No spears

Post » Sat Feb 19, 2011 1:01 am

They're not "just weapons", they have a purpose. A short sword is for close range and fast strikes, a long sword is for a farther reach at a slightly slower speed. An axe is for short range and slow attacks, but strong damage. A claymore is long range and somewhat slow, but strong damage and no dedicated shield (or magic).

So spears also have a tactical reason for being implemented if I were to put spears in this comparison.

Because their used for defensive meleeing purposes. keep an opponent at a distance and try to stab them from a range.

The earlier post was a rhetorical question on getting rid of axes and spears to show how its seems flawed not to have a well known type of weapon.
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El Khatiri
 
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Post » Fri Feb 18, 2011 5:30 pm

Perhaps I've not been as diligent in tracking this argument as I should have, but how will adding spears be quantitatively harmful, yet adding polearms won't?
If spears are added, other content hypothetically can become watered down due to quantity. If polearms are added, how would it escape the same caveat?

Ignoring of course, the assumed argument that polearms are inherently better-balanced than spears in a virtual machine where any number of infinitesimal balance choices can be assigned to things. As well as the fact that if they had a base of experience for implementing spears in Morrowind, it would be easier to rework a starting foundation than to build an entirely new one with polearms.

So I don't really grasp what your point is here.


Did you even read my post you just quoted? It will either harm quality or quantity or both. If they spend time trying to rebalance spears, they will spend time they could be using to add other new weapons in the game. The damage to quality would be that if they put spears back in the game the way they were in Morrowind would harm quality because they are imbalanced and easily exploitable to the point where you are unstoppable. Polearms would escape the caveat, as you put it, because polearms would be more along the lines of claymores due to them having a long reach and swing. Spears allow you to deflect any front attack by keeping the spear attacks between you and the enemy instead of off to the side and allowing openings between swings. People need to open their eyes and realize the truth instead of just saying that everything was fine and dandy the way they were when in reality they were overpowered and lessened the actual game mechanics.
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Conor Byrne
 
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Post » Sat Feb 19, 2011 7:49 am

I don't know why so many people make such a big deal out of it.
I mean, of course it would be cool to have, but guess what? it's not in, deal with it
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marina
 
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Post » Sat Feb 19, 2011 1:48 am

Thi is still going????? :unsure2:
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JUan Martinez
 
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Post » Sat Feb 19, 2011 8:15 am

Polearms would escape the caveat, as you put it, because polearms would be more along the lines of claymores due to them having a long reach and swing. Spears allow you to deflect any front attack by keeping the spear attacks between you and the enemy instead of off to the side and allowing openings between swings

That's pretty reasonable, I admit. With that in mind, then it is more likely that the polearms that we're going to see in the game to be strictly the bladed variants (i.e. bardiche, glaive, voulge et al are in; halberds, tridents, partisan and the likes are out).
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Ells
 
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Post » Sat Feb 19, 2011 1:38 am

well maybe someone could figure out a mod for it, I almost had one for Oblivion, the scripting didn't work though
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Shelby Huffman
 
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Post » Fri Feb 18, 2011 10:07 pm

No. Some people stated that Spellmaking was out. Based on the info, the rest kept telling that there was no point going nuts over something not definite.

I see no other contradiction between the GI info and the European coverage. Merely people jumping the gun on unconfirmed stuff or speculation. Different thing altogether. And it doesn't make sense for Bethesda to give the same info to everybody. How do you keep people interested if you keep on repeating yourself ? People were whining already the GI online had too much info already said in the magazine. *shrug*


It makes sense to give the same information when GI is not available in Europe, but only in the US, thus we in Europe also need(well, want) the information people in the US got. But you are right, some more info is bound to be in them...
But what I mean is that if one thing got mistranslated, more could be as well. :/

So, us ? Is that we don't know our own native languages, or english ? I hope you seriously don't mean that, cause you understand I'd be a mite miffed, if after the time we spent translating and typing, we were told we did a lousy job. Could have read the mag and left you hanging. ;)

I am of course referring to those people that stated that Spellmaking was out. I haven't read everything there is to read about the subject, but expected those who made threads with information from those mags to be reliable, something they were not (to an extent).
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mishionary
 
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Post » Sat Feb 19, 2011 5:30 am

It makes sense to give the same information when GI is not available in Europe, but only in the US, thus we in Europe also need(well, want) the information people in the US got. But you are right, some more info is bound to be in them...

Ah, yes, see what you mean... But that's it. Keep the US folks scrambling for Europe info, keep the European scrambling for US info. Point is that none of us should feel comfortable with one source of info - that would mean we did't have to think about the game 24/7, and what PR would want that ? :P

But what I mean is that if one thing got mistranslated, more could be as well. :/

Actually, you are right to be cautious. It's printed on the french mag that Beth scrapped athletics cause it was too easy to boost jumping, and what do we make of that ? Not really sure even the journalists are to be trusted : the french guy, he clearly didn't play much TES.

I am of course referring to those people that stated that Spellmaking was out. I haven't read everything there is to read about the subject, but expected those who made threads with information from those mags to be reliable, something they were not (to an extent).

That much is unavoidable, whatever the language. I mean, Todd speaks english, said they were still working on mounts, and there's already a "no mounts" thread. :P
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krystal sowten
 
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Post » Sat Feb 19, 2011 6:36 am

That's pretty reasonable, I admit. With that in mind, then it is more likely that the polearms that we're going to see in the game to be strictly the bladed variants (i.e. bardiche, glaive, voulge et al are in; halberds, tridents, partisan and the likes are out).


Thank you. I'm glad there are those that are willing to listen to others of how things can be made to be just as good and balanced. I know sometimes people think that I'm not listening to them or I'm just trying to be combatitive but I'm just trying to show people that it isn't the end of the world when something isn't in the game when there is an alternative that will possibly be in the game that is basically the same but also are balanced in gameplay to allow for equal possibilities of usefulness in combat but also have weaknesses. I thank you for understanding :blush:
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Ashley Campos
 
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Post » Sat Feb 19, 2011 9:15 am

Thank you. I'm glad there are those that are willing to listen to others of how things can be made to be just as good and balanced. I know sometimes people think that I'm not listening to them or I'm just trying to be combatitive but I'm just trying to show people that it isn't the end of the world when something isn't in the game when there is an alternative that will possibly be in the game that is basically the same but also are balanced in gameplay to allow for equal possibilities of usefulness in combat but also have weaknesses. I thank you for understanding :blush:

I think the introduction of those sort of "Bladed" long-reach weapons will help the community with modding in "Non-bladed" (See: Spears) as well. This is besides the fact that any long-reach weapons will be something more we didn't have in Oblivion, which is something to celebrate on it's own. =)
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SHAWNNA-KAY
 
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Post » Fri Feb 18, 2011 8:13 pm

Thank you. I'm glad there are those that are willing to listen to others of how things can be made to be just as good and balanced. I know sometimes people think that I'm not listening to them or I'm just trying to be combatitive but I'm just trying to show people that it isn't the end of the world when something isn't in the game when there is an alternative that will possibly be in the game that is basically the same but also are balanced in gameplay to allow for equal possibilities of usefulness in combat but also have weaknesses. I thank you for understanding :blush:

Ehh, no probs, mang. :foodndrink:
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!beef
 
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Post » Sat Feb 19, 2011 8:41 am

Are there javelins in any game?
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Sarah MacLeod
 
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Post » Fri Feb 18, 2011 8:07 pm

This is the 5th TES game (7th if you count Redguard and Battlespire) and only 1 has had spears. Why is everyone so surprised?



I greatly appreciate this bit of perspective. Thanks! :foodndrink:
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Neko Jenny
 
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Post » Fri Feb 18, 2011 11:40 pm

Ah, yes, see what you mean... But that's it. Keep the US folks scrambling for Europe info, keep the European scrambling for US info. Point is that none of us should feel comfortable with one source of info - that would mean we did't have to think about the game 24/7, and what PR would want that ? :P

Yeah, I guess it's a good way to get some extra PR :P

Actually, you are right to be cautious. It's printed on the french mag that Beth scrapped athletics cause it was too easy to boost jumping, and what do we make of that ? Not really sure even the journalists are to be trusted : the french guy, he clearly didn't play much TES.

I am running the Skyrim Information Thread over at the Nexus, so I have to be cautious as to what I add there. :)
And that there is a tiny misunderstanding that makes people freak out.^^

That much is unavoidable, whatever the language. I mean, Todd speaks english, said they were still working on mounts, and there's already a "no mounts" thread. :P

Yeah, it is unavoidable, but seriously people should listen more carefully when listening to such podcasts... People are all on about there's no mounts, while in reality, mounts are being further developed from Oblivion, possibly with more variation (as he pointed to RDR) and better controls. :)
So yeah, you're right, "mistranslations" can be made English -> English as well :P
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RaeAnne
 
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Post » Sat Feb 19, 2011 2:08 am

Thank you. I'm glad there are those that are willing to listen to others of how things can be made to be just as good and balanced. I know sometimes people think that I'm not listening to them or I'm just trying to be combatitive but I'm just trying to show people that it isn't the end of the world when something isn't in the game when there is an alternative that will possibly be in the game that is basically the same but also are balanced in gameplay to allow for equal possibilities of usefulness in combat but also have weaknesses. I thank you for understanding :blush:

I'd argue that, balance issues aside, bladed polearms are in no way the same as spears wielded as spears would be in the real world, and I sympathise with those who're very disappointed about them (possibly) being excluded. I don't think any argument that essentially boils down to "but these other weapons are aesthetically similar, and just as cool!" will change the fact that some players want to wield spears, like spears, in Skyrim.

However, my personal position is more or less the same as yours: I much prefer slashing polearms to thrusting spears; their inclusion raises no complex reach/balance issues; and they are vastly more simple to implement both in terms of combat mechanics and animation assets. And even for a fan of spears, it's at least some consolation that we're likely to see polearms of that sort. But however you look at it, they aren't spears, and some players will always be understandably disappointed by that.
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Isabell Hoffmann
 
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Post » Fri Feb 18, 2011 6:41 pm

Spears allow you to deflect any front attack by keeping the spear attacks between you and the enemy instead of off to the side and allowing openings between swings.

You mean, like picking Seong Mina (halberd, I know, doesn't make much diff. in Soul Calibur) and while you play the game once in a blue moon, being able to defeat experienced players by just repeatedly stabbing their feet without them being able to retaliate ? I so never did that. :P
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saharen beauty
 
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Post » Fri Feb 18, 2011 5:26 pm

If they can't get it to look and feel right they won't put it in the game pure and simple. Remember.... learn.
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Elena Alina
 
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Post » Sat Feb 19, 2011 6:14 am

Lawl, guess combat will be the same three weapons and spamming the button. Heaven forbid we mix it up a bit. :shakehead:
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Brιonα Renae
 
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Post » Fri Feb 18, 2011 11:12 pm

since I wouldn't use them if they included them, it doesn't make a difference on way or the other.
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Nicholas
 
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Post » Fri Feb 18, 2011 8:49 pm

You mean, like picking Seong Mina (halberd, I know, doesn't make much diff. in Soul Calibur) and while you play the game once in a blue moon, being able to defeat experienced players by just repeatedly stabbing their feet without them being able to retaliate ? I so never did that. :P


lol exactly.

Lawl, guess combat will be the same three weapons and spamming the button. Heaven forbid we mix it up a bit. :shakehead:


That's not the situation at all.
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Damned_Queen
 
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Post » Fri Feb 18, 2011 10:35 pm

Lawl, guess combat will be the same three weapons and spamming the button. Heaven forbid we mix it up a bit. :shakehead:


Have you read anything about the combat?
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i grind hard
 
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Post » Fri Feb 18, 2011 7:37 pm

Looks like I'm going with a battle axe.
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Elina
 
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Post » Sat Feb 19, 2011 4:04 am

I don't think any argument that essentially boils down to "but these other weapons are aesthetically similar, and just as cool!" will change the fact that some players want to wield spears, like spears, in Skyrim.


Yes, some people want spears but when they don't fit in the game due to the style of combat, they just don't belong. The same family of weapon as spears is still in the game but spears however are not. It's just that because some people would like them to be able to be in the game, doesn't mean they need to be in the game. Spears have only been in Morrowind and there are some weapons that some people might want in the game that are in like bladed boomerangs or a bullrush.
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Ludivine Poussineau
 
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Post » Fri Feb 18, 2011 10:26 pm

Have you read anything about the combat?

Actually I have. Doesn't change the fact the melee weapons are all pretty much the same.
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TASTY TRACY
 
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Post » Fri Feb 18, 2011 6:51 pm

Actually I have. Doesn't change the fact the melee weapons are all pretty much the same.


I can sort of agree. I wasn't really hoping for spears, but at least something different. We don't know for sure if there's only three weapons. One handed, and two handed weapons are broad categories. This could allow for something else, maybe something they're not talking about? Plus the combat sounds much more exciting. Not just "stab,stab,block,stab,hold block, stab stab, win, loot"
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QuinDINGDONGcey
 
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