SPECIAL Points Allotment

Post » Wed May 26, 2010 9:57 pm

last time i checked intelligence determines skill points and unless you have a high intelligence you ain't gonna have very high skills, so thats hardly a waste, it wasn't in fallout 3 thats for sure. but a 5 is a weakness, your 50 cal will be wobbling all over the place and with a 5 strength you prob won't be able to get the toughness perk with a 5 endurance so that will be a weakness, a 5 is a weakness. and actually if i only have 40 points to distribute this will prob be my SPECIAL
S-5
P-7
E-5
C-2
I-9
A-7
L-5
that ain't gonna leave me being a master of anything


Well I'm afraid your other stats are going to have to take a hit if you want to be "s00par leet snihpahr!!!1" If you want to be a master at something then you put all points in that stat, if you want to increase some others then I'm afraid you other stats will have to take a hit.
If you love the Hecate II that much then I guess you're going to have to make a compromise on something like intelligence, you can still get by with a 6 in Int and put those three points to strength to make it 8, which I believe is the required level to weild it proficiently, either that or look for some other weapon to use that better suits your build. If not then I'm afraid you're going to have to cry some more as that's what you're going to have to live with if you're too stubborn to set your stats to better accomodate the kind of play style you are aiming for.
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phil walsh
 
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Post » Thu May 27, 2010 3:50 am

[quote name='Defend The Fold' date='17 June 2010 - 01:11 PM' timestamp='1276805469' post='16058835']
ame='westoftherockies' date='17 June 2010 - 09:05 PM' timestamp='1276805105' post='16058806']


I didn't brag about my experience at all, and the comment about the elder scrolls really just proves what I've said. "Being average in a video game" is not a weakness, it's average and you contradicted yourself quite clearly there. In an RPG there should be more than one route you can go down to complete the game, meaning you don't need to be the best at everything to get by, e.g. a sneaky character will be just as well off as a high strength high small guns character that you may be familiar with. Being average at something is evidently a weakness in a game that isn't an RPG.
:cryvaultboy:
1/3 master level areas 1/3 average areas and a 1/3 weak areas, to me thats balanced. making most of your skills or traits weak isn't a lot of fun, i want to have at least a third of my skills at 100 and a third of em at 70 or 80 and the last third could all be a lot lower like 20 or 30 etc. to me thats a balance. i'm sure i 'll like the game, but i doubt its gonna be as bad as you're making it sound, its prob gonna be more like how i think it should be, what i hear most saying is they want almost all areas to be weak except for like 1 or 2, i doubt its gonna be like that, if it is i won't like the game much.
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Colton Idonthavealastna
 
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Post » Wed May 26, 2010 11:00 pm


1/3 master level areas 1/3 average areas and a 1/3 weak areas, to me thats balanced.


Something like:

S - 4
P - 6
E - 4
C - 5
I - 8
A - 9
L - 4

?

That build isn't really even weak in any area, so you can still modify it to improve the highs and actually have the lows.
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Claire Jackson
 
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Post » Thu May 27, 2010 3:47 am

1/3 master level areas 1/3 average areas and a 1/3 weak areas, to me thats balanced. making most of your skills or traits weak isn't a lot of fun, i want to have at least a third of my skills at 100 and a third of em at 70 or 80 and the last third could all be a lot lower like 20 or 30 etc. to me thats a balance. i'm sure i 'll like the game, but i doubt its gonna be as bad as you're making it sound, its prob gonna be more like how i think it should be, what i hear most saying is they want almost all areas to be weak except for like 1 or 2, i doubt its gonna be like that, if it is i won't like the game much.


Can you try to quote correctly? Im not sure where the quote ended and you began...

And they have said on several occasions they are massivly cutting back on the amount of Skill Points and Special points. There are fewer to no perks that add skill points, and you only get perks every 2 lvls, and there are no bobbleheads to increase them, and alot fewer 'skill book' type things. So its GOING to be harder and with many fewer points.
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JUan Martinez
 
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Post » Wed May 26, 2010 8:48 pm

Yes 40 is just fine. This game will do more to let us build a specialised character and not a master of all skills. It will make the game more like the first two fallouts.
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Flesh Tunnel
 
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Post » Wed May 26, 2010 10:24 pm

My build.

S - 6 Thats enough pa should raise it 1-4 points
P - 5 Four eyes trait raises it to 6 when wearing classes
E - 2 Less health means more hardcoe!
C - 3 Charisma in my opinion is the easiest SPECIAL to raise
I - 5 No comments
A - 9 Because luck has the max points rest goes here
L - 10 My favorite, criticals are fun
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Rach B
 
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Post » Thu May 27, 2010 3:52 am

:cryvaultboy:
1/3 master level areas 1/3 average areas and a 1/3 weak areas, to me thats balanced. making most of your skills or traits weak isn't a lot of fun, i want to have at least a third of my skills at 100 and a third of em at 70 or 80 and the last third could all be a lot lower like 20 or 30 etc. to me thats a balance. i'm sure i 'll like the game, but i doubt its gonna be as bad as you're making it sound, its prob gonna be more like how i think it should be, what i hear most saying is they want almost all areas to be weak except for like 1 or 2, i doubt its gonna be like that, if it is i won't like the game much.

This makes no sense as I've already given an example with three strengths, the word SPECIAL consists of 7 letters which makes 3/7 evidently alot better than 1/3 "m4st0r lvl ar34". Maths is obviously not your strong point.

And what the hell is wrong with your quoting? This is like the third time.

I - 5 No comments

You sir, :cookie:
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Miguel
 
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Post » Thu May 27, 2010 12:10 am

Now you mention it, 4 isn't even that much of a weakness, it's just slightly below average. 3 on the otherhand...

@wonder: You're missing the point, intelligence already had a huge impact in game for example, you usually get the best dialogue choices and could hack terminals, it raised medicine and science which both have unique paths etc. but it's impact on skillpoints was too large and it has already been confirmed that it has less of an impact in NV.



Start with 3 intel.. run to intel bobblehead.. 4 intel you can now have most everything that intel offers. tada. Yes you don t have the intel based dialog but alot of what you THINK is that isnt its repair scince or med and even a twit can get enough skill in those. At level 3 you have 3/4ths of the total skill points possible in a level up and by level 5 you have closer to 4/5ths AND thats only a small frraction of the skill points you gain in the game anyway so its like 5% difference in end skill .. sept even starting at 3 intel your gona max every skill.

So exactly how important is intel?
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Connie Thomas
 
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Post » Wed May 26, 2010 11:18 pm

This makes no sense as I've already given an example with three strengths, the word SPECIAL consists of 7 letters which makes 3/7 evidently alot better than 1/3 "m4st0r lvl ar34". Maths is obviously not your strong point.

And what the hell is wrong with your quoting? This is like the third time.


You sir, :cookie:

B)
not sure why you're so bent out of shape, i don't have to agree with you, you're not making the game. math isn't my strong point, but thats besides the point, in fallout 3 we were able to raise our SPECIAL pretty high. and it may of been too many points but 40 points is far too few in my opinion, but we'll see how it works out. 50 to me is about right for the amount of points for a SPECIAL thats still 20 points short of being able to max evetything out thats still not that many points to distribute, thats my main point, i'm not concerned with anything but that really.
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abi
 
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Post » Thu May 27, 2010 4:54 am

B)
not sure why you're so bent out of shape, i don't have to agree with you, you're not making the game. math isn't my strong point, but thats besides the point, in fallout 3 we were able to raise our SPECIAL pretty high. and it may of been too many points but 40 points is far too few in my opinion, but we'll see how it works out. 50 to me is about right for the amount of points for a SPECIAL thats still 20 points short of being able to max evetything out thats still not that many points to distribute, thats my main point, i'm not concerned with anything but that really.


50 points
str 7
per 7
end 7
cha 7
int 7
agi 7
luck 8
There is no weakness to this build. If you had said 43 or even 45 points I may have agreed more. But 50 thats a silly number. S.p.e.c.i.a.l is going to have more of an effect on other abilities or quest paths in NV. Not just skills this time so we should'nt have loads of points in it.
I think a Mod (CCNA iI think) said it here or on another thread. That the option to set your stats could be made available on the game to satisfy everyone which is true. But and I hate this but because I hate people that use it as an arguement. You could always on a PC use the console to cheat and set your stats to whatever you like.
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Alexandra Louise Taylor
 
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Post » Thu May 27, 2010 12:18 pm

Start with 3 intel.. run to intel bobblehead.. 4 intel you can now have most everything that intel offers. tada. Yes you don t have the intel based dialog but alot of what you THINK is that isnt its repair scince or med and even a twit can get enough skill in those. At level 3 you have 3/4ths of the total skill points possible in a level up and by level 5 you have closer to 4/5ths AND thats only a small frraction of the skill points you gain in the game anyway so its like 5% difference in end skill .. sept even starting at 3 intel your gona max every skill.

So exactly how important is intel?

Actually I agree that INT is not really as important as some people who want a 9 in for no apparent reason would make out.

B)
not sure why you're so bent out of shape, i don't have to agree with you, you're not making the game. math isn't my strong point, but thats besides the point, in fallout 3 we were able to raise our SPECIAL pretty high. and it may of been too many points but 40 points is far too few in my opinion, but we'll see how it works out. 50 to me is about right for the amount of points for a SPECIAL thats still 20 points short of being able to max evetything out thats still not that many points to distribute, thats my main point, i'm not concerned with anything but that really.

That had nothing to do with the last thing I said because you didn't address the fractions issue, it now seems that you're disagreeing for the sake of being ignorant. And again, it seems the only reason you are scared of having 40 points is because you want a god character which is ridiculous. You shouldn't even be allowed to max anything out at the start without extreme consequences, in this case profound weakness in another area.

What did B) achieve?
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Steve Bates
 
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Post » Thu May 27, 2010 8:28 am

Does anyone else find it HILARIOUS that the same people who have whined for two years about the SPECIAL bobbleheads also all use the Gifted trait that does the exact same thing at the outset of the game?
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joeK
 
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Post » Thu May 27, 2010 5:23 am

Does anyone else find it HILARIOUS that the same people who have whined for two years about the SPECIAL bobbleheads also all use the Gifted trait that does the exact same thing at the outset of the game?


I have pointed that out many times over these last two days its friggin hilarious :rofl: .
But I like bobble heads and gifted. I do not use them all the time. But I kind of do not get people who need them all the time, Over making a unique build.
And s.p.e.c.i.a.l is fine for me as it is now.
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Damian Parsons
 
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Post » Thu May 27, 2010 6:42 am

Does anyone else find it HILARIOUS that the same people who have whined for two years about the SPECIAL bobbleheads also all use the Gifted trait that does the exact same thing at the outset of the game?

Indeed, but the bobbleheads gave no penalty.
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Ray
 
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Post » Thu May 27, 2010 7:42 am

B)
not sure why you're so bent out of shape, i don't have to agree with you, you're not making the game. math isn't my strong point, but thats besides the point, in fallout 3 we were able to raise our SPECIAL pretty high. and it may of been too many points but 40 points is far too few in my opinion, but we'll see how it works out. 50 to me is about right for the amount of points for a SPECIAL thats still 20 points short of being able to max evetything out thats still not that many points to distribute, thats my main point, i'm not concerned with anything but that really.


Wait. But your really good at other things right? OH MY GOD. So your bad at math, but good at something else... instead of being super good at both. What does this sound like?
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-__^
 
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Post » Thu May 27, 2010 12:05 pm

Wait. But your really good at other things right? OH MY GOD. So your bad at math, but good at something else... instead of being super good at both. What does this sound like?

I think someone really needs to buy you a drink, that was an amazing point. :foodndrink:
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Betsy Humpledink
 
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Post » Wed May 26, 2010 10:26 pm

Start with 3 intel.. run to intel bobblehead.. 4 intel you can now have most everything that intel offers. tada. Yes you don t have the intel based dialog but alot of what you THINK is that isnt its repair scince or med and even a twit can get enough skill in those. At level 3 you have 3/4ths of the total skill points possible in a level up and by level 5 you have closer to 4/5ths AND thats only a small frraction of the skill points you gain in the game anyway so its like 5% difference in end skill .. sept even starting at 3 intel your gona max every skill.

So exactly how important is intel?

You do know that there are no bobbleheads in new vegas, right?
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Bird
 
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Post » Thu May 27, 2010 3:48 am

Indeed, but the bobbleheads gave no penalty.

Yeah, but you also didn't have to pick them up. Do you see how different options make for a better game experience?
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hannah sillery
 
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Post » Thu May 27, 2010 6:46 am

Yeah, but you also didn't have to pick them up. Do you see how different options make for a better game experience?

You also didn't have to choose gifted, what's your point?
Another thing against bobbleheads is that in the same game you're almost forced to choose intense training atleast once.
And I've been preaching about different options for a better gaming experience frequently, infact on this very thread. Do you see that?
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hannah sillery
 
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Post » Thu May 27, 2010 11:00 am

Indeed, but the bobbleheads gave no penalty.


True, but you also had to spend a good bit of time & effort to get all of them (I'm presuming this, because in six characters, the only stat bobbles I found were the two obvious ones - Strength and Int. And I actually would have never found the Str one without seeing someone mention it on this forum, since it never really occurred to me to go into people's houses in Megaton. I still haven't been in most of them, now that I think about it.)
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Christine
 
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Post » Thu May 27, 2010 11:50 am

True, but you also had to spend a good bit of time & effort to get all of them (I'm presuming this, because in six characters, the only stat bobbles I found were the two obvious ones - Strength and Int. And I actually would have never found the Str one without seeing someone mention it on this forum, since it never really occurred to me to go into people's houses in Megaton. I still haven't been in most of them, now that I think about it.)

Good point, but I think the general consensus is that it allows people to make characters closer to godliness which shouldn't be in Fallout.
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Sabrina garzotto
 
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Post » Thu May 27, 2010 12:52 pm

Would someone care to remind me what Gifted does? I never really did much with the traits. I think I usually took Bloody Mess.
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CArlos BArrera
 
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Post » Thu May 27, 2010 9:27 am

Would someone care to remind me what Gifted does? I never really did much with the traits. I think I usually took Bloody Mess.

Raises all SPECIAL by one at the cost of lower skill points every advanced level.
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Matt Fletcher
 
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Post » Thu May 27, 2010 5:14 am

True, but you also had to spend a good bit of time & effort to get all of them (I'm presuming this, because in six characters, the only stat bobbles I found were the two obvious ones - Strength and Int. And I actually would have never found the Str one without seeing someone mention it on this forum, since it never really occurred to me to go into people's houses in Megaton. I still haven't been in most of them, now that I think about it.)


Check out Mister Burkes house. You will go blind with the delights it offers.
But bobbleheads really had no effect on FO3 as by the time I got them all I had covered 80 to 90% of the map. And the s.p.e.c.i.a.l ones apart from Intelligence strength and agility have no use. But I fear bumping the stats in NV will unbalance things more then they would do in FO3.

Raises all SPECIAL by one at the cost of lower skill points every advanced level.


This and drops starting skill points by a bit as well.
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Nathan Maughan
 
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Post » Thu May 27, 2010 12:10 pm

Good point, but I think the general consensus is that it allows people to make characters closer to godliness which shouldn't be in Fallout.

Yeah well I think you shouldn't be in Fallout. What's your response to the Fallout 2 Hintbook that gives you ten to all special stats and maxes out your skills while awarding thousands of XP?
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naana
 
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