SPECIAL Points Allotment

Post » Thu May 27, 2010 12:35 am

Check out Mister Burkes house. You will go blind with the delights it offers.

This.
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Kortniie Dumont
 
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Post » Wed May 26, 2010 11:07 pm

Does anyone else find it HILARIOUS that the same people who have whined for two years about the SPECIAL bobbleheads also all use the Gifted trait that does the exact same thing at the outset of the game?

The bobbleheads didn't bother me, personally. I think there should be opportunities in the game to raise your SPECIAL stats by 1 or 2 points, which is a big reason why I think 40 is plenty to start with. It would be cool if they could find an explanation for the increase, though...the idea that finding a bobblehead would magically make you stronger is a little strange. I like what they did in the old games with the increases being explained by surgical implants and such.

Indeed, but the bobbleheads gave no penalty.

That is also very true. The Gifted perk significantly reduces the number of skill points you get per level.

Yeah well I think you shouldn't be in Fallout.

I'm struck dumb by the wisdom and maturity of this statement.

What's your response to the Fallout 2 Hintbook that gives you ten to all special stats and maxes out your skills while awarding thousands of XP?

It's a fun little toy to play with after you've already finished the game. Pretty irrelevant to this conversation, IMO.
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Jonathan Montero
 
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Post » Thu May 27, 2010 11:26 am

Yeah well I think you shouldn't be in Fallout. What's your response to the Fallout 2 Hintbook that gives you ten to all special stats and maxes out your skills while awarding thousands of XP?

That is an easteregg and cheat...you can get it after you finished the game only...if you try and save before ending the game with that book, FO2 will crash...OK...might not be his response, but it's mine...
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No Name
 
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Post » Wed May 26, 2010 11:30 pm

Yeah well I think you shouldn't be in Fallout. What's your response to the Fallout 2 Hintbook that gives you ten to all special stats and maxes out your skills while awarding thousands of XP?

No need for the hostility, I am open to your opinion afterall and like someone has said, it just proves your maturity considering I haven't been personal at all. And this doesn't occur during the game proper, again what is your point :facepalm:
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NEGRO
 
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Post » Thu May 27, 2010 12:17 am

So westoftherockies, you admit that fallout 3 had to many special points...but you want 50 for new vegas when fallout 3 had a total of 59?
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Isaiah Burdeau
 
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Post » Thu May 27, 2010 9:07 am

This.


Yeah, that was the one house I *did* want to go into. Tough lock too.

:banghead:
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Michelle Chau
 
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Post » Thu May 27, 2010 12:57 pm

Yeah, that was the one house I *did* want to go into. Tough lock too.

:banghead:

I guess you will never know the secret of Mr. Burke's house then :sadvaultboy:
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Claire Mclaughlin
 
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Post » Thu May 27, 2010 7:08 am

Are Bobbleheads not making a reappearance in FO:NV just as they were in FO3? Not only that but IIRC there were sidequests in FO3 that gave bonus SPECIAL-stats as rewards in the form of a perk.
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Michael Russ
 
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Post » Thu May 27, 2010 11:57 am

Are Bobbleheads not making a reappearance in FO:NV just as they were in FO3? Not only that but IIRC there were sidequests in FO3 that gave bonus SPECIAL-stats as rewards in the form of a perk.

Instead you collect special poker chips and I'm pretty sure they don't boost your special stats
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KU Fint
 
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Post » Thu May 27, 2010 6:05 am

Are Bobbleheads not making a reappearance in FO:NV just as they were in FO3? Not only that but IIRC there were sidequests in FO3 that gave bonus SPECIAL-stats as rewards in the form of a perk.

Thankfully, nope.
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roxxii lenaghan
 
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Post » Thu May 27, 2010 9:47 am

Yeah, that was the one house I *did* want to go into. Tough lock too.

:banghead:

No lock in Fallout 3 was tough, considering all my stats were at 100. -_-
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Michelle Smith
 
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Post » Thu May 27, 2010 1:46 am

So westoftherockies, you admit that fallout 3 had to many special points...but you want 50 for new vegas when fallout 3 had a total of 59?

40 may work out ok, but i ain't dumping 8 points into strength just to use the 50 cal, i would rather have more points in intelligence, agility and perception . but i wish we had at least 45 points for a special it seems to me 40 is not a lot of points but i'm not making the game so if they make good perks and traits that make up for it then thats ok, like the 4 eyes trait helps with perception. that could be a good one for me, but yeah i agree fallout 3 had too many points and too many special points, 7 SPECIAL bobbleheads 10 IT perks and the ant quest perception or strength perk, yeah that was too much i agree, kinda made the game not as fun once you leveled up because you were just too powerfull, but a lot of that was because of skill points, not just because we had a higher special.
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remi lasisi
 
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Post » Thu May 27, 2010 2:17 am

40 may work out ok, but i ain't dumping 8 points into strength just to use the 50 cal, i would rather have more points in intelligence, agility and perception . but i wish we had at least 45 points for a special it seems to me 40 is not a lot of points but i'm not making the game so if they make good perks and traits that make up for it then thats ok, like the 4 eyes trait helps with perception. that could be a good one for me, but yeah i agree fallout 3 had too many points and too many special points, 7 SPECIAL bobbleheads 10 IT perks and the ant quest perception or strength perk, yeah that was too much i agree, kinda made the game not as fun once you leveled up because you were just too powerfull, but a lot of that was because of skill points, not just because we had a higher special.

You are repeating exactly the same things you've said earlier regardless of what people have said to you, so what is the point in you repeatedly posting? And for god sake man, don't use the 50 cal then. You've been told many times that you can still use it with lower than 8 strength, and I think you're largely over-hyping this one gun for no apparent reason apart from "its l33t".
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CHangohh BOyy
 
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Post » Thu May 27, 2010 6:40 am

You are repeating exactly the same things you've said earlier regardless of what people have said to you, so what is the point in you repeatedly posting? And for god sake man, don't use the 50 cal then. You've been told many times that you can still use it with lower than 8 strength, and I think you're largely over-hyping this one gun for no apparent reason apart from "its l33t".

And if you looked at it in the gamespot video, they didnt even make it very 'big and awsome' looking. So I will use it if I get the chance, but wont be hunting it down or anything.
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Jinx Sykes
 
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Post » Thu May 27, 2010 1:56 am

I guess you will never know the secret of Mr. Burke's house then


No, no.... I did get through the lock. And got one more data point for my "tough locks are guarding lint" theory. :D

(The toy house in Minefield is another disappointing one.)
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X(S.a.R.a.H)X
 
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Post » Thu May 27, 2010 12:01 am

You are repeating exactly the same things you've said earlier regardless of what people have said to you, so what is the point in you repeatedly posting? And for god sake man, don't use the 50 cal then. You've been told many times that you can still use it with lower than 8 strength, and I think you're largely over-hyping this one gun for no apparent reason apart from "its l33t".

we're gonna have to just disagree, i didn't make my topic to argue, but to discuss, you don't want to discuss, you want to keep criticising me for not being good in math or i haven't played enough RPG's etc. it says these forums are to "discuss" i want to hear other peoples opinions, obviously the game developers for fallout 3 decided to give us more SPECIAL points to work with, and you obviously didn't like that. well i'm glad they let us raise our special. you seem to hate anyone who disagrees with you.
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Skivs
 
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Post » Thu May 27, 2010 4:35 am

No, no.... I did get through the lock. And got one more data point for my "tough locks are guarding lint" theory. :D

(The toy house in Minefield is another disappointing one.)

Yea there are alot of heaftier locks that arent really protecting anything. I believe this is because they were going to have something special behind it, but it was either removed or never put in, and the lock lvl on the door simply was not changed.
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Sanctum
 
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Post » Thu May 27, 2010 10:56 am

I don't really care about the .50 cal, but I would like to be able to use the Minigun or the LMG. I guess it would be alright if I used power armor with a strength of six or seven. I'd just prefer if I was able to stabilize my stats without relying on drugs or items, so it would be great if we could get a perk like Intense Training. They could give it only seven or maybe even five ranks. Seven would let you bring every stat up one which seems pretty fair. If that's too much then five would work just fine too.
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Pixie
 
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Post » Thu May 27, 2010 6:04 am

Perhaps if Intense Training were only available at higher levels, when there were better and thus harder choices, it wouldn't be so over powering.

With only 15 perks using 5 of them on Attribute boosts would have more of an effect on your character. You'd be giving up 5 other perks. If Intense Training doesn't come up until say level 12 then you'd be giving up some pretty decent perks to get those extra Attributes.
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Charlie Sarson
 
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Post » Thu May 27, 2010 1:58 am

we're gonna have to just disagree, i didn't make my topic to argue, but to discuss, you don't want to discuss, you want to keep criticising me for not being good in math or i haven't played enough RPG's etc. it says these forums are to "discuss" i want to hear other peoples opinions, obviously the game developers for fallout 3 decided to give us more SPECIAL points to work with, and you obviously didn't like that. well i'm glad they let us raise our special. you seem to hate anyone who disagrees with you.

What is the point of discussing if you're unwilling to take on board what anyone else has to say? And I certainly do not hate you, bit of an overexaggeration there considering I don't even dislike you.
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Lindsay Dunn
 
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Post » Thu May 27, 2010 2:14 am

we're gonna have to just disagree, i didn't make my topic to argue, but to discuss, you don't want to discuss, you want to keep criticising me for not being good in math or i haven't played enough RPG's etc. it says these forums are to "discuss" i want to hear other peoples opinions, obviously the game developers for fallout 3 decided to give us more SPECIAL points to work with, and you obviously didn't like that. well i'm glad they let us raise our special. you seem to hate anyone who disagrees with you.


TBH, I need to say that you haven't exactly been... er, warm to the people whom you're disagreeing with. It hasn't helped matters much that this seems to be the first post you made that didn't go back to your original point of "40 isn't enough, I can't use a 50 cal and have high stats in most other areas, and SPECIAL doesn't make god characters."

Indeed, it looks like you're trying to beat us over the head with that point, even though several other people have (at least paritally) refuted the point over and over. In fact, it could be said that you started the "argument" when you kept on bringing the point back; this is opinion/discussion so long as people either a: concede the point, b: adjust the argument/stance with the new information presented, c: defend the argument/stance by refuting the new information with other information, or d: say the stance/argument and leave it be. You, so far, have done none of these, which is leading to what appears to be an argument. And I can tell that those you're disagreeing with are getting frustrated, because you seem to be ignoring the counterpoints they bring up.

In short, this whole "argument" is solely in your hands. What you do from here on out is your decision, not anyone elses.
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Marine x
 
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Post » Thu May 27, 2010 2:12 am

No, no.... I did get through the lock. And got one more data point for my "tough locks are guarding lint" theory. :D

(The toy house in Minefield is another disappointing one.)


Off topic first, I found most locks with hard or very hard difficulty on ammo crates held E. cells or MF cells so early on most of these were impossible to get (probably has to do with cells being high cap price loot). But I agree with you on doors to houses as they really held little in the way of omg items.

On topic I find it odd that quite a few have issues with the S.p.e.c.i.a.l system. As a whole skills can be adjusted and stats can be adjusted. does it have flaws yes but every FO game has modified and enhanced it to deal with those that pop up in turn.
I love how it offers freedom of so many choices, And wish to see it remain without being gutted to try and suit everyone, If the devs have found issues with any form of the system. They will find a way to balance it but adding 10 more points is not that way just so everyone can shoot the biggest guns without losing intelligence (because every gamer thinks he is smarter then he is). Rather learn to adapt and try new things.
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Anna Kyselova
 
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Post » Thu May 27, 2010 5:32 am

Off topic first, I found most locks with hard or very hard difficulty on ammo crates held E. cells or MF cells so early on most of these were impossible to get (probably has to do with cells being high cap price loot). But I agree with you on doors to houses as they really held little in the way of omg items.

On topic I find it odd that quite a few have issues with the S.p.e.c.i.a.l system. As a whole skills can be adjusted and stats can be adjusted. does it have flaws yes but every FO game has modified and enhanced it to deal with those that pop up in turn.
I love how it offers freedom of so many choices, And wish to see it remain without being gutted to try and suit everyone, If the devs have found issues with any form of the system. They will find a way to balance it but adding 10 more points is not that way just so everyone can shoot the biggest guns without losing intelligence (because every gamer thinks he is smarter then he is). Rather learn to adapt and try new things.

You might have noticed that those in favour of the FO3 SPECIAL system generally aren't those who you'd assume would pick intelligence if you know what I mean.
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Calum Campbell
 
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Post » Thu May 27, 2010 7:31 am

You might have noticed that those in favour of the FO3 SPECIAL system generally aren't those who you'd assume would pick intelligence if you know what I mean.


Hmmmm no comment. Hides face :rofl:
But I liked all the systems from 1 to 3. I just think asking all stats to be above 5 in general. Without taking something away is iffy. I know alot of options will be removed in game with less stats. But if the quests allow multipule options to begin with it will not be that much of an issue. As I can restart and play as someone else with new stats. And lets face it even if you had to have 8 strength to use the gun at all (Note YOU DON'T need it it just makes recoil and aim easier).
It will be a later game weapon and perks, armour boosts, and drugs will help out. Plus I saw an ability on the vids played lately called Daily physician so maybe you can mod some stats with medicene now (which stats I have no clue)
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Karen anwyn Green
 
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Post » Thu May 27, 2010 11:50 am

Hmmmm no comment. Hides face :rofl:
But I liked all the systems from 1 to 3. I just think asking all stats to be above 5 in general. Without taking something away is iffy. I know alot of options will be removed in game with less stats. But if the quests allow multipule options to begin with it will not be that much of an issue. As I can restart and play as someone else with new stats. And lets face it even if you had to have 8 strength to use the gun at all (Note YOU DON'T need it it just makes recoil and aim easier).
It will be a later game weapon and perks, armour boosts, and drugs will help out. Plus I saw an ability on the vids played lately called Daily physician so maybe you can mod some stats with medicene now (which stats I have no clue)

I completely agree, and for some reason these people seem unwilling to play with other characters, which can only add to the gameplay experience in my opinion. I don't see the advantage in one god build, and as you've stated everyone should have their weaknesses.
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Greg Cavaliere
 
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