Its insignificant, yes. But as with the relevation of the progression system - that its unlimited - and with the assumption SPECIAL points can be gained due to their significance in the perk system and the Sole Survivour only starting with 21 as opposed to the standard 33
Do you guys think SPECIAL will be tied with stats like health, radiation and the like?
It'd make more sence NOT to be, I think. That maybe each race; deathclaw, mutant, human, android, ect. has its own base set of stats like this and that theyre basically just ENHANCED by SPECIAL perks for the PC and not magically altered (if you're into your realism)
Because with the progression, its viable to start with 1 intelligence or endurance, which was almost too much of a bain in previous games due to ludicrously low health or skill points to spend.
In a simple example; a guy who's never been in a fight with a knife (a sole survivor with low strength) would still do the same amount of base damage to an enemy as a skilled swordsman (a sole survivour with high strength) so long as it physically connected with the target. The skilled one may be able to do something extra - but not magically deal more damage by hitting the same spot with the same equipment.
Same for guns. Yes, you can argue aim. But with the shift to a more action-style gunplay scene, its kinda left up to the players skill to aim well enough.