No spears

Post » Fri Feb 18, 2011 6:58 pm

I still think their on the table as of yet so there's hope but who knows.

Spears as a thrown weapon and types of them as thrown along with normal held weapons were seen in Fallout New Vegas and the Dead Money dlc.

What it says is potentially the mechanics are being a tough time for Bethesda and they don't want to say their in and when the game comes out say that spears weren't put in due to "technical issues."

Aside, I don't think bagging on Howard or the team respectively will accomplish anything. They already know the things everyone's been clamoring for. Their not stupid in that regard, they know what their fans want but don't exactly sway that way.

But I still personally suspect it's less about Todd staying true to Conan, and if he and the team is that's their right since this is their game, and more about having a hard time -Implementing- spears and every attribute that goes into putting it in the game. Hopefully they have luck getting them working and ingame.
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Kathryn Medows
 
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Post » Sat Feb 19, 2011 6:16 am

Read one of my last posts i.e. Spears/PoleArms vs Cavalry


Yeah, but this again, applies more to real life than The Elder Scrolls (Which I see you pointed out might be the case as well) - In TES, the wars aren't often fought with cavalry at all. Mostly footmen and mages. :)
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Lindsay Dunn
 
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Post » Sat Feb 19, 2011 7:07 am

Would be cool if M'aiq explained it :D (Well, his grandson or something perhaps?)

I didn't mean you don't think at all - just that many people don't think before they post something (Just look at this thread, which proves that^^) - sorry about that - I can understand your reasoning as well though, spears would be a nice addition. I'm just trying to stay positive to the lack of spears^^


Ah, we're good fella ;)
Nothing quite like an internet argument to spruce up a lunch break.
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barbara belmonte
 
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Post » Sat Feb 19, 2011 5:19 am

Your comparing a deep wound from a spear to a shallow wound from a sword. Spears can have shallow wounds as well. A wound from a sword is more dangerous from a gunshot or spear. Swords, if you slash, cause massive damage across a large swath of your body damaging a large amount of capillaries and veins resulting in far greater and faster blood loss than as spear wound. If your stabbing with a sword, it has the same effect as a spear. There is a reason that many predator animals have tearing mandibles and teeth, because tearing and shredding cause much more damage and thus have a far great chance of killing something quicker and more reliably. Thus is why most predatory animals known haven't evolved horns, because if spears were a more effective killing tool then they would've evolved horns, which horns are typically for defense in the animal kingdom.

Spears are also slashing weapons. Basically, they're just a blade on a stick. Like swords, you can poke (thrust) and you can slash.

Also, the carnassials aren't used to kill prey, they are used for shredding the flesh to eat the prey that was killed with the bites from the canines (either suffocation, blood loss from many wounds, or a kill bite to the back of the neck) and claws (if applicable).
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Phoenix Draven
 
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Post » Sat Feb 19, 2011 12:22 am

The way I took it is that they are in it in some form. He said not in the traditional sense, which could be seen as a throwing weapon.
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latrina
 
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Post » Sat Feb 19, 2011 12:04 am

Instead of worrying about spears 'in the traditional sense' being out, I would rather like to know what is in. One handed has at the very least, daggers, war axes, maces, long and short swords, katanas, clubs, and possibly cutlasses. Surely two handed must have more than battle axe, warhammer and claymore, with a possibility of dai-katana?
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Janette Segura
 
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Post » Sat Feb 19, 2011 3:55 am

The way I took it is that they are in it in some form. He said not in the traditional sense, which could be seen as a throwing weapon.


Yeah, this is the case with most of the questions asked in the Podcast really.. The answers was mostly "No Comment", "We're working on it" or "We're experimenting with it" and such...

I guess we just have to wait a little longer for more information.
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Dalia
 
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Post » Sat Feb 19, 2011 3:02 am

Some basic facts:

1. All the things you can do with a spear, you can do with a polearm, and the other way around. Polearms just have more weight and a larger cutting edge behind them (most spears have a cutting edge too, though!).

2. Consequently, with polearms it makes more sense to swing them - with spears, it's very situational, and not done usually unless to keep someone at a distance.

3. On the other hand, spear are fast, Very, very fast. Combine it with their reach, and you have quite a deadly combination, though it requires a skilled fighter with place to maneuvre to exploit fully.

4. Consequently, a spear fight is more dynamic, with more moving around and trying to get an edge, than a polearm fight - not the other way around.

5. Spears make better tools as well. Ever tried spear fishing with a polearm? :)



1. Your right, all the things you can do with a spear you can do with a polearm, but it's not the same the other way around. Also, Polearms have a cutting edge to them but not most spears have a cutting edge to them. They may have a barbed head but they in no way have a "cutting edge". There is a big difference between a Pole arm and a spear.

2. Your right, with spears, it will just be a blunt swing that will most likely not do any damage other than to stagger someone.

3. Spears are not really that fast. They are faster than a pole arm a bit but most weapons are much faster than a spear thrust. They have a reach and poking someone at a long range to the point they can't get to you in the game does not make for good gameplay, it just makes for your character being untouchable.

4. I don't see how a spear fight is more dynamic. Poke, poke, block, poke. Everything you have to do for a spear fight and more must be done in a polearm fight. This is a polearm fight : Swing, swing, block, stab, swing. There is more diversity in the fighting with a polearm and a spear.

5. I'm sure you can fish with a pole arm. Also, polearms can be used for cutting ropes or small trees. Have you ever tried to cut a small tree down with a spear?
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Rich O'Brien
 
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Post » Fri Feb 18, 2011 8:55 pm

That's lazyness only...

Now that we have no weapon skills other than one and two handed it's just a matter of an animation pack.I bet even a modder will be able to pull it off later.
And just because of that,I'm not excited about this news.

After all,we fear spears so much that we erase them even from the concept art :teehee:
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Hayley Bristow
 
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Post » Fri Feb 18, 2011 5:22 pm

I think we will manage :bonk:
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CORY
 
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Post » Sat Feb 19, 2011 8:32 am

They are too lazy to make spear attack anims.
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mike
 
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Post » Sat Feb 19, 2011 12:13 am

Now that we have no weapon skills other than one and two handed it's just a matter of an animation pack.I bet even a modder will be able to pull it off later.
And just because of that,I'm not excited about this news.


What about Animation Packs?? We haven't seen any animations yet, and polearms may be in, so why are you even talking about that yet? :P

I doubt it got anything to do with laziness as well, as if it was, they would probably still be using GameBryo^^
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mishionary
 
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Post » Sat Feb 19, 2011 1:16 am

That's lazyness only...

Deadlines are deadlines.Spears are not the being of Skyrim. It's hard to attribute their (likely) nonexistence to developer laziness when they're crafting everything else that will fill the void, and not just the tools of the combat mechanics.
Would they be nice? Hell yes. But it's not the apex.
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sunny lovett
 
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Post » Sat Feb 19, 2011 2:47 am

Spears are also slashing weapons. Basically, they're just a blade on a stick. Like swords, you can poke (thrust) and you can slash.


No. Spears are a pole with a tip, usually barbed. Pole arms have blades at the end of the pole. I think people are confusing spears with polearms. Polearms are in Skyrim, not spears.

Also, the carnassials aren't used to kill prey, they are used for shredding the flesh to eat the prey that was killed with the bites from the canines (either suffocation, blood loss from many wounds, or a kill bite to the back of the neck) and claws (if applicable).


I never said anything about carnassials >.> Carnassials are too far back in the mouth to be the cause of the tearing. Canines are the teeth that usually rip in mammals. Then there are shark teeth and so on.

Now that we have no weapon skills other than one and two handed it's just a matter of an animation pack.I bet even a modder will be able to pull it off later.
And just because of that,I'm not excited about this news.


The key word there is "later". Of course us modders can do things later, because we have all the time in the world. Someone can do anything given enough time, something that the actual game developers don't have time to do. People need to stop thinking that game developers are just lazy and they can put whatever they want in with ease and no time. You have to realize when mods are made, they are made from thousands of modders with infinite time. Modders can have the game have whatever they want in it but people need to realize that's because they have MANY TIMES as many people as the dev team and far more time than the dev team does to put effort into any one thing.
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Gemma Archer
 
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Post » Sat Feb 19, 2011 4:17 am

1. Your right, all the things you can do with a spear you can do with a polearm, but it's not the same the other way around. Also, Polearms have a cutting edge to them but not most spears have a cutting edge to them. They may have a barbed head but they in no way have a "cutting edge". There is a big difference between a Pole arm and a spear.


Did you actually ever see a real spear tip? Even the http://en.wikipedia.org/wiki/File:Mesa_Verde_spear_and_knife.jpg already had short blades on both sides. The modern ones, like the http://en.wikipedia.org/wiki/M9_bayonet are basically a special version of a knife, with quite an edge to them.

Seriously: Inform yourself first. The distinction between "spear" and "polearm" is more about its intended use (hunting and other tools vs. fighting people) than the exact geometry.
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Markie Mark
 
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Post » Fri Feb 18, 2011 8:54 pm

I've never been a fan of spears. I don't see why everyone is freaking out about them.


Because you're not a fan of spears, duh. ;)

If you were a fan of something they took out of the series, from a previous game... you'd probably be bummed too.

If the new engine's Creation Kit allows us to add skills (as Todd said in the GI Article "Adding Skills is easier for us"), we'll be fine. :D

Adding skills (or skill like abilities i.e. unarmored mods) was like pulling teeth in Oblivion though.
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Je suis
 
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Post » Fri Feb 18, 2011 8:46 pm

What about Animation Packs?? We haven't seen any animations yet, and polearms may be in, so why are you even talking about that yet? :P

I doubt it got anything to do with laziness as well, as if it was, they would probably still be using GameBryo^^



Well,your post does make sense in a way.
But I guess an average slash animation can easily cover up Claymores,War Axes and Warhammer.But not spears.
Now this makes me worry.It may not be as easy as I thought.

Oh damn...


Note: There is an animation mod for Oblivion that changes animation for every school of weapons,so I guess it'd still be possible but it's unlikely to come out in the first year after the release...
Relative Mod:
http://www.youtube.com/watch?v=dE_rsWl7yjI&feature=related


EDIT: As for deadlines,it is going to be extended anyway,and it's not like we put those deadlines.They announce them and we wait.
Just tell me it is worth the effort to add "sprinting" to the game when you can already run...-_-;
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Red Sauce
 
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Post » Fri Feb 18, 2011 7:02 pm

I never said anything about carnassials >.> Carnassials are too far back in the mouth to be the cause of the tearing. Canines are the teeth that usually rip in mammals. Then there are shark teeth and so on.

You said tearing and shredding teeth, and that's what the carnassials are. The canines are for biting in and holding the prey, they aren't for sawing or shredding - they have no scissor-action to do that. Shark teeth have many different shapes; some are needle-like (for impaling and pinning prey, while others have saw-like edges that can shred and saw into flesh when the shark moves its head). Crocodile teeth are all pointed (like canines) and they do not shred or tear (that's why they use the death roll when opening up a carcass: the teeth pin the flesh, and then it twists around and around and the twisting forces the meat to separate).

I suppose the canines can tear, but only in conjunction with the appropriate motion from the predator's body (i.e. pull backwards to pull away at the prey's flesh with enough force to rip it).
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Louise Dennis
 
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Post » Sat Feb 19, 2011 7:52 am

Did you actually ever see a real spear tip? Even the http://en.wikipedia.org/wiki/File:Mesa_Verde_spear_and_knife.jpg already had short blades on both sides. The modern ones, like the http://en.wikipedia.org/wiki/M9_bayonet are basically a special version of a knife, with quite an edge to them.

Seriously: Inform yourself first. The distinction between "spear" and "polearm" is more about its intended use (hunting and other tools vs. fighting people) than the exact geometry.


Yeah, that's a barbed tip, not a bladed edge, please inform yourself first..... Spears are technically a type of polearm yet the majority are actual bladed edges attached to a pole. Usually when people think of a polearm they think of the bladed edges and spears are not one of those.

Bayonets are knives you fashion to the gun, not a spear. So don't get all elitist on me when you obviously don't know the distinction between a bladed edge and a barbed tip.

You said tearing and shredding teeth, and that's what the carnassials are. The canines are for biting in and holding the prey, they aren't for sawing or shredding - they have no edges to do that. Shark teeth have many different shapes; some are needle-like (for impaling and pinning prey, while others have saw-like edges that can shred and saw into flesh when the shark moves its head). Crocodile teeth are all pointed (like canines) and they do not shred or tear (that's why they use the death roll when opening up a carcass: the teeth pin the flesh, and then it twists around and around and the twisting forces the meat to separate).


Canines do tear and shred. If you haven't seen a dog shake their head furiously when trying to kill something, they are trying to tear their prey enough to cause lethal damage.
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Jeff Turner
 
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Post » Fri Feb 18, 2011 5:03 pm

Well,your post does make sense in a way.
But I guess an average slash animation can easily cover up Claymores,War Axes and Warhammer.But not spears.
Now this makes me worry.It may not be as easy as I thought.

Oh damn...


Note: There is an animation mod for Oblivion that changes animation for every school of weapons,so I guess it'd still be possible but it's unlikely to come out in the first year after the release...
Relative Mod:
http://www.youtube.com/watch?v=dE_rsWl7yjI&feature=related


But we don't even know if those weapons have the same animation, and most likely they will have different ones. (Animations isn't connected to the skill, but to the weapon.)
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Jason Rice
 
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Post » Sat Feb 19, 2011 12:05 am

Your comparing a deep wound from a spear to a shallow wound from a sword. Spears can have shallow wounds as well. A wound from a sword is more dangerous from a gunshot or spear. Swords, if you slash, cause massive damage across a large swath of your body damaging a large amount of capillaries and veins resulting in far greater and faster blood loss than as spear wound. If your stabbing with a sword, it has the same effect as a spear. There is a reason that many predator animals have tearing mandibles and teeth, because tearing and shredding cause much more damage and thus have a far great chance of killing something quicker and more reliably. Thus is why most predatory animals known haven't evolved horns, because if spears were a more effective killing tool then they would've evolved horns, which horns are typically for defense in the animal kingdom.

The vast majority of kills caused by animals with sharp claws (big cats), are actually thanks to their teeth. The claws simply are good at latching on, in which they will drag the prey down, then kill it by biting down on its throat with its teeth, either causing it to bleed to death or holding its throat closed until it suffocates.
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Felix Walde
 
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Post » Sat Feb 19, 2011 3:26 am

The way he said it was odd. "There are not spears in the CLASSIC spear sense." Perhaps he was alluding to halberds.


That and the fact that whatever spears/spear-likle weapons are included will not have their own skill, but will fall in the two handed category. That's how I understand it.
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Joanne Crump
 
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Post » Sat Feb 19, 2011 2:35 am

3. Spears are not really that fast. They are faster than a pole arm a bit but most weapons are much faster than a spear thrust. They have a reach and poking someone at a long range to the point they can't get to you in the game does not make for good gameplay, it just makes for your character being untouchable.

Well, maybe they could get around that issue by making the spear itself being relatively faster to broke down in comparison to other type weapons, or prone to be disarmed, or even having a risk to staggering yourself instead when it clashes with larger/heavier weapons...

edit: That aside, I recall that they wanted to make each types of melee weapon to have unique additional effects assigned to them, which would be tied to each corresponding perks (chance for critical damage fore blades, bleeding effect for axes, and chance to ignore armor rating for blunt weapons, etc). Now if we're to suppose that polearms/spears to be in: what additional effects would they have? Longer reach doesn't really count as claymore has it too (especially the way it is commonly portrayed in video games, which is hugeass), not to mention that it was actually most effective as a piercing weapon anyway so it kinda overrides the role of spears as the pokey-poke weapon in that regard.
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Doniesha World
 
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Post » Sat Feb 19, 2011 5:21 am

Well, I am currently playing Morrowind for the first time and I get to play with spears there. :P With spears you want to always use best attack, because it is the only really effective attack. Other combat forms are more dynamic. That said, I *am* using spears right now as my primary melee weapon and enjoying the experience.

Now one benefit of *not* having spears in Skyrim is that my weapon choices will be much simpler. Of course, that is why others are unhappy about no spears. But me, while a little disappointed, am not particularly sad. Just better informed.
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Hannah Whitlock
 
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Post » Fri Feb 18, 2011 6:32 pm

Actually, every single modern army uses spears to this day. Every. Single. One. Of them. The version we use today is typically called a "bayonet", and has quite some uses besides killing people.


We also use crossbows. The current version is called a firearm.

A bayonet is not a spear in the classic sense. Same concept, different implementation.

Pikes are also not spears. Different. Weapon.
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Travis
 
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