters, if we steal something, if we say something, if we help someone...Everything is remembered by Radiant Story. We can be jeered or acclaimed by the people.

(...)We can see the wind moving the trees and the water. Dinamic grass affected also by the wind. Same with the dust and sand.

(...)Every creature has now smooth animations and behaviors.

(...)A storm could flood a river or change its path. A snowstorm could completely bury trees, block caves′ entrances....

(...)We can see the snow falling and filling the ground slowly.

(...)We cannot melt the snow with fire

(...)There is a shout that allows Dovahkiin to create weather catastrophes.

(...)NPCs also modify the scenery, like cutting down trees.

(...)Every NPC′s remembers and behaves very realistically. We could reach a village and a priest could accuse us of a robbery in another village, because he was a witness.

(...)Explained by bethesda, we can also kill a merchant transporting goods form one city to another one, and when we arrive its destiny we can see all the people talking about the merchant, that has disappeared, and also creating strange legends about this fact. Instead of killing him, we might have steal something from him. People could ask for this stolen object if they knew the merchant.

(...) Creatures and usually enemies could even help the dovahkiin in his adventures, making them very realistic, instead of attacking him always as in previous game.

(...)Each raze will have its own fighting style, based on the strength, weight, culture and some other attributes

(...)Two handed staffs...

(...)Many ways of solving quests.

(...)Essential NPCs for important quests

(...)More than 300 people are involved in Jeremy Soule′s music
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TIhIsmc L Griot
 
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Post » Mon Jul 18, 2011 10:20 am

Wow, this is great! Thanks for posting.
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Steven Nicholson
 
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Post » Mon Jul 18, 2011 7:59 am

Thankyou for posting .
Travelling merchants, fights between villages. Nice.
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Jade Payton
 
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Post » Sun Jul 17, 2011 6:27 pm

Its awesome, right up until "Snow can block caves.

Snow cannot be melted by fire"....
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Fam Mughal
 
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Post » Sun Jul 17, 2011 7:42 pm

Some of this info seems a little... far-fetched. No offense to the translator, but altering rivers? I don't know if I believe that.
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RAww DInsaww
 
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Post » Mon Jul 18, 2011 4:27 am

im going to take this info very lighty, foreign media tends to be a [censored] up when it gets translated. but if it is true then this sounds very cool. but we'll see how it plays out.
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FABIAN RUIZ
 
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Post » Mon Jul 18, 2011 9:18 am

Some of this info seems a little... far-fetched. No offense to the translator, but altering rivers? I don't know if I believe that.


From the original article, page four, at the beggining:

Un temporal de viento y lluvia puede cambiar el curso de un río o incluso desbordarlo, lo que puede acabar durante un tiempo con el sistema de vida que usaran las poblaciones dependientes de él

I haven′t invented anything. Any spanish speaker can confirm what this means. I have done my best to translate it.
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James Baldwin
 
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Post » Sun Jul 17, 2011 10:47 pm

snip


There is a shout that allows Dovahkiin to create weather catastrophes.




weve seen storm wonder if theres more
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christelle047
 
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Post » Sun Jul 17, 2011 6:49 pm

From the original article, page four, at the beggining:

Un temporal de viento y lluvia puede cambiar el curso de un río o incluso desbordarlo, lo que puede acabar durante un tiempo con el sistema de vida que usaran las poblaciones dependientes de él

I haven′t invented anything. Any spanish speaker can confirm what this means. I have done my best to translate it.

i beleive your translation to be correct, but the article itself does seem a little off. i think thats what skyshadow was trying to say
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Ricky Meehan
 
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Post » Sun Jul 17, 2011 7:47 pm

i beleive your translation to be correct, but the article itself does seem a little off. i think thats what skyshadow was trying to say


Yeah, I also thought that first time I saw it, that it was overhyped, But then, I also asked myself if official pages can give false information, and even say "Bethesda says..."
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Peter P Canning
 
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Post » Mon Jul 18, 2011 3:01 am

snip

According to google translate, there are criminals that go around stealing stuff or being arsonists.

Does this sound likely? If so, that is good.
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Eire Charlotta
 
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Post » Mon Jul 18, 2011 5:07 am

the storyline has to be pre scripted though
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BethanyRhain
 
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Post » Sun Jul 17, 2011 10:52 pm

Its awesome, right up until "Snow can block caves.

Snow cannot be melted by fire"....

I know, I felt the same way.

BUT I think that the snow will melt if the weather changes. If it starts raining, then the snow will melt because the weather changes. And isn't there a shout to change the weather?! :hubbahubba:

I may be wrong, but it would be sweet to have it like that.

I can dream, can't I?!


But I liked all the other information that was on there, thanks for posting.
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Kate Murrell
 
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Post » Sun Jul 17, 2011 8:29 pm

Yeah, I also thought that first time I saw it, that it was overhyped, But then, I also asked myself if official pages can give false information, and even say "Bethesda says..."

bethesda says is different from bethesda means. like i said im not reading into it to heavily, just incase it was a language barrier problem on the articles part.
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Ria dell
 
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Post » Mon Jul 18, 2011 1:29 am

Yeah, I also have a hard time swallowing some of this. Certain things, such as each race having a different fighting style, seem to directly contradict statements made by Todd previously.

I think the author on Meristation probably saw the E3 demo and made several big assumptions that aren't exactly confirmed.
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Horse gal smithe
 
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Post » Mon Jul 18, 2011 4:17 am

Seems too good to be true a lot of it.

Villages fighting each other.

Npc's cut down trees.

River paths being altered.


I wouldnt start getting excited about any of those
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Nick Pryce
 
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Post » Mon Jul 18, 2011 8:32 am

Yeah, I also have a hard time swallowing some of this. Certain things, such as each race having a different fighting style, seem to directly contradict statements made by Todd previously.

I think the author on Meristation probably saw the E3 demo and made several big assumptions that aren't exactly confirmed.


maybe by different style he meant different animations for the same set of weapons which then wouldn't contradict but rather be supported by the Q&A where they said they revamped the animations system to the point beast races have exclusive animations.
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Brιonα Renae
 
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Post » Mon Jul 18, 2011 2:18 am

A lot of this sounds too good to be true, i'll take it with a bucket of salt. Thanks though!
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Arrogant SId
 
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Post » Mon Jul 18, 2011 10:26 am

its hard to believe, I know. I have only translated what I thought it was an interesting article. :blush:
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Nuno Castro
 
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Post » Mon Jul 18, 2011 10:13 am

Seems too good to be true a lot of it.

Villages fighting each other.

Npc's cut down trees.

River paths being altered.


I wouldnt start getting excited about any of those

Villages fighting each other and npcs cutting down trees is not far fetched at all. But altering the landscape? not buying that.
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le GraiN
 
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Post » Sun Jul 17, 2011 6:41 pm

I remember a certain game beginning with F that promised nearly ALL of these things.

For some reason that let me down when i got over-hyped about (namely because NONE of the features were there)

and that's why i'm not going to believe a single thing in this article until i SEE otherwise.
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hannah sillery
 
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Post » Sun Jul 17, 2011 9:21 pm

If these things were in, you'd assume Bethesda would have boasted about it by now, they are pretty groundbreaking features.
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Allison Sizemore
 
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Post » Mon Jul 18, 2011 9:33 am

I tweeted Matt about this

http://twitter.com/#!/worm82075/status/92593180981211136
http://twitter.com/#!/worm82075/status/92593477749178368
http://twitter.com/#!/worm82075/status/92593836026634240

Hey Matt, a spanish publication has released an 8 page article with some pretty far fetched info.

When you get back on the clock tommorow if you could swing by the forums and confirm or deny this info we'd appreciate it.

It has stuff like rivers changing course and snow blocking cave entrances.

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Danii Brown
 
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Post » Mon Jul 18, 2011 12:52 am

These new weather effects and wind effects excite me.
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Rowena
 
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Post » Mon Jul 18, 2011 8:54 am

"Each raze will have its own fighting style, based on the strength, weight, culture and some other attributes"

I find that hard to believe unless the ghost/background attributes are more important than I thought.
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Anna Krzyzanowska
 
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