I'm trying to port up a mod that provides an adoptable Orc child. I'd made a version of the child head under the original edition that remained compatible with the existing tri for lip movements etc, but had pointed ears, and a lower lip that protruded to clear the Orc tusks.
The OE head doesn't work in SE, and shows red or purple in the race display. I get messages about tint and facegen maps missing, implying that they're differently linked. The child's head is almost black in-game, as some texture maps just don't get applied.
I've tried just using the SE versions of the child head and female Orc mouth, (nif and tri for each). The head looks OK static, but when she speaks, the mouth explodes as if the vertex order of the tri file no longer matches the nif. It's hard to see if that's the head or the mouth involved.
At some point, too, I need the reshaped head, and I haven't yet found a workflow for converting to the current level of .nif, which replaces the TriShape/TriShapeData combo with a siingle level of node (BSDynamicShape?) and the vertices now how four, instead of three, "coordinates".
Anyone here have any insights? Did this happen for FO4, or is it all new for SSE?