SPECIAL may not have the same impact in FO3 as it did in FO1 and 2, but it certainly matters--lots of exaggerating to make a point going on here.
It matters to a certain extent, I'll give you that. But I do think they're unbalanced. Yes, every Attribute counts toward your starting skill levels, but not to any extent that it was much of a consideration during character creation (for me at least.) Honestly, that part wasn't much of a consideration for me in the previous games. It's not like you're going to start with high skill levels no matter what stats you pick at the beginning, and the skill points from your first few levels pretty much over-rule any real impact your attributes had on skill levels.
My problem is that they're unbalanced (in my view.) Attribute usefulness in Fallout 3 simply comes down to what matters to you. If I don't care about how much I carry around with me, then I don't need any points in Strength. If I can rely on my view two eyes to find enemies, then I don't really need a high Perception. I'm still not sure just exactly what Charisma effects other than opening up some new dialogue options - if everything else is entirely skill-based, then I have a feeling that if I prefer talking my way out of situations then Speech is more important than a high Charisma. If I'm very good at FPS combat, then I don't really need Agility to define my character as quick and agile.
Yes, yes. In the previous Fallout games, if I didn't care about being able to wield heavier weapons, then I didn't need any Strength. Or if I didn't mind needing to get close to enemies, or missing out on noticing certain things in the game, I didn't Perception. It still comes down to how you want to play the game. But in the previous games, Attributes still effected a number of things, and the chances are that they impacted something you'd find useful regardless of the character you were playing. I usually played the originals with STR and END of 3 - I didn't plan on using any missile launchers, etc - and the lower hit points gave me more of a challenge. But at some point I'd notice that it would be nice to wield a rifle on occasion, or to be able to last a full round without dying. (Yes, Endurance still effects hit points in Fallout 3...)
Fallout 3, the Attributes don't necessarily describe the character to the extent that it used to. I can play a lithe sniper with cat-like reflexes in Fallout 3 even with PER and AGI of 1. In any "good" RPG system, the Attributes you pick describe your character. A low Strength is a weak character, low Perception is a character with limited senses, low Agility is a slow and plodding character. In Fallout 3, my character would be best described in how I play, and Attributes have very little role in that (beyond effecting maybe one thing in-game and opening up a couple dialogue options here and there.)
And like I've said before, in an "ideal" RPG system, every Attribute point is equal regardless of where I spent. I should get as much use out of putting a point in Perception as I would in Intelligence, and I just don't see that here. Frak, Agility has nothing to do with how agile your character is, but how quickly he can make aimed shots. It ought to be called Reflexes or something. (Yes, yes... very similar and a minor point - but it's not like Agility now lets you move quicker, jump higher or anything like that.)
I don't think it's an exagerration at all to say that your Attributes in Fallout 3 do far less to describe your character than it did in the previous games. They all have some impact, but not to an extent that I'd say it matter much, or is very compelling. They could do just as well shifting it to a proficiency system, cut out the ones that don't matter as much, or remove Attributes entirely. I'd argue the game would work just as well without Attributes at all and perhaps bringing back the Traits concept to individualize your character. (Have Traits like Smart-Boy which give you more skill points per level, or Action-Boy to raise your AP for aimed shots, or Spidey-Sense to detect enemies at a greater range.)
You don't really need a scale of 1-10, or Attributes at all, or even the SPECIAL system (which Fallout 3 really doesn't) to have the same gameplay in Fallout 3. (Which again, I enjoy that gameplay.) It's not intrinsic to the game itself. And I would argue in Fallout 1 that you could not achieve those very same results in a different manner. Because they built the game around that system, as opposed to shoving the system into the game as they did in Fallout 3.
From your description of perception, it modifies some skills in both games. In FO1 it modifies TB aspects of placement and sequence, wich don't apply to FO3. Weapon range doesn't (and probably shouldn't ahve applied in FO1) either. In FO3 it modifies detection range. The big issue is that of dialogue options.
Perception didn't modify weapon range so much as your effective at range. From my understanding, the hunting rifle is always going to have the same maximum range regardless of your Perception. But a character with Perception of 1 is going to have a much harder time hitting someone at maximum range than a character with Perception of 10. I think it also modified to a greater extent, your chances to hit a specific body part with an aimed shot.
Charisma. the dump stat, and Intelligence, the must-have stat are the big problems for me.
I agree with that.