I'm an amateur modder, currently working on my first big quest mod and, I have (perhaps, once again,) run into a bit of a snag.
In the scenario I am currently working on, the player essentially has to walk up to a big button – push it – and have things rapidly fall apart around them. As is, I currently have a sound, an image-space modifier, and a scene that disables the player's controls as they sit their helplessly – and all I need now to complete it (or just to add a last few finishing touches) is several large electrical explosions to occur in the 35 seconds the player is standing there.
Since nothing like “deafultCreateExplosionOnTriggerSCRIPT” exists, I was wondering as to how I could get either the scene or my activator to spawn a few explosions in the room as time goes on.
Any help would be, and is always, greatly appreciated!
