SPECIAL Points Allotment

Post » Thu May 27, 2010 4:43 am

thats what i'm saying, i think 40 to start with is ok, but we should at least have the chance to raise it by 5 points throughout the game so we can further specialize our character, i'm not saying we should have 60 or 70 points, but if 40 is all we had for the entire game, that does leave for a fairly low SPECIAL the entire game, at least have a few intense training perks available, obviously it would be at the expense of picking another perk, so if you took all 3 or 5 intense training perks thats 3 or however many other perks you wouldn't be taking, some of us are willing to give up a few perks in order to raise our SPECIAL stats a bit more, i'm more into SPECIAL stats than i am other perks, its just my personal preference. thats all


That actually seems quite reasonable to me. Especially with only 15 perks to choose from.
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sarah simon-rogaume
 
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Post » Thu May 27, 2010 4:12 pm

thats what i'm saying, i think 40 to start with is ok, but we should at least have the chance to raise it by 5 points throughout the game so we can further specialize our character, i'm not saying we should have 60 or 70 points, but if 40 is all we had for the entire game, that does leave for a fairly low SPECIAL the entire game, at least have a few intense training perks available, obviously it would be at the expense of picking another perk, so if you took all 3 or 5 intense training perks thats 3 or however many other perks you wouldn't be taking, some of us are willing to give up a few perks in order to raise our SPECIAL stats a bit more, i'm more into SPECIAL stats than i am other perks, its just my personal preference. thats all

Traditionally there is an opportunity to get a few more SPECIAL points over the course of the game. I'd be surprised if similar opportunities didn't present themselves in New Vegas.
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Ashley Tamen
 
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Post » Thu May 27, 2010 3:25 pm

What I'd really like to see is 40 points to start with some opportunities to raise a couple of them by 1 or 2 throughout the game. That way you could eventually end up with a total of 45 potentially, but you couldn't start with that many.


You see, this on the other hand I have no problem with. There's bound to be some things in game that influence special, there always have been.
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Baby K(:
 
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Post » Thu May 27, 2010 2:22 pm

thats what i'm saying, i think 40 to start with is ok, but we should at least have the chance to raise it by 5 points throughout the game so we can further specialize our character, i'm not saying we should have 60 or 70 points, but if 40 is all we had for the entire game, that does leave for a fairly low SPECIAL the entire game, at least have a few intense training perks available, obviously it would be at the expense of picking another perk, so if you took all 3 or 5 intense training perks thats 3 or however many other perks you wouldn't be taking, some of us are willing to give up a few perks in order to raise our SPECIAL stats a bit more, i'm more into SPECIAL stats than i am other perks, its just my personal preference. thats all

Strange, your opinion has suddenly altered itself.
But yes, I suggest you take gifted then if they add that trait into the game.
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Ray
 
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Post » Thu May 27, 2010 4:38 pm

thats what i'm saying, i think 40 to start with is ok, but we should at least have the chance to raise it

You see, this on the other hand I have no problem with. There's bound to be some things in game that influence special, there always have been.

That actually seems quite reasonable to me. Especially with only 15 perks to choose from.

Wow, I actually get to be the good guy this time. :P

svck it, haters!
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sunny lovett
 
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Post » Thu May 27, 2010 5:36 pm

Traditionally there is an opportunity to get a few more SPECIAL points over the course of the game. I'd be surprised if similar opportunities didn't present themselves in New Vegas.

i agree
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Ysabelle
 
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Post » Thu May 27, 2010 4:11 am

I can't recall if Fallout 1 had opportunities to add permanent attribute posts but I know Fallout 2 at least had those implants and that surgery...and I think beating the scorpion at chess was supposed to do something too.

I'd be fine with some Attribute boosts although I'd prefer they made some kind of sense. Perhaps something similar to the Master Trainers of Morrowind. 7 people out there in New Vegas somewhere who are very well known for their proficiency in S,P,E,C,I,A, or L. Each has some mission for you to do. Some of them could teach you how to be more (whatever) after you complete their task, some of them could give you something (drugs/surgery/a book) to make you more (whatever), and perhaps for some of them when you have succeeded at the task they will just tell you that doing the task has made you more (whatever).

I for one would rather like that. It sounds, to me, like enough work that I'd feel I'd actually earned it rather than just buying it...not that there was anything necessarily wrong with buying those surgeries in Fallout 2.
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Queen
 
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Post » Thu May 27, 2010 5:05 am

i dont want too many points and make me overpowered
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Samantha Wood
 
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Post » Thu May 27, 2010 7:14 am

Id be ok with stat boosts along the way IF someone who started with that stat at 10 at the start gets a nifty bonus instead of an almighty bleep like they do in fo 1-3.
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Lady Shocka
 
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Post » Thu May 27, 2010 5:58 am

I can't recall if Fallout 1 had opportunities to add permanent attribute posts but I know Fallout 2 at least had those implants and that surgery...and I think beating the scorpion at chess was supposed to do something too.

Fallout 1 had surgeries you could get from a doc who worked for the BoS. You had to advance a bit with them to qualify, but then you could get 5 attributes bumped up one point each. Due to the time taken for each one this could only be done after the water chip was delivered.

The chess match with the Radscorpion in FO2 did not increase any attributes, but IIRC it did increase your Science score a little. Of course, you needed a high INT and Science to beat it in the first place...

The implants you are thinking of were DR boosters, the surgeries you could have done by the robo-doc in the BoS bunker increased three attributes once each. The implants also cost a point of Charisma for each of the second ones (there were two sets of two; one for physical damage, one for fire/energy), and the surgeries could not restore them.
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sara OMAR
 
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Post » Thu May 27, 2010 4:57 am

I'll be damned, I was wrong on every count. Hari Kari it is.

:intergalactic:
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Bambi
 
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Post » Thu May 27, 2010 4:06 pm

thats what i'm saying, i think 40 to start with is ok, but we should at least have the chance to raise it by 5 points throughout the game so we can further specialize our character, i'm not saying we should have 60 or 70 points, but if 40 is all we had for the entire game, that does leave for a fairly low SPECIAL the entire game, at least have a few intense training perks available, obviously it would be at the expense of picking another perk, so if you took all 3 or 5 intense training perks thats 3 or however many other perks you wouldn't be taking, some of us are willing to give up a few perks in order to raise our SPECIAL stats a bit more, i'm more into SPECIAL stats than i am other perks, its just my personal preference. thats all


Allright! :celebration: NOW We're making progress!

So... letsee... your initial argument was that the initial SPECIAL needed to be increased from 40 points you could spend. After maaaany times repeatedly refuting this, you've adjusted your initial argument, using the information that your opponents handed to you, and support a similar viewpoint- 40 points won't last the whole game, so there needs to be a method to increase it later. Either that, or this is what you've been trying to say the whole time and you've just now found the words to get it across. Well Done!

I'd... uh, offer you my Fishy Stick, but I didn't stick it in the fridge when I got it... so, :cookie: instead?

(No, none of that was sarcasm, in case you were wondering.)

As a sidenote, waiting for the Mods to come around any second now to lock this thread for post limit... since it's popular, we may want to think about tossing up a second thread/poll for it.
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Laura Wilson
 
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Post » Thu May 27, 2010 9:48 am

Allright! :celebration: NOW We're making progress!

So... letsee... your initial argument was that the initial SPECIAL needed to be increased from 40 points you could spend. After maaaany times repeatedly refuting this, you've adjusted your initial argument, using the information that your opponents handed to you, and support a similar viewpoint- 40 points won't last the whole game, so there needs to be a method to increase it later. Either that, or this is what you've been trying to say the whole time and you've just now found the words to get it across. Well Done!

I'd... uh, offer you my Fishy Stick, but I didn't stick it in the fridge when I got it... so, :cookie: instead?

(No, none of that was sarcasm, in case you were wondering.)

As a sidenote, waiting for the Mods to come around any second now to lock this thread for post limit... since it's popular, we may want to think about tossing up a second thread/poll for it.

If you would class popular as largely consisting of the same points being reworded and rephrased throughout the entire thing :laugh:

Oh, and the first part :rofl:
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CRuzIta LUVz grlz
 
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Post » Thu May 27, 2010 2:39 pm

its fun to talk about the new fallout game, since we don't have it to play yet, and i haven't changed my position, i never said we should have the same skill and special points to distribute as we did in fallout 3. i found out there is gonna be a 4 eyes perk/trait that helps perception thats good info to know, now i want to find out what exactly the intelligence special is going to do so i can decide where i need to set that stat at.
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electro_fantics
 
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Post » Thu May 27, 2010 5:40 pm

YES!!!!! NERF IT TO THE GROUND!!!!!


All seriousness aside, 40 to begin with is great and +5 throughout the game is enough. I mean, it's not really SPECIAL if everyone's the same.
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Prue
 
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Post » Thu May 27, 2010 2:07 pm

its fun to talk about the new fallout game, since we don't have it to play yet, and i haven't changed my position, i never said we should have the same skill and special points to distribute as we did in fallout 3. i found out there is gonna be a 4 eyes perk/trait that helps perception thats good info to know, now i want to find out what exactly the intelligence special is going to do so i can decide where i need to set that stat at.

You should probably just agree that you changed your stance :rofl:
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Dan Endacott
 
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Post » Thu May 27, 2010 7:41 am

It's called choice and consequence... you make one kind of player and he/she has strengths and weaknesses that let you do some things and not other things.

One of the lamest aspects of Fallout 3 was that you could build a character very easily who excelled at every single thing in the game.
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James Rhead
 
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Post » Thu May 27, 2010 10:19 am

YES!!!!! NERF IT TO THE GROUND!!!!!


All seriousness aside, 40 to begin with is great and +5 throughout the game is enough. I mean, it's not really SPECIAL if everyone's the same.


That's about right. I greatly exaggerate comments made by people hiding behind the banner of "fan of the clearly superior originals", but I'd be more than satisfied with the 5 extra SPECIAL points. 45 is a pretty good number. It lets you give your main stats the power boost they need while not allowing you to get your leave alone stats to seven or eight. Oh, and since apparently doing missions for the BoS is in and they're supposed to give you access to stuff outsiders aren't normally allowed in on, we should be able to get cybernetic implants. BTW you're right. It's SPECIAL, not AVERAGE.
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Rachael
 
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Post » Thu May 27, 2010 9:02 am

That's about right. I greatly exaggerate comments made by people hiding behind the banner of "fan of the clearly superior originals", but I'd be more than satisfied with the 5 extra SPECIAL points. 45 is a pretty good number. It lets you give your main stats the power boost they need while not allowing you to get your leave alone stats to seven or eight. Oh, and since apparently doing missions for the BoS is in and they're supposed to give you access to stuff outsiders aren't normally allowed in on, we should be able to get cybernetic implants. BTW you're right. It's SPECIAL, not AVERAGE.

:ninja:
i agree
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ILy- Forver
 
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Post » Thu May 27, 2010 3:47 pm

YES!!!!! NERF IT TO THE GROUND!!!!!


All seriousness aside, 40 to begin with is great and +5 throughout the game is enough. I mean, it's not really SPECIAL if everyone's the same.

are you todd howard? lol
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MARLON JOHNSON
 
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Post » Thu May 27, 2010 5:32 pm

It's called choice and consequence... you make one kind of player and he/she has strengths and weaknesses that let you do some things and not other things.

One of the lamest aspects of Fallout 3 was that you could build a character very easily who excelled at every single thing in the game.

This.

That's about right. I greatly exaggerate comments made by people hiding behind the banner of "fan of the clearly superior originals", but I'd be more than satisfied with the 5 extra SPECIAL points. 45 is a pretty good number. It lets you give your main stats the power boost they need while not allowing you to get your leave alone stats to seven or eight. Oh, and since apparently doing missions for the BoS is in and they're supposed to give you access to stuff outsiders aren't normally allowed in on, we should be able to get cybernetic implants. BTW you're right. It's SPECIAL, not AVERAGE.

I think you failed, because he was probably being sarcastic. If not, stop using the same argument over and over and listen to what people have to say, and go and play the damn originals before you say anything about the "inferior" system.

:ninja:
i agree

Why does this not surprise me.
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Mandy Muir
 
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Post » Thu May 27, 2010 9:38 am

Read below.
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Quick draw II
 
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Post » Thu May 27, 2010 12:23 pm

Sorry, connection problem induced triple post.
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Monika
 
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Post » Thu May 27, 2010 4:25 am

That's about right. I greatly exaggerate comments made by people hiding behind the banner of "fan of the clearly superior originals", but I'd be more than satisfied with the 5 extra SPECIAL points. 45 is a pretty good number. It lets you give your main stats the power boost they need while not allowing you to get your leave alone stats to seven or eight. Oh, and since apparently doing missions for the BoS is in and they're supposed to give you access to stuff outsiders aren't normally allowed in on, we should be able to get cybernetic implants. BTW you're right. It's SPECIAL, not AVERAGE.


I'm a "fan of the clearly superior originals", and I think you misinterpreted what I said. I meant that the +5 would come from perks.

The whole bio implant thing (if they have it) should limit you to choosing 1 or 2 (if 2, maybe -1 Charisma, or something). In Fallout, this limitation wasn't necessary since you were on a running timer (so gathering money and the 2 week recovery was a big investment) and Fallout 2 allowed you to pick one of two Hubologist procedures (which I think had a chance of failing and critically failing). Both 1 and 2 had SPECIAL stats which mattered more than in Fallout 3 (like what New Vegas is trying to have), so I think that too many points will ruing the experience.

I guess what I had in mind was 40 to start, +5 through perks (1 per perk), and +1 or +2 from "other".
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Bee Baby
 
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Post » Thu May 27, 2010 6:03 am

I haven't read every post made here, so maybe 43 points sound a bit better ? 3 extra points will give you that small edge on your main attribute without completely knocking other skills, I hated having low strength and thus not being able to carry and sell all the items I found, but I realized the perks on the first few levels are terrible so I just got more SPECIAL.

Anyways, I think 40 is the best choice, but I always get some more just to make life easier.
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Erin S
 
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