No spears and why that's okay.

Post » Sat Feb 19, 2011 4:14 am

Play demons souls. It has a large number of wepaons and all 'standard' weaons are made reaslistically. Spears can be in with good balance. I think people's expectations should be limitedto it being a stick which pokes you and not some whirling nijna action. I dont mind if they are not in when push comes to shove.
User avatar
Syaza Ramali
 
Posts: 3466
Joined: Wed Jan 24, 2007 10:46 am

Post » Sat Feb 19, 2011 8:05 am

It's narrow-minded for those that cry for spears all the time expect them to make them and not lose out on other weapons while trying to implement them in a balanced way.

That is not the point I was arguing against. Don't mix up the arguments.
My point was that they have a unique look and a unique feel, while you claimed that halberds/bastiches were simply better versions of them, and not having them is therefore no loss because we have something better.

Spears are in the polearm family, so they aren't that much different, the difference is that spears means of attacking is stabbing, which allows for being able to keep people at a distance without any chance of retaliation due to the spear being between you and the enemy.

This is something you do - you keep arguing with Morrowind's flawed system. (By the way, where did all the "don't like it don't use it" mentality go here all of a sudden?)
However, we're talking about new and improved combat here. We're talking about disarming moves, blocking and counter-attacking. There are gameplay mechanics already implemented in Oblivion, which will be found in an improved way in Skyrim, that can help to balance out spears. Less damage in comparison to other weapons is one thing, the other is that with the right moves, it might be easier to break through the defense of a spear wielding opponent - you could grab the spear (there's no blade in large parts of the weapon and it's light, so that's a pretty safe move), and outmaneuvering is easier too because sidewards moves are pointless with a spear.
These are just quick options that come to mind. It's certainly not impossible, or very difficult even, to balance spears.

As for them being the only weapon that can be used on mounted combat. Two handed weapons are two handed because they require the two hands as a fulcrum point to bring down as much energy into an attack as possible. Mounted combat is different. You can hold a weapon with one hand off to the side and use the force of the horse to allow the weapon to do the damage instead of the force from the weight of the weapon plus leverage. This is why even in the wars up until the early 20th century people still used sabers because you could hold the saber off to the side and the horses momentum would turn the saber into a far more destructive force than it would be normally.

We're not in disagreement here. I didn't say they were the only weapons possible when mounted, I said they were the only weapons that normally fall under the Two Handed skill that would also be possible on a mount. One-handed swords should be the most important weapon for mounted combat. But light versions of spears would work just as well. You gain the same momentum, and while two hands are preferable in close combat, holding it with one hand is definitely possible when mounted.
User avatar
Sheila Esmailka
 
Posts: 3404
Joined: Wed Aug 22, 2007 2:31 am

Post » Sat Feb 19, 2011 1:22 am

You know, imagine they kept spears under wraps until October and then *Boom!* they show a trailer with a spear wielding viking - how crazy would the forum go then? (*wink* *wink*) :vaultboy:
User avatar
Naomi Lastname
 
Posts: 3390
Joined: Mon Sep 25, 2006 9:21 am

Post » Sat Feb 19, 2011 6:28 am

Isn't this absolute faulty logic - because the spear design for that is in a completely different game? :confused:


I've seen this a couple times now. How is it faulty logic just because it was in a different game? Just because they don't just run in straight lines doesn't make it any less abusable. Just because people will dodge occasionally, doesn't change the fact that you can keep them at a distance by constantly staggering them. Frankly, if you put spears in Oblivion like they were in Morrowind, they would've done the same thing and I'd expect that it would be a little harder to keep them in an infinite loop of staggering in Skyrim but I'd stake my life on the fact that it would still be possible.

I really don't get why people can't grasp the fact that other polearms and spears are basically the same thing. The other Polearms are more ornate and they are swings or chops, depending on their implementation, which allows for openings, while stabbing allows for far less openings, which is not good gameplay. They are the same thing yet people still complain. What we can say is that spears aren't actually even in TES lore, they only appeared in one game, Morrowind. Polearms are more than a reasonable version of spears in the TES mythos and the magic users of Nirn just found no reason to make spears because they were less effective than the other polearms.
User avatar
The Time Car
 
Posts: 3435
Joined: Sat Oct 27, 2007 7:13 pm

Post » Sat Feb 19, 2011 4:07 am

What we can say is that spears aren't actually even in TES lore, they only appeared in one game, Morrowind.

While I'm sort of in agreement with what your saying (practically how polearms are essentially spears, mostly because spears ARE polearms), I feel like I have to correct you here.

http://www.uesp.net/wiki/Lore:Hircine. And what's his weapon of choice? A spear. Not a halberd, not any other polearm, a spear.

And the excuse of "He only appeared in Morrowind" doesn't fly, as he was in Daggerfall, Battlespire, and even Oblivion. And, of course, not to mention he is a very integral part of TES lore in general.
User avatar
Ymani Hood
 
Posts: 3514
Joined: Fri Oct 26, 2007 3:22 am

Post » Sat Feb 19, 2011 12:02 am

I've seen this a couple times now. How is it faulty logic just because it was in a different game? Just because they don't just run in straight lines doesn't make it any less abusable. Just because people will dodge occasionally, doesn't change the fact that you can keep them at a distance by constantly staggering them. Frankly, if you put spears in Oblivion like they were in Morrowind, they would've done the same thing and I'd expect that it would be a little harder to keep them in an infinite loop of staggering in Skyrim but I'd stake my life on the fact that it would still be possible.


Remember that we will be walking slower backwards now. Sounds like a good way to make your opponent give pressure.
User avatar
Latisha Fry
 
Posts: 3399
Joined: Sat Jun 24, 2006 6:42 am

Post » Sat Feb 19, 2011 8:18 am

And why spears couldn't be "exotic" like weapon to Skyrim?
It could only be bought from certain specialized marchands... Maybe even a marchand from Morrowind that came back to Skyrim and now sales weapons from Morrowind, that we canot find in Skyrim, normaly.
User avatar
keri seymour
 
Posts: 3361
Joined: Thu Oct 19, 2006 4:09 am

Post » Sat Feb 19, 2011 1:17 am

That is not the point I was arguing against. Don't mix up the arguments.
My point was that they have a unique look and a unique feel, while you claimed that halberds/bastiches were simply better versions of them, and not having them is therefore no loss because we have something better.


But that's exactly the thing you said. You said that thinking that halberds are better versions of spears was narrow-minded when in fact, halberds ARE better versions of spears, thus is why they came into use in place of spears in the real world and most likely the same for the TES mythos. The problem is that spears just aren't worth the work to balance when you can have polearms ~ Spears that are built on a system that is balanced.

This is something you do - you keep arguing with Morrowind's flawed system. (By the way, where did all the "don't like it don't use it" mentality go here all of a sudden?)
However, we're talking about new and improved combat here. We're talking about disarming moves, blocking and counter-attacking. There are gameplay mechanics already implemented in Oblivion, which will be found in an improved way in Skyrim, that can help to balance out spears. Less damage in comparison to other weapons is one thing, the other is that with the right moves, it might be easier to break through the defense of a spear wielding opponent - you could grab the spear (there's no blade in large parts of the weapon and it's light, so that's a pretty safe move), and outmaneuvering is easier too because sidewards moves are pointless with a spear.
These are just quick options that come to mind. It's certainly not impossible, or very difficult even, to balance spears.


Yes, I keep arguing with Morrowind's flawed spears because it is evidence of their problem. The "don't like it, don't use it" mentality doesn't apply to things that actually affects how combat works. If an aspect of the game makes it where you can't be stopped no matter what with spears, then it trivializes the rest of the game. There isn't a "don't use it" because it will be there for someone to trivialize every aspect of the game, godhood is not an aspect that belongs in games and the devs will not purposely put it in. The problem is, the new and improved combat still doesn't eliminate the fact that you can keep stabbing the enemy at a range to keep them staggered and unable to attack you, with the new combat you have to turn now then stab. It's not the problem of the character having a problem with an NPC with a spear, it is the problem of the player annihilating every NPC without fear. People keep saying balance them but it doesn't change the fact that it takes time to try to fix something like long range stabbing weapons and it would be better just to replace them with a weapon that is the same in almost every way for those that really want spears and yet people are still angry because it really just boils down to spears were OP and that's why people want them back. Same goes for people wanting multiple layers of armor back so they can enchant them to god hood and levitation back because they can fly around without being put in combat even though it doesn't fit in lore. This isn't wild conjecture, people have said int eh past that they wanted the layers back because they can enchant them so they can become a god, same goes for levitation and no one has said that about spears but that's exactly the same reason. All the features that went away from Morrowind (save the travel networks) that people go insane about getting back were all overpowered or exploitable in some way. Coincidence? I think not.

We're not in disagreement here. I didn't say they were the only weapons possible when mounted, I said they were the only weapons that normally fall under the Two Handed skill that would also be possible on a mount. One-handed swords should be the most important weapon for mounted combat. But light versions of spears would work just as well. You gain the same momentum, and while two hands are preferable in close combat, holding it with one hand is definitely possible when mounted.


But that's the thing, just because a two handed weapon is a two handed doesn't mean you can't use it while mounted such as a polearm. You can either hold it in one hand off to the side and allow the momentum to the damage or you can hold it with both hand and swing as you pass also, your horse will still ride straight without your hands on the reigns, I know my horses do.

While I'm sort of in agreement with what your saying (practically how polearms are essentially spears, mostly because spears ARE polearms), I feel like I have to correct you here.

I'm pretty sure the Daedric Lord, Hircine, is apart of TES lore. And what's his weapon of choice? A spear. Not a halberd, not any other polearm, a spear.

And the excuse of "He only appeared in Morrowind" doesn't fly, as he was in Daggerfall, Battlespire, and even Oblivion. And, of course, not to mention he is a very integral part of TES lore in general.


It was an example to get over the point, it wasn't a literal statement.

Remember that we will be walking slower backwards now. Sounds like a good way to make your opponent give pressure.


Didn't have to backpedal to do this before either. You can stand your ground and just spin around in the direction you need to focus your attacks on.
User avatar
Esther Fernandez
 
Posts: 3415
Joined: Wed Sep 27, 2006 11:52 am

Post » Sat Feb 19, 2011 9:45 am

I don't care what weapons are in, I just want the flow of combat, the combat ITSELF, to be exciting.


exactly. This game would be the best TES game, or best game ever if they can make combat mechanic and flow exceed Dark Messiah and Mount and Blade.
User avatar
{Richies Mommy}
 
Posts: 3398
Joined: Wed Jun 21, 2006 2:40 pm

Post » Sat Feb 19, 2011 6:03 am

I don't recall him confirming a polearm of any kind. I remember him saying that spears as we know them are not in, but I do not think the as we know them part is enough to prove something similar is taking their place.
User avatar
Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Sat Feb 19, 2011 4:17 am

I don't recall him confirming a polearm of any kind. I remember him saying that spears as we know them are not in, but I do not think the as we know them part is enough to prove something similar is taking their place.


Concept art + the way he described it in the toddcast is compelling evidence that polearms are in the game to replace spears. People just need to interpret information instead of needing direct, literal information.
User avatar
Kevan Olson
 
Posts: 3402
Joined: Tue Oct 16, 2007 1:09 am

Post » Sat Feb 19, 2011 10:10 am

It was an example to get over the point, it wasn't a literal statement.

Well, then you need to come up with better examples, because saying something isn't apart of the lore when it is is just silly.

Just saying. :wink_smile:

Besides, if I hadn't said it, one of the real lore junkies would've shoved that info down your throat until you couldn't breath anymore. :grad:

Anyways, as I said, agreed with you that other polearms could replace spears, but disagreeing that spears are unbalanced and potential game breakers because of how it was implemented in Morrowind. Skyrim is a different game, and I'm sure the devs could implement spears in many different ways that don't make them "horribly OP'd" as you claim. Saying the devs can't, or that they shouldn't bother, is just silly.

Either way, I'm expecting them to be modded back in eventually, so I really don't care anymore.
User avatar
Hella Beast
 
Posts: 3434
Joined: Mon Jul 16, 2007 2:50 am

Post » Sat Feb 19, 2011 4:26 am

Not sure how it was malicious...

My apologies for interpreting it as such, then.


Sound reasoning that you could use rebalancing bows as an example. The problem is that rebalancing bows went hand in hand with rebalancing magic as well and with that, they made a relatively simple fix with the slowing of backpedaling, which was the obvious problem. The issue with using that as an example also is that it is an entirely different combat aspect then others, it's ranged while spears are under the melee combat aspect and yet are outlandish and broken. As for the changes you suggested, it's possible but the issue of having an attack happen between you and the enemy as a direct jab will cause the ability to use it as a shield by just attacking. As I've said before, time is of the essence in game development and when you can add in a weapon type that is similar to spears yet is much more easily implemented than a spear rework, I don't see the need for spears when it can dilute the rest of the game.
...
The main point of qualitative degeneration is because if spears are returned as they were, they will divert combat from the way it was intended, such as in Morrowind. Those that have played spears can really tell how much easier the game is with spears, ridiculously so. It really just seems the reason that people want spears back is because they were so powerful, which isn't a good reason to bring them back. Yes, thinking of the players is a big part of game design but people also have to make the game in the perspective of the game as a whole. Adding in something on purpose that can easily exploit the game mechanics is just not acceptable. I just showed how it that polearms are similar to spears and gave examples of how they could be implemented without breaking the game.

I'm just saying there are a whole sea of assumptions required to argue that polearms are more friendly to add than spears. It assumes that spears will be difficult to fix no matter what circumstances, that polearms will be less difficult to add than spears no matter what circumstances, and that any form of combat system Bethesda might implement cannot possibly have failsafes to counter potential spear problems. It also assumes that spears *need* to be fixed in the first place, when instead they could go the route that arrows seem to be in Skyrim, powerful but hard to come by. Spears could be so limited that to find one is to earn the right to be dominant.
And frankly, that's just too much assumption and too much guessing to hold a viable argument.

Personally, I don't care if spears or polearms are in or not. I expect the game to stand on its own merits regardless.

Same goes for people wanting multiple layers of armor back so they can enchant them to god hood and --> levitation back because they can fly around without being put in combat even though it doesn't fit in lore. <-- This isn't wild conjecture, people have said int eh past that they wanted the layers back because they can enchant them so they can become a god, same goes for levitation and no one has said that about spears but that's exactly the same reason. All the features that went away from Morrowind (save the travel networks) that people go insane about getting back were all overpowered or exploitable in some way. Coincidence? I think not.

Hmm... Care to clarify that bolded segment?

As a personal matter of taste, the ability to enchant items to godhood, or to fly, or to for example use potentially dominant weaponry is just fine, so long as enough respective effort was put into earning it.
User avatar
Conor Byrne
 
Posts: 3411
Joined: Wed Jul 11, 2007 3:37 pm

Post » Sat Feb 19, 2011 9:28 am

I just want to say that I have a hard time imaging a game fighting dragons without a spear or lance. It's th quintisential fighting large monster weapon. Especially given the reach of said large monsters.
User avatar
Danel
 
Posts: 3417
Joined: Tue Feb 27, 2007 8:35 pm

Post » Sat Feb 19, 2011 6:00 am

I've seen this a couple times now. How is it faulty logic just because it was in a different game? Just because they don't just run in straight lines doesn't make it any less abusable. Just because people will dodge occasionally, doesn't change the fact that you can keep them at a distance by constantly staggering them. Frankly, if you put spears in Oblivion like they were in Morrowind, they would've done the same thing and I'd expect that it would be a little harder to keep them in an infinite loop of staggering in Skyrim but I'd stake my life on the fact that it would still be possible.

I really don't get why people can't grasp the fact that other polearms and spears are basically the same thing. The other Polearms are more ornate and they are swings or chops, depending on their implementation, which allows for openings, while stabbing allows for far less openings, which is not good gameplay. They are the same thing yet people still complain. What we can say is that spears aren't actually even in TES lore, they only appeared in one game, Morrowind. Polearms are more than a reasonable version of spears in the TES mythos and the magic users of Nirn just found no reason to make spears because they were less effective than the other polearms.



I don't get it. If anything the other polearms should be more imbalanced. With only thrusting, all a spear takes is someone to sidestep. After that, they're in your face. Your spear is slower than their weapon (because it's longer and needs different motion and more area), and you can't backtrack because backtracking is now slower. Tide of the fight has turned..
With a chopping polearm, since they can stab (i.e. they already do what a spear can do) and chop, sidestepping is not as easy so one could keep people far away more easily.


PS the number one overpowering problem the clip in the OP shows is with jumping and how he was using it to avoid hits. I doubt anyone would remove jumping.
User avatar
Tiff Clark
 
Posts: 3297
Joined: Wed Aug 09, 2006 2:23 am

Post » Fri Feb 18, 2011 11:47 pm

spears are for stabbing, that's the problem I think....they're not really good for single combat. I know some guy who just wants them sooo bad will disagree but the fact is that spears are for the rank and file and no one liked them until 300 haha. I mean, they weren't in Oblivion and I don't think the game suffered for it. I think it's possible there could be other polearms in, ones that could share an animation, but I don't think spears would be all that practical.
User avatar
djimi
 
Posts: 3519
Joined: Mon Oct 23, 2006 6:44 am

Post » Sat Feb 19, 2011 4:51 am

Spears are the weapons badasses use. And fixing them is simple: slow the attack speed down, slow backpedaling, and BOOM, not "overpowered", especially if they're like Morrowind where they are consistently overshadowed by more-powerful swords. And you, Sleign, are still the only person I've ever seen call spears "overpowered."
User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Fri Feb 18, 2011 5:36 pm

Well, then you need to come up with better examples, because saying something isn't apart of the lore when it is is just silly.

Just saying. :wink_smile:

Besides, if I hadn't said it, one of the real lore junkies would've shoved that info down your throat until you couldn't breath anymore. :grad:

Anyways, as I said, agreed with you that other polearms could replace spears, but disagreeing that spears are unbalanced and potential game breakers because of how it was implemented in Morrowind. Skyrim is a different game, and I'm sure the devs could implement spears in many different ways that don't make them "horribly OP'd" as you claim. Saying the devs can't, or that they shouldn't bother, is just silly.

Either way, I'm expecting them to be modded back in eventually, so I really don't care anymore.


Not really, I don't have to have better examples. It's a daedric artifact. The Daedric Princes are known for making outlandish and powerful weapons. So it doesn't make it any more real that it would be part of world as a common weapon. Well seeing as how in the only game they were ever in they were unbalanced and potential game breakers sort've makes it evident. People keep saying "it's a different game". Cool, it's a different game, but you still have to change the mechanic of spears to not make it overpowered. Being a different game doesn't magically fix them and making a weapon that is basically the same thing as spears but used swings to balance instead of stabbing is a bit easier than wasting development time trying to fix something that already is in the game in the form of the other polearms. That's like adding in a type of sword just because it only stabs, there is no point when you already have a basically the same weapon.

If people want to mod in spears, then all the power to them but spears have most likely been put back in the game in the form of polearms and there is no need to have overpowered spears in the base game.

Spears are the weapons badasses use. And fixing them is simple: slow the attack speed down, slow backpedaling, and BOOM, not "overpowered", especially if they're like Morrowind where they are consistently overshadowed by more-powerful swords. And you, Sleign, are still the only person I've ever seen call spears "overpowered."


Well you've figured out how to fix spears, I guess me and the BGS devs need to get out of VG design. It's your opinion that spears are weapons that badasses use but polearms are basically the same thing as spears, not sure why you can't except a balanced version of spears instead of spears. Stabbing is the very act that breaks spears. I'm not the only one that calls spears overpowered, it's just denial from those that love them. I mean, I just showed you video evidence in the OP. :wacko:

I'm not sure why people keep acting like I'm trying to denounce spears, I'm trying to show people that they don't need to go insane because there are no spears because polearms are almost exactly the same weapon. They are more ornate and the difference is you swing them instead of stabbing with them. Not sure why people can't ecstatic about having their spears back just in a slightly different form, especially since they are going to look better than they did in the past (Spear of Bitter Mercy was one of the few nice looking spears).
User avatar
Quick Draw III
 
Posts: 3372
Joined: Sat Oct 20, 2007 6:27 am

Post » Fri Feb 18, 2011 8:47 pm

for some reason I think Bethesda is just playing with us, I think they add spears in the game in the end. And the suprise when your character walks into the nearest smithstore in Skyrim, finding a spear on display as the first thing you see walking in the door will be epic.
User avatar
louise hamilton
 
Posts: 3412
Joined: Wed Jun 07, 2006 9:16 am

Post » Sat Feb 19, 2011 3:27 am

"This is an Outrage", I'm kidding this is an ok decision. They must've some reason as to why Spears didn't make the cut. Maybe M'aiq or his predecessor will tell us one day.
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Fri Feb 18, 2011 6:19 pm

There will be spears, just not in the classical sense. :celebration:
User avatar
Justin Hankins
 
Posts: 3348
Joined: Fri Oct 26, 2007 12:36 pm

Post » Sat Feb 19, 2011 8:28 am

I don't get it. If anything the other polearms should be more imbalanced. With only thrusting, all a spear takes is someone to sidestep. After that, they're in your face. Your spear is slower than their weapon (because it's longer and needs different motion and more area), and you can't backtrack because backtracking is now slower. Tide of the fight has turned..


Sidestepping a spear isn't really possible (it's too fast for it), unless the opponents have wildly different skill levels in their respective weapons / combat styles, but then it's not a question of which weapon is "better" anymore. Disarming the spear guy is hard too. You deal with spears in one of two ways for the most part:

1. Break it. Cut it apart. They are mostly wood, after all. That's the "http://en.wikipedia.org/wiki/Zweihander" method, and it works even against phalanxes - but it's damn risky.

2. Deflect the thrust into something which can hold the spear (the earth is the best location, but in the worst case even the muscles of your own shield arm or other non-vital areas of your body will do), rapidly close on the spear bearer, cut him down before he can reach for his side weapon.

Now, you can "underrun" the spear, or hit it to the side and make a few quick steps to be inside the maximum range. But you're still inside the effective range of the spear then, only the spear bearer has to use it as a staff weapon now.
User avatar
Roanne Bardsley
 
Posts: 3414
Joined: Wed Nov 08, 2006 9:57 am

Post » Sat Feb 19, 2011 9:58 am

for some reason I think Bethesda is just playing with us, I think they add spears in the game in the end. And the suprise when your character walks into the nearest smithstore in Skyrim, finding a spear on display as the first thing you see walking in the door will be epic.


That would be great.
User avatar
~Sylvia~
 
Posts: 3474
Joined: Thu Dec 28, 2006 5:19 am

Post » Sat Feb 19, 2011 4:31 am

for some reason I think Bethesda is just playing with us, I think they add spears in the game in the end. And the suprise when your character walks into the nearest smithstore in Skyrim, finding a spear on display as the first thing you see walking in the door will be epic.


Why would they be playing with you? I get the feeling that almost no one read the OP. Most people read "No spear" and posted. Spears are not in but polearms most likely are because they are spears that are not in the traditional sense. Spears are gone but polearms are taking their place, they are basically the same weapons as spears and actually look more aesthetically pleasing in most cases than spears. I don't see why people are still angry about the compromise....
User avatar
Andrew Perry
 
Posts: 3505
Joined: Sat Jul 07, 2007 5:40 am

Post » Sat Feb 19, 2011 6:12 am

spears havent exactly been ruled out antirely. all todd said was that they did not include them as a skill. meaning we may have spears (by his tone it sounded like we wont) and if they happen to make an appearance it will be in the two handed weapon skill

any ways, he said that they hadn't included it so far, but all that means is that if they have enough time they'll start adding more and more weapons. since they are not the most complicated part of making these games.
User avatar
Taylrea Teodor
 
Posts: 3378
Joined: Sat Nov 18, 2006 12:20 am

PreviousNext

Return to V - Skyrim