SPECIAL over 10?

Post » Sat Feb 13, 2016 11:57 am

If my dweller has a value of 10 in Strength and is wearing an item that gives +2 Strength, do the rooms consider them to have a strength of 12?



Trying to figure out if there is a reason to train dwellers all the way to 10 in an attribute if they have a 7 but are wearing an outfit that gives +3.



Anyone experimented with this?

User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Sat Feb 13, 2016 1:09 pm

Unlike Fallout 3, I think a SPECIAL attribute above ten actually continues to further affect results. Personally, I haven't tested it yet because I don't have any Dwellers with a 10 stat, but as soon as I do, I'm going to assign them a job and see if the production times change when I equip them. I guess I could try it earlier with an 8 or 9, but I don't have much in the way of gear yet.

User avatar
Steve Bates
 
Posts: 3447
Joined: Sun Aug 26, 2007 2:51 pm

Post » Sat Feb 13, 2016 11:45 pm

yes, it does

User avatar
Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm

Post » Sat Feb 13, 2016 7:34 pm



It does? How so?


Whenever I hover a person with >10 stats over a room, it just says the stat is 10.

User avatar
Laura Samson
 
Posts: 3337
Joined: Wed Aug 29, 2007 6:36 pm

Post » Sat Feb 13, 2016 3:58 pm

I had two special dwellers from lunchbox cards. One with base Int of 9 with an Expert Lab Coat +7. The second had 7 Int with Librarian outfit +4. I tested them seperately and alone in a 4-man Medbay. The one with 16 overall had a much shorter production time.
User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm


Return to Fallout 4