The NCR has decided to push further east into Legion territory after it’s victory at the Second Battle of Hoover Dam. The Legion is essentially obliterated, and the power vacuum has caused the territory once held by Caesar to be controlled by localized gangs of raiders and tribals, as it once was. Now, the NCR has built a settlement in what was once the Kaibab National Forest. The settlement is rather large, and is completely walled in except for one gate to the west, and one to the east.
This settlement, known as Spear City (due to the rows of pointed logs that make up the walls), has attracted much negative attention from both the remnants of the Legion, and the raider gangs in the area. Recently the town has been suffering a string of attacks, though most of them are small bands and are easily repelled, though it has caused the city’s growth to slow down, and so the NCR has decided to send out an invitation to all of those within it’s borders. Farmers, builders, and simple settlers looking for a new home are all welcome. Mostly though, the NCR is hoping to attract mercenaries to supplement it’s troops in the area, because the officials back west have been refusing to send reinforcements.
The Map:
http://i96.photobucket.com/albums/l171/pardon_me_miss/MapofSpearCity5.png
After your CS has been accepted, you may choose to reside in any of the numbered houses.
Bar
http://s1092.photobucket.com/albums/i415/MouseKingJSA/?action=view¤t=MAP.png, and the http://s1092.photobucket.com/albums/i415/MouseKingJSA/?action=view¤t=Upstairs.png.
The Clinic
http://www.iimmgg.com/image/0f2291b3d0c410f48300266be7b3d9c8, http://www.iimmgg.com/image/3955d753d5d6482b03a0cc2bc78598e2, and http://www.iimmgg.com/image/b39d5524d13bee3a80a6fd8f810e1682.
Your Role:
You are one of the new settlers of Spear City; Whether a Merchant, Mercenary, Soldier, or Farmhand, you have come to Spear City to start a new life, and help the small settlement Grow and Prosper.
The Rules:
- The Mods word is law. So no back-sass. :slap:
- It is highly suggested that you know proper grammar, such as punctuation, capitalization, and spacing, and use it accordingly.
- A paragraph post (five sentences) minimum.
- Romance is allowed, but it doesn't happen over night, so don't force it.
- Questions and Concerns should be discussed in the supported OOC thread.
- If you wish to interact with another players character, please PM them. Do not take control or respond for another player unless given permission.
- Try to limit cursing.
- Enjoy yourself. Remember, its just for fun.
CS:
Name:
Age:
Height:
Weight:
Physical Appearance:
Armor / Clothing:
Weapons: (Maximum of five)
Skills / Abilities:
Faction: (NCR / Settler / Mercenary / Legion Remnant / Raider / Tribal) (You can switch this later if it fits into the RP)
Bio:
Characters
Uriel Septim VII - GM
Age: 25
Height: 5’11”
Weight: 210 Lbs (muscles weigh more than fat)
Physical Appearance: He is Caucasian of a muscular build with wide shoulders. He has shaggy (though not long) white hair, though his eyebrows and soul patch are both black. He has complete Heterochromia, with his right eye being navy blue, and his left eye being amber colored. He has a slight cleft chin and a large scar under his left eye. http://i96.photobucket.com/albums/l171/pardon_me_miss/IMG_20110222_213358.jpg.
Armor / Clothing: He wears red combat armor with a large slash across the chest plate, and the fabric underneath the plates is black. The sleeve on his left arm is full length, and he also has armored plates on his left forearm and the back of his left hand over a fingerless black glove. His right sleeve is regular length for combat armor, and he has a black leather wristband on his right wrist, as well as one steel ring on each finger on his right hand. He has a piercing in his left ear, and wears an eye patch over his left eye (it has full vision, but is extremely sensitive to light).
Weapons: Primary: A Hunting Rifle with an extended magazine, a custom action, and a scope. Carved into the right side of it’s stock is the words, R.I.P. Jacob and Terrence. It’s slung over his back.
Secondary: A Single Shotgun with a sawn-off stock and shortened barrel which hangs horizontally over the small of his back.
Sidearm: A .45 Auto Pistol, with an HD Slide, and a detachable silencer which is holstered halfway down his right thigh.
Melee: A Chinese officer’s sword, which is sheathed on his left hip. Held in right hand to dual wield.
Melee 2: A Trench Knife which is sheathed on his right hip. Held in left hand to dual wield.
Skills / Abilities: He is a skilled marksman, and also an excellent melee combatant. He is capable of shrugging of most small wounds, and has excellent endurance, due to his combat training in the Crimson Hounds. His left eye is extremely sensitive to light, even to the point that if it’s uncovered during the day it causes him great pain, so he wears an eye patch. This sensitivity to light can also be a boon to him however, as he can uncover it at night, and it’ll look as bright as day.
Faction: Mercenary
Bio: As a child, he always looked up to his father who was the leader of a well-known mercenary company, the Crimson Hounds. The company was known for breeding gargantuan, red-furred dogs, and unleashing them upon their enemies. When he turned ten, Mordecai, who had begun to use the nickname ‘Dex’ (derived from the ‘dec’ part of his name) was given his own puppy, which he named Zeke. From then onwards he began training to follow in his father’s footsteps in order to eventually become the leader of the Crimson Hounds.
In the beginning of his training, he was immature, and when Zeke got big enough, Dex even rode him around, receiving laughs from many of the other mercs. After a severe scolding from his father, he began to learn more seriously, becoming an excellent marksman with all manner of firearms, and even learning how to engage in hand to hand and melee combat. Some of the lessons were for both Dex and Zeke, because his instructors believed that the hound must be trained by his master themselves, in order to foster a bond of trust and loyalty. Dex showed remarkable ability in this, and so Zeke remained his most loyal companion even through the troubles that were ahead, never once disobeying his master.
By age eighteen he was receiving his first missions, and had a partner assigned to him, named Jacob, and Jacob’s dog, Terrence. After three missions together, the group was sent after a crazed NCR soldier who had went AWOL. After reaching his compound, they engaged him in combat, and one of the soldier’s shots grazed Dex under his left eye (which caused his scar), and hit Jacob in the neck. Dex and the dogs finished off the soldier quickly, and returned to Jacob to find he had bled out. Terrence lay down next to his master, and showed no signs of leaving, being gravely wounded and having lost the only person that had ever mattered to him. Dex, understanding, leveled his hunting rifle to fire off one shot, ending the poor beast, and then etched their names forever onto his rifle.
When he turned twenty-four, his father was ‘killed in action,’ though in reality he was killed by his second in command David Alexander, who wished to take over the mercenary company. Dex, who was supposed to take over, was stonewalled by Alexander’s supporters, who claimed he was responsible for the deaths of his teammates, and in the end, Alexander successfully took control of the Crimson Hounds. A year later, the NCR has sent out an invitation for settlers and mercenaries to head east to Spear City, and Alexander believed it to be the perfect solution to dealing with Dex, sending him as the leader of a small squad of the Crimson Hounds to heed the NCR’s call.
Drop_Dead - Co-GM
Age: 22
Race:Caucasian
Height: 5'10
Weight: 145Lbs
Physical Appearance: Warren stands at a decent 5'10 with jet black, naturally spiked up hair. Due to his slender frame, he has a lean build and is quite agile. He also has fairly tanned and has deep, hazel colored eyes.
http://i1141.photobucket.com/albums/n589/Drop__Deadz/775515-warren_large.jpg
Armor / Clothing: Warren wears a simple vest with a white undershirt, along with black faded pants. He is also usually sporting a red bandanna.
Weapons: Two Sawed-off Shotguns, a modified assault carbine with a slimmed-down barrel and close-range scope, and a unique Machete engraved in Greek with the saying "Χαρακτ?ρα? εν?? ανθρ?που ε?ναι η μο?ρα του". ("A man's character is his fate.")
Skills / Abilities:
Warren's skill with a blade is unmatched; Any enemy that can come within striking distance is usually slaughtered down without hesitation. At long range, Warren is a terrible shot. He tends to stick to up close encounters where he can work his blade and Sawed-offs in the most efficient way possible.
Though he can be rather efficient in up-front conflict, Warren prefers stealthy and tactical approaches when engaging enemies. Hes cunning, and knows how to blend in with the shadows.
Faction: Mercenary
Bio:
In a post-apocalyptic world, Warren had what most would call a "normal" childhood. He was born and raised from the age to a young couple on the edge of California. His parents hated the NCR with a burning passion, choosing to live just outside NCR borders as to evade their so called "laws" and "government". Whenever Warren questioned one of them about the NCR, they ignored his questions, never actually revealing just what was so wrong about them.
From the age of six, Warren was trained by his father to sport a blade. The old mans skills were exquisite; His form perfect. His talent came from generations of teaching; Each father continuing the tradition and teaching his own son with the skills necessary for survival. The blade he wield was equally exquisite; A family heirloom that too was passed from generation to generation. Warren was a natural; able to surpass his own father by the age of eleven.
His parents also taught him something that many others within the wasteland lacked; Virtues. They raised him to be kind, courteous, and generous; Hoping there teachings would raise him to become one of the few respectable human beings within the wasteland.
By the age of 18, Warren had learned all that he could from his parents. They wished for him to go, to leave them, and use their teachings to help make the wastes a better place. But he couldn't bring himself to abandon them. In their old age, the couple had become weak, fragile. If he left, they would hardly be able to survive on what little strength they had left.
But it seemed Fate had other plans for him.
It was not soon after Warren's 18th birthday that a large band of raiders assaulted the small families home, Swarming around the small ranch ike moths to a lightbulb. Warren and his father took arms and attempted to hold them off, but they were brutally outnumbered. It didn't seem normal for a band this large to attack such a small settlement, and Warren knew it. They wanted something.
Fought as they may, both Warren's mother and father were gunned down; And then without another word, the raiders vanished into the night. Warren screamed into the shadows, demanding the cowards to return and finish the job. But they were gone; Leaving him without a family, and without a home.
As he knelt down beside his father, still slightly breathing, the old man bestowed his blessing unto his sole heir. He told Warren how proud he was of him, of what he had become. He handed the young man his prize family heirloom, the Machete, and with his last dying breath, urged Warren to always remember and uphold the virtues they had taught him.
Then the body fell, lifeless, in Warren's arms, leaving him all alone in cold, unforgiving wasteland.
Years after the incident, Warren crossed into NCR territory, hoping to find a way to live out his fathers dreams and actually better what little of the world was left. He eventually became a freelance mercenary, expelling the wicked, saving others, and upholding the virtues that his parents had held so dear.
As the NCR began to spread East, after the Second Battle of Hoover Dam, they had an overwhelming need for mercenaries to assist them in creating new settlements and protecting the ones they had already set up. Without a second thought, Warren took up the call, and headed East, towards some settlement known as "Spear City".
MouseKing
Age: 28
Height: 5’10
Weight: 185lbs
Physical Appearance: Light Build, medium length strawberry blond hair swept the left, grey eyes, nice teeth.
Apparel: Jeans, T-Shirt, Plaid Collared Over Shirt, Black Cap, Horn Rimmed Shades
Weapons: M9
Misc: A cart filled with Hydroponic Farming Equipment, Tools, Cook set, Brewery, Generator, Spare Clothes
Skills: Hunting, Farming, Trapping, Ranching, Mechanical, Cooking, Firearms, Repair
Faction: NCR, Rancher
Bio: Born in a small farming community in loosely NCR territory 28 years ago his family got by with not a lot. Merchants only came by a few times a year and the going was pretty rough. By age 10 he had learned how to cook, brew, hunt, trap, and fix all the damn things on the farm so that life could go about as normal when there was not much to get by on. Life was quite plain on the farm, though he and his friends were able to get away with a lot of things city folk wouldn’t have been allowed to. But things changed, and they changed quite suddenly. Brahmin Barons began gobbling up all the land and to make matters worse his Father Passed. Mother quickly remarried scared that the land would surely disappear without a “real” family in it. They would surely say the land was not going to be worked and snatch it without even paying the meager price. The man she married, Jason Gravel quickly sold both his own property hers as well as a few other plots he had bought up to the Barons for a hefty sum. He left with all the money.
Things got even worse the NCR came round asking why the land which had been sold hadn’t had taxes paid on it for the sale. Mother being the one with the deed to the various properties was quickly jailed for tax evasion, fraud, as well as being slammed with other charges that were all made up such as mistreatment of animals, and unsafe condition on the farm. His 2 brothers joined the NCR Army and his sister disappeared. Being only 16 at the time Charlie was taken into custody by the proper authorities and given a meager existence in a shelter for youth. He would trap small animals within the city limits and eat them and sell them so that life wouldn’t be so crappy.
Two years passed and being of legal age he was kicked from the youth shelter and onto the streets. With little money he had saved he bought an M9 pistol which he still has, he started using it to hunt larger animals like badgers and started selling bush meat for living. He set up a small stand and would hawk his wares every week at nearby markets. 8 years passed like this until finally the NCR destroyed the shack he called home and destroyed his stall since he did not have a permit to be a vendor. He happened across an advertisemant later that day for “Spear City” and how you could have a new life there a fresh start in settled Legion Territory. He thought something like might be the perfect opportunity for exactly that a new life.
Going downtown to find out more about this, he overheard a conversation about a rich Jason Gravel who had thrown a party for some Brahmin Barons in a cottage to the north. It turned out after investing that money he had gotten 12 years ago Jason had struck big in stocks. Charlie traveled north doing odd jobs until he managed to make his way to the cottage which was also the home of Jason Gravel. He confronted him, shot him and made off with thousands of dollars in NCR currency. He bought himself all the necessary equipment he thought needed for a new life in “Spear City” and headed off hoping to strike big.
erandflip
Age: 21
Height: 6' 0"
Weight: 190 lbs
Physical Appearance: Heavy build, Light tanned skin, Short red hair
Armor / Clothing: Assassin Suit,
Weapons: Plasma Rifle, Sniper Rifle, Plasma Pistol
Skills / Abilities: Mechanical, Eagle Eye, Repair, Firearms, Scavenger
Faction: Mercenary
Bio: When Charlie was nine a group of raiders attacked his small settlement far north of New Vegas. They killed his parents and fellow settlers but spared him for the miner fact that he was a child (apparently these raiders had morals). He soon became a scavenger, picking at nothing but dust trying to find his next meal. Over the years however he grew accustomed to his profession and he could find almost anything just simply by experience. He settled once again when he was fifteen in Goodsprings but soon realized that settling only brought back his cursed past. He suffered for many years becoming sick and mentally ill, a lost cause in many eyes. He turned twenty and the town had become tired of him hoping to sell him off to slavers. Charlie sat in his small house with a pistol in hand ready to end his life before any slavers could do it for him. But when he peered out the cracked window he saw what he had wished for his whole life. He looked the eldest slaver in the face and recognized the man, these men were the raiders who had killed his parents. He marched out of the house and slaughtered every last one of them with the pistol that was to end his life. Charlie ripped the Assassin Suit from the Eldest and took all the mens weapons. He found his calling, he would kill for a living, he would be a mercenary.....
paladin lewis
Age: 28
Height: 6’5
Weight: 190 lbs
Physical Appearance: Caucasian, slim with a medium build. Short Black hair with light blue eyes, has a face scar = picture from an attack on a legion base
Armor / Clothing:
(armour) Light blue combat with slighy faded the words “Houston Riot” wirtten on front & back chest piece. the armour is also missing right shoulder plate and right leg plating. The fabric underneath (combat jumpsuit?) is white with “HR” witten on both shoulders with a Red Handkerchief wrapped around the right leg (to cover a bullet hole)
(Town) around town James will either wear a Gray suit (with matching cowboy Hat) in good condition or a white t-shirt and faded blue jeans with his combat boots.
(both) James also wears a combat belt, that his pistol holster is attracted to and light blue aviator sunglasses, both items he almost never takes off (apart from when he goes to sleep)
Weapons: (Maximum of five)
1.A sliver 44. magnum with a pearlgirp comes with detachable scope and hand made leather holster (attacted to Belt)
2. A double barrel with “Close encounter” Carved into the right side of it’s stock is slung over his back.
3. a snubnosed 357 magnum that will (usally) be Hidden somewere inside his house incase of emergency
4. Cyberdog has metal teeth/claws (can cause serious pain to someone so I counted it as a weapon )
Skills / Abilities: A skilled marksmans but somewhat poor at melee combatant make but up with a trained Cyberdog (Dog handling) James is alsos killed repairman and a “okay” cook…
Whlist James seems like a strong person he actually suffers from rhythm and conduction disorder heart condition causeing weeklong sickness, also Should James takes any type of drug (apart from stimpacks) there is a high chance of James suffering a heart attack that will kill him but has special pills that pervent him from dying but they are very rare and he only has a few left....
Faction: town sheriff? (If not NCR Mercenary)
Bio: James was born just outside ruins of Huston to rancher family who orignally came from a Nearby Vault James grew up experincing both the comfort and high eductaion of Vault life and harshness of the wasteland…..
When James was 19 a Ceasar legion slaver party attacked the ranch, unable to capture anyone ,they set the house on fire burning everyone alive inside, James however saved by a passing 1st Generation super mutant who dragged James out and killed some of raiding party, the rest fled to Houston…
James thanks the mutant and asked if there anything he could do for him. The Supermutant asked James to one for thing him “Treat every 1st Generation supermutant you meet like you treat me” and then continued on his journey…
Taking his Grandfather sidearm, James travelled to Huston to track down the suriving slavers. After 3 long and bloody weeks or months James tracked the remaining slavers to a police station, were he found his unique blue combat armour, took one the legions CyberDog as pet and travelled up north …. Towards the legion….and the NCR
For the 9 years James worked as mercenary for anyone that hated the legion, taking almost any job that caused the legion to suffer and gained quite a reputation as legion killer or “the Blue armour Devil” as legionary recruits / slavers called him…
2 weeks ago after a attack on legion base, a high-ranking NCR offical sent an invitation for James to become the sheriff of the new founded town,spear city. tired of mecenacry work and looking wanted to start a family James took the job, packed up his stuff and travelled to spear city…
Age: 209
Height: 3ft 5 on four legs 4ft 5 on two legs
Weight: 132 Lbs
Physical Appearance: similar to other cyberdogs(Rex) but has the word Jackie wirtten on her plate side but with “Ie” faded so it spells jack
Armor / Clothing: protective brain case
Weapons: Metal claws and teeth
Skills / Abilities: A cyberdog, Jack can do anything a normal dog can but will added intelligence from her cybernetically enhanced brain, Jack is able to understand what (most) Humans say to her and follow slighy complex instructions (e.g fetch Guards)
Faction: James’s faction but techinally a Mercenary/Legion Remnant
Bio: Part German Shepherd, Jack is a cybernetic dog.born in 2072 a Normal dog, Jack was named after her owners wife, Jackie.
Fours years Later Jack was serving in the the Denver City Police Department K-9 unit when she was injured by a frag gernade, to save her life she was cybernetically enhanced and thus turning her into a Cyberhound…
Surving the destruction of Denver and the harsh wastelands, Jack was eventually found by Caesar's legion and became a high-rank Officers perosnally hound and fought in many early Battles of the legion but didn’t like her Legion Master….
In 2255 Jacks legion owner was sent to Texas to investage a rumour about a intact Vault and took Jack with him but after a Failed attack on Ranch and several Ambushes in the Town of Huston, Jack found herself a new owner, James wilson, a kind, friendly young man unlike her cruel Old master….
f8lcobra
Age: 24
Height: 5'7"
Weight: 122 pounds
Physical Appearance: Lexy is Hispanic/ Caucasian, leaving her with a nice tan complexion, long thick shiney black hair with purple streaks dyed throughout. Piercing blue eyes, they are as alluring and curious, as they are cunning and deceiving. She has a bump on the bridge of her, otherwise perfect nose, a result from a bar fight at Moriarty's Saloon. A scar that goes from her left temple, back over and past her left ear, leaving a stripe where no hair will grow. (Really only visible when her hair is pulled back) Lexy has cauliflower ear on her right ear from training in Brazilian Ju Jistu, and kick boxing. She has a lean, but curvy figure, everything thing being well proportioned. They way she sways her hips when she walks, would make people think her father was a carpenter with the swing she has. She has a large tattoo, taking up her entire back and shoulders of an eagle holding a sniper rifle in its talons, its wings stretching up to the top of her shoulders. Another that reads, sixy Lexy on the right side of her neck, a dollar sign on the back of her right hand, and her left arm is sleeved with a tribal tattoo up to her elbow. She wears black hoop earrings, two black hoops in her left eyebrow and a black stud in her libre.
Armor / Clothing: Reilly's Ranger armor, not too much green left on it, its been repaired with other combat, and Talon Co. Armor. There are purple stars on the green shoulders, and across the black ass in purple writing it reads, kiss this. (I hint to her arrogant attitude). Black, steel toed combat boots. Black fingerless gloves, usually two black bandana's, one on her head to keep her hair out of her eyes, the other around her neck. In which she pulls up to cover her mouth and nose, and she wears black aviator sunglasses.
Clothing (around town): Lexy has a black leather bomber jacket she scavenged from a pre-war wrecked aircraft. Several pairs of camo cargo pants. Green, white/grey/black and urban camo. Black or white wife beater tank tops, mirrored aviator sunglasses. A belt made with spent .308 shell casings.
Weapons: (Maximum of five)
M40A3 bolt action U.S.M.C. Sniper rifle with interchangeable scopes (thermal, night, and normal). The M40A3 now adorned with grey and black camo. Etched on the side of the barrel are the words, Lexy's Loco Latina, and she refers to it like a child. Silenced 10mm sub-machine gun, attached to her hip. Twin 9mm pistols, holstered on each side of her ribs.
Skills / Abilities: Lexy is an excellent marksman, training in long range shooting since could hold a hunting rifle. Keeping her away front the front lines of the battle, her father thought it far safer for her. Able to maintain and repair weapons efficiently.
Skilled in hand to hand combat, but due to her stature, she is easily handled by larger foes. She may get some licks in, but if unable to get her opponent to the ground, where she puts fer brazillian ju jistu to work. Her larger opponents will dominated her eventually.
Proficient at lock picking, and scouting. Having been a member of Reilly's Rangers, she would scout the larger buildings and settlements that the LW had provided locations for. Lexy was capable of mapping the internal layout of her destinations. Allowing the Rangers to know their quickest entrance and exits should things get hairy.
Faction: freelance Mercenary / assassin
Bio: Alexis was born to Fernando Gonzales and Christina Ashby, and was raised on a ranch outside of what used to be Cincinnati Ohio. Her parents employer, Richard Appleton, took great pride in the functioning ranch. Supplying a healthy stock of brahmin to the local, and surrounding business types. Mr. Appleton's employees were also trained to not only protect his ranch, but themselves. All of his ranch hands were his only family. Alexis, was not afraid to work, but would regularly hide, taking pop shots at people's backsides while they tended the ranch. As her parents, and the others learned her hiding spots, she taught herself the art of picking the old locks, in order to find better 'sniping' spots.
When Alexis turned eight, her mother became terminally ill, Mr. Appleton allowed her father to tend to Christina as much as he needed. Alexis' father was a sniper, his post was in the top of an old silo. When Christina was sleeping, Fernando would work with Alexis, teaching her the ins and outs of sniping. By the time Alexis had turned eleven, her mother had passed, and her father had become manager of the brahmin business, often leaving for days selling and trading for Mr. Appleton. She had taken over her father's post in the silo. Out of shear boredom, Alexis would pick targets, using her father's .308 sniper rifle, she picked them off one by one.
At sixteen years of age, Alexis longed to venture out, her curiosity got the best of her as she snuck off one dark night. Leaving her father and Mr. Appleton a note, explaining her wishes, Fernando was devastated. Alexis roamed with a caravan for about two years. They would stop at Megaton, enroute to Rivet City, then return to Cantebury Commons. She had befriended a young Paladin, Paladin Steven. He taught her some hand to hand combat, and showed her an M40A3 bolt action U.S.M.C. Sniper rifle. She had to have it, but along with the rarity of the weapon, came a high price tag. Paladin Steven said he could purchase it for her if she could come up with the caps.
One year later, almost nineteen years old, she had sold herself many times, and saved every single cap. Finally with the caps in hand, she returned to the Citadel. Paladin Steven kept to his word, stepping outside with the rifle. It was in impeccable condition, yet another reason for such a demanding price. Alexis, while scavenging buildings in D.C. She ran into Reilly's Rangers, helping them sweep the building, she was invited back to their base. After the LW provided mapping data, Reilly was wanting the larger buildings gone through, providing rough floor pans. So her Rangers would know the fasted entrance and exits. Reilly tasked Alexis with this, and Alexis did so eagerly. Three years later, at twenty three years old, she grew tired once more and longed for something new.
Deciding to part ways with Reilly and her Rangers, she wandered aimlessly, staying in abandoned, and destroyed houses. Alexis was passing by Tenpenny Tower when she met an unknown scavenger. The scavenger had a flyer, tattered and torn, sitting on her counter. It was an open invitation to a place called Spear City. That was it, the new land to discover, and they sought mercenaries too boot. After she picked up some ammo, food and water, she headed west, to Spear City.
Yttrium
Age: 19
Height: 5'9
Weight: 130 lbs
Physical Appearance: Igasho's skin has be tanned to a deep brown by extended time in the sun, his hair itself is almost the same shade of his skin and it extends well past his shoulder blades(but he often wears it in a ponytail tied by some rawhide), his eyes are likewise, hazel. All this grants him to be easily lost in any type of desert like landscape. He has a rough beard, his teeth are crooked, his hands are rough, and his feet have a thick padding of dead skin on his soles. His overall body shape appears to be that of a runner and is not very intimidating.
Clothing: Wears nothing from the waist up, except a bone necklace of fingers and toes, and a Brahmin skull helmet. He has pants made of animal hide a couple shades lighter than his skin. He never wears shoes, preferring to walk and run barefooted.
Weapons: A simple spear and a bow with no more than thirty arrows.
Skills: In running, no one can compare to Igasho. He has been running for most of his life and it is something he loves to do, he can run hard and for long distances.
In close quarters he is agile, dancing around the enemy while jabbing with his spear. In long distances he uses his bow, trying to remain unseen. If he is found and can not close the gap to use his spear, he is more than likely, dead.
His good with animals and a couple years wandering the desert has made him slightly knowledgeable in cooking and medicine, the fact that he can't read or write can be a disadvantage. He is also deaf.
Faction: Exiled Tribal
Bio: Igasho was marked from his birth as an eccentric, and that is saying something coming from a tribal group constantly hyped on drugs and revels in combat. What marked as weird was the fact that he couldn't hear and did not like to fight.
Indeed, in the coming of age ceremony where he was required to fight another one of his brethren, he did not land a single punch. He just dodged the blows and ran around in circles until the young man was too exhausted to continue, and though he did technically win, the tribe did not look fondly upon such cowardly actions.
He managed to regain some of their respect when he was able to not only track down, but bring back their lost herd of Brahmin on which the whole livelihood of the tribe depended on. Though it was obvious that he was good with animal, they did not let watch over the herds because that was a job mainly reserved for the women. It did get him a necklace of toes and fingers from one of his brother’s (everyone in the tribe is known as a brother or sister).
The tribe fought other tribes and gangs often, and Ishago wasn't always able to disappear before it happened. In the case he did wind up fighting he would either hang back and shoot his bow from the safety of cover, or try to get lost in the confusion of close quarter combat, killing only if he had too. Thus it came to no ones surprise when he “wandered” away from the tribe and never came back. In that tribe, abandonment was a treason punishable by a form of scaphism and after three days, Ishago knew he would never be welcomed again.
For the next few years he wandered the wasteland, just surviving from day to day whilst try to explore some crumbling buildings and settlements as he was a very curious fellow and just observing wasn't enough. His wandering landed him near spear town and his curiosity got the best of him and went to observe.
And was almost shot in the head for looking like a tribal, once he convinced the guards that he meant no harm, they let him in. After all he had weapons, seemed friendly, and honestly they needed whatever they could get no matter the amount of crazy he looked.
Arrow Slayer
Age: 47
Height: 6.1
Weight: 165
Physical Appearance: http://images.wikia.com/fallout/images/1/11/Legion_Praetorian_armor.png
Armor / Clothing: http://images.wikia.com/fallout/images/1/11/Legion_Praetorian_armor.png
Weapons: (Maximum of five) Machete a power fist and his hands.
Skills / Abilities: Lanthios is best with his hands but being a guard of Caesar he knows his Melee well
Faction: / Legion Remnant
Bio: Lanthois was there at the battle of the dam; he was there when the bombs came. The giant bird came towards the camp; and Lanthios grew scared and ran and ran. The cries of his men echoed behind him, but Lanthios kept fleeing. Towards his homeland was his destination towards his death. They knew Lanthios at home his job, to protect Caesar. He failed and he was to be killed, it was a very slow journey Lanthios lived off the land until he came across his men. They stopped him no matter what Lanthios said, they where making a counter attack. They journeyed back until they came to a canyon, it was there they died.
Men peered from the rocks above, rangers their guns trained on us. The entire canyon side lit up it was a slaughter. Lanthios was the only survivor when the Rangers came by and shot the rest. Lanthois hid under the body of his brethren. Lanthios knew then what he must do kill every NCR at the dam. Lanthios ran rage filled him; he made only minor stops for food and water. He knew he would soon die, until he some across something a settlement. "Spear City" Surrounded by sharpened twigs Lanthios knew this was his target. No longer would they invade our lands. Lanthios set up camp on a mountainside and watched.
Thekettleison
Age: 36
Height: 6' 8
Weight: 350 lbs
Physical Appearance: Monk is a huge, scarred brute of a man, Not musclebound, but not fat either. He is missing his right eye and ear and has burn scars on most of the right side of his body, Has dark brown eyes and shaves the unscarred side of his head. Doesn't look very bright.
Armor / Clothing: Wears faded bluejeans with worn but durable looking boots. Also wears a beige duster over an old kevlar vest,
Weapons: (Maximum of five) Lever action shotgun (with a shoulder strap), .44 magnum (under his coat in a shoulder rig), Machete (in a pocket in the linng of his jacket), combat knife (in a boot sheath).
Skills / Abilities: Repair, survival, melee and small guns.
Faction: (NCR / Settler / Mercenary / Legion Remnant / Raider / Tribal) (You can switch this later if it fits into the RP) Former mercenary, but he's trying to be a settler.
Bio:
Monk was raised "out west" hearding brahmin with his mother and grandparents, but cattledrives were of little interest to Monk. At age 15 he left the ranch in the night and walked away. By age 20 began working as a security guard in the Atomic Wrangler, he talks little about the time between. Bored by his job in Vegas Monk began drinking too much, and after a drunken altercation with the King Monk was attacked and driven from the town.
After this he fell in with a band of prospectors, picking through the ruins of the Mojave for anything useful. During this time Monk learned much about repairing and maintaining weapons and armour. While searching through an old factory the team were ambushed by two gutseys, the prospectors fought the robots, falling back as they fired.The whole factory was rigged as a trap and as the group retreated one of them triggerd a plasma mine. The unfortunate prospector was killed instantly but his body shielded Monk from the worst of the blast, his eye and ear were both burned away as the explosion threw him through a window.
Monk barely escaped alive and unfortunately for him his burned unconscious body was found by slavers. Monk was taken and sold to Mr. Shine, a promoter of pit fights. Once his wounds had healed Monk spent the next few years at the Thorn. Monk was forced to fight other slaves, ghouls, radscorpions and just about anything else people would bet caps on. The night that Monk and four other men were booked to fight a deathclaw the other slaves staged a revolt. When slaves picked the lock to release the fighters, the deathclaw also escaped and slaughtered the slavers and the spectators alike. During the carnage that ensued Monk and a group of the slaves fought their way into the sewers and ecaped through Westside.
He remained with the former slaves for a while, but left them when they decided to return to the Thorn in an attempt to stage another escape. He drifted for a while, taking work as a mercenary, but his heart wasn't in it, due his time as a pit slave he became tired of killing. It wasn't long before he heard of a town further east that the NCR were encoraging people to settle in. He sees this as a chance to leave his past behind and put his repair skills to good use.
Monk has a pretty pesamistic, cynical outlook on life. He is level headed in a fight and is a lot brighter than he appears. He doesn't trust people easily. He is also a chain smoker and a heavy drinker.
Daviddek
Age: 42
Height: 5' 8"
Weight: 187 lbs
Physical Appearance: Has short brown and a small beard. Kind of like http://upload.wikimedia.org/wikipedia/commons/thumb/c/c0/Paul_Krugman_BBF_2010_Shankbone.jpg/240px-Paul_Krugman_BBF_2010_Shankbone.jpg
Armor / Clothing: Vault lab unifrom, Enclave Officer hat.
Weapons: Desert Eagle 44. , Throwing Knives.
Skills / Abilities: Medicine , Investigation , Academics.
Faction: Doctor, Traveler.
Bio: Paul Shard was born in Iowa but soon after his birth he was adopted by a scholar at an university in the city of Carrol. From a young age Paul learned a lot of stuff about he wasteland. His buddy was John Horton. When they both were 16 they wrote a letter to there parents took a backpack full of food and water, a bunch of bottle caps, an old hunting riffle and went into the wastes, traveling west.
At the city of Lincoln in Nebraska they were attacked by a small group of Enclave. John was killed and Paul was taking hostage. They took Paul to some Enclave camp on the west coast. There Paul worked as an Enclave Doctor
When Paul was 31 and has worked for 14 years on the Enclave Base he decided he found out that he may never get out of here. But he wanted to do so much more in his life, not rot away in an Enclave Base. Of course getting out of an Enclave base is almost impossible. So he waited. And one day when paul was 32 he was assigned to join an Enclave squad to cure the soldiers if needed. Paul knew that this was his chance of getting out of that place. During his stay at the Enclave Base he recorded a lot of notes on different surgeries he did for later. An hour before the squad was going to leave he took the holotape and but it in his doctor's bag.
When the squad left Paul was given a Laser Pistol and 2 grenades and 1 mine. The squad was made of 5 persons: 3 soldiers, Paul and an Officer. When the soldiers were investigating a house Paul threw his grenade far to the left. The soldiers (in panic) walked out of the house towards the explosion. While they weren't looking Paul but a mine under a loose plank near the entrance of the house. When the soldiers went back to look in the house the mine exploded and all 3 of em died. Paul quickly shot the Officer through his head. He took an Enclave Helmet and the Officer's hat and went East ready to travel around the wastes.
When Paul was 39 he found Camp Mccarran near New Vegas. There he was recruited as a Doctor. After 2 years of working Paul heard some of the soldiers talk about a spear city to the East. So Paul once again gathered all his belongings and went East. To find spear City in hope to finally have a home.
Genesis 13
Age: 29
Height: 5'6
Weight: 126 Ibs
Physical Appearance: Thirteen is lightly tanned, with long black hair that hangs at about her waist. She has a small, lithe frame but is definitely feminine. She has several burn-scars on her hands and an empty star tattooed on her upper arm. She has amber eyes that are always carefully guarded and cold, dissuading any interaction that is not initiated by her. However much she may hide it, however, her past as a healer gives her an air of trustworthiness.
Armor / Clothing: She wears a version of the merc charmer outfit with the sleeves and stockings removed, and she has a "fancy" dress in storage for special occasions. Her armor is a version of a security uniform. She has several backup outfits, most are stored in trunks she's brought and none of them are the same as her usual outfit.
She has a necklace around her neck with several pendants: in the middle; an earth made of sapphire and emerald, and on each side of that; a golden sun, and a silver moon, and beside the sun is a ruby star, and beside the moon is an amethyst star. This necklace was a gift for her mother.
Weapons: (Maximum of five) Two silenced 10mm pistols, and two 10mm SMGs.
Skills / Abilities: She's experienced with small guns, and unarmed. She also has a gift for "herbal remedies" but she likes to hide this.
Faction: Legion Remnant (freed slave), Settler.
Bio: Thirteen earned her nickname as one of the twin children of her community's leader and the healer, at the age of three. She wasn't unlucky but those who crossed her became unlucky. Her entire community lived in a prison, protected from the outside world until a plague forced the gates to open and several "Heroes" to go out and die to find a cure. Ten years later, Thirteen's father was slaughtered in his room, her mother imprisoned for his murder, and her twin brother rose to power. Many reveled in this fact, Thirteen was against it. She swore her mother did not do it, swore this on the name of their Gods. No one heard her for they were in awe of her brother's "glory", not to mention he bad reputation...
Thirteen was a healer-in-training, and a "rebellious youth"; she had bullied her brother and his friends since they were old enough to talk, she stole several things, and even committed some arson, taking a whole "neighborhood" down. While her brother lead his campaign sending more and more people out to die, Thirteen did what she could to heal, and discredit her brother. The next year, her brother asked her to go search for the cure, and she did not refuse for not listening to the leader would mean death, not by law but by the townspeople. She left, and it earned her being hunted by his soldiers like a dog. She returned, no cure in hand, but with her came the legion, the legion who promised her they'd help. Instead of helping, they made a deal with her brother, in exchange for pretty little Thirteen and the women being enslaved, they'd make the brother a leader.
He accepted, and Thirteen was wrestled to the ground and dragged to a slave pen. She spent the years watching her friends and family die because they were too weak, too old, or a slave trying to escape. She'd had a son, who was whisked off to be in the Legion Army, never to know who his mother was. Then the NCR freed her, and she found her son dead in legionnaire armor. She never thought back to her brother, she did not know where he was or how he was faring. She simply stopped caring. She left the Legion camp and came across some mercenaries who tried to convince her to "travel" with them, but the leader made the mistake of putting his hand on her and she attacked them, leaving none alive. She took their weapons and a change of clothes, to get rid of the slave clothes. She avoided main routes, and if she saw someone, she hid from them. Unless they were Legionnaire remnants, then she slaughtered them. One day, she stumbled upon Spear City. She settled down, hoping that she could lose her path.
reidster338
Age: 28
Height: 6"1
Weight: 170 pounds
Physical Appearance: dark brown shaggy hair, with a faint sign of a beard. Green eyes, small nose, and a deeply defined face. Broad cheekbones and jutting chin. Muscular throughout midsection and arms, with somewhat thin legs.
Armor / Clothing: Tattered remains of Legion Vexillarius Armor.
Weapons: (Maximum of five)
-Hunting rifle with a magnification scope attached on top.
-Machete Gladius
Skills / Abilities:
-Skilled close range fighter
-A good speaker, very convincing and extremely deceiving.
Faction: (NCR / Settler / Mercenary / Legion Remnant / Raider / Tribal)
-Legion Remnant
Bio: Decimus was recruited by the legion at the young age of 15. They took him in as their own, and taught him the ways of their life. He was trained with a rifle and a machete, yet the trainers soon determined he was much more skilled with a machete than a rifle. Despite his skills as a warrior, the boy seemed much more keen to talk his way out of a fight. The trainers notted this as a positive rather than a negative and sent him of to be trained as a Vexillarius.
During his time with the elite group he learned many unique and unusual skills. These skills including decpetion and persuasion, along with many other dangerous abilities. At age 21 he was inducted in to the military, and began on his long and succesful career with the legion.
When the NCR won the second battle of the Hoover Dam, Decimus retreated far back in to Legion Territory. He came across many other fleeing soldiers, and attempted to regain their loyalty to the Legion with his powerful words. His attempts failed, and many of the men he came across fled their positions in the military.
Decimus is now watching over Spear City, a place he has started to despise with all his might.
Warden Rus
Age: 29
Height: 5'6
Weight: 130 pounds
Physical Appearance: Crow is lightly tanned, with cropped black hair. He has a muscular frame from years of toning his muscles. He has a star tattoo is colored a blood red on his upper arm. Though no one would see them, he has amber eyes with dark mahogany flecks. His facial structure resembles that of Thirteen but while she is feminine, he is masculine.
Armor / Clothing: He wears a legion outfit until he gets into town, and then when he's in town, he wears a pre-war suit, and sunglasses, to hide his eyes..
Weapons: (Maximum of five) He refuses to have weapons, he prefers to go unarmed.
Skills / Abilities: He is especially skilled in unarmed combat, lockpick, sneaking, and science.
Faction: Legion Remnant/Merc. He's just biding his time until he can ruin it all from the inside out.
Bio: Cerberus gained his nickname in the small village he grew up in, for his twin sister gave it to him. As children they were close, it was only when he began to have other friends did she start to realize who he was becoming. He killed their father, framed their mother, and knew that Thirteen's bad reputation would keep people from believing what she saw.
His hatred for his parents started when his father plotted from a young age to replace him with Thirteen. His mother agreed, thinking Cerberus too soft to be the leader, to deal with the plague. Thirteen protested, content to be the healer, but neither parent listened. Still, their father allowed the village to believe Cerberus was to follow the customs; the son follow his father's footsteps and the daughter follow the mother's. This was when Thirteen began to act out, and when Cerberus began to really, really hate his parents. He never hated Thirteen, but she was a tool and a woman in the end, never worthy of his care.
You see, Cerberus was, when the gates to his village were opened, contacted by the Legion. It was a Legion plan all along, to train young Cerberus and Thirteen knew this was happening but not that it was the Legion. She thought the Legion was helping her community, when it all fell upon her head. Cerberus saw that Thirteen found the Legion, and he accepted that his sister be a slave, a wife to the legate. She only ever made it as far as a slave pen, last he heard. Cerberus was sent farther and farther away from camp. He heard he had a nephew but by what brave soul, no one knows. He was not there when the NCR attacked his camp. He found Thirteen's son, the likeness to her was undeniable, but no Thirteen. He tracked her to Spear City, and instead of going directly in, he searched for a good camp nearby.
BeautifulMadness
Age: 28.
Height: 5'9
Weight: 132 Lbs
Physical Appearance: Tall and muscular. He has black hair and wears it in a rough ponytail. He is Caucasian.
Armor / Clothing: A black suit and black trenchcoat.
Weapons: A stylized pistol (think "Lucky" from FO:NV), a combat knife, and a small SMG he keeps in his office if an emergency arises.
Skills / Abilities: He is a charismatic and manipulative man who has been educated as a diplomat in Shady Sands. However, he trod on the toes of a senior member of the NCR Congress, and they sent him to Spear City to act as the local diplomat and marshal.
Faction: NCR Diplomat.
Bio: Born in 2261, Alistair was always a persuasive man. His parents, Maria and Andrew Sinclair, were rich from owning brahmin ranches and casinos, and gave him the best education money can buy. Eventually, a Congresswoman by the name of Imogen Baywater noticed his potential, and took him under her wing. Alistair learnt how to be a Congressman, and was eager to join Imogen's political party, but... it didn't go so well. At a party fundraiser, Alistair got drunk and insulted General Oliver, who had him promptly shipped off to Spear City. Alistair is bitter and irritable because of this unfortunate event, but takes heart that in five years he'll be able to leave. In the meantime, Imogen has become something of a surrogate mother to Alistair and constantly sends him care packages.
Alistair has a small office in Spear City which is a stone's throw form the bar. (House 10.) It is very primitive, even worse than the NCR Embassy on the Strip, with the ground floor serving as the office and the second floor as his bedroom. Also with him in the city is Violet Merryweather, who serves as a kind of 'deputy' for Alistair.
TheLoneRanger
Age: 28
Height: 6'2
Weight: 180 lbs
Physical Appearance: Warren is a tall, lean and well muscled man.He has a large scar across his back that spans from the small of his back on the left to his shoulder on the right.He has a rough beard with a smooth wave type of hair-do, he enjoys being well-shaven. His eyes are hazel and appear to shine. This all accompanying his strikingly handsome features and well developed bone structure.
Armor: Reinforced leather armor with a plate on the forearm with a heart etched in, a heart painted in with dried blood. The armor is somewhat patchwork. In the way that where the leather has fallen off or where there are holes, metal plates have been placed to help provide more protection. Warren also wears Authority Shades.
Weapons: .223 pistol, dual combat knives, and an AK-112 Assault Rifle with an expanded magazine.
Skills: Guns, Speech, and Repair.
Faction: Mercenary
Bio: Warren is a man of many words. He enjoys company and is very social, along with being very suave and cocky. He can usually back his claims but he's lost and it cost him dearly. His bares the scar on his back and on his heart. Even his armor shows a sign of that one loss. He grew up in New Reno with his father and younger brother, Alan. His mother died giving birth to his brother when Warren was 8. Warren always blamed his mother's death on Alan and hated him for it for quite a long time. Warren's father was an NCR Ranger until he was framed for dealing drugs, his father was cast from the ranks of the NCR and fell into a spiraling depression. He eventually resorted to the thing that lead to his downfall in the form of Jet. When he wasn't stoned or passed out he taught Warren to shoot and fight with blunt or bladed weapons. His father wasn't a great teacher but he helped start Warren out, from there Warren taught himself and his practice was shooting thieves who broke into his small, shot-up house every night. Warren grew older and realized it wasn't Alan's fault their mother died and grew fiercely protective of him. When Warren was 17 his father was beaten to death on the street. His world nearly fell apart and the only thing keeping him going was his 9-year-old brother. Warren began working as a gun-for-hire at age 18 when he bought himself a .223 pistol with the money Warren and his brother managed to save up. He was convinced he'd make it with his fast shots and marksmanship. He had to kill many men and guard many caravans but saved up enough money to buy a place for himself and Alan. He moved to a small ranch he bought near Vault City. The same gang who were responsible for his father's framing caught wind of Warren's activities. They it was he who killed the son of their leader. Warren had not known when he took the job but he payed. Returning home one day he noticed it was eerily quiet and he walked in to his house pistol drawn but as he took his first step in, a blunt object met his face and knocked him out. The gang had kidnapped 13-year-old Alan and 21-year-old Warren and brought them to a shack in the desert where they tortured the two for days. He earned both his scars there. After so much torture Warren made a bet to his captors, that if he hit a target at 300 yards with his .223 he and Alan could go. Warren's shot was foiled by the gang and for laughs the gang killed Alan and left Warren near-death in the desert. A passing caravan discovered him and brought him to Vault City for medical aid. He has long since recovered and turned to a drifter. He looks at Spear City as an opportunity to make some money and maybe do some good. The heart with dried blood on his armor is homage to his brother and truly does wear his heart on his sleeve, only that one heart is for two.
The RP thread is http://www.gamesas.com/index.php?/topic/1205595-spear-city-rp-thread/.