» Wed May 26, 2010 10:38 pm
You can have strengths, you just can't end up being a Jack-of-all-trades like in Fallout 3. A person utilizing Small Guns would have a high Agility, Luck, and some leftover points into Strength; a Melee-only person would have a high Strength and Endurance, with leftovers going into Agility. A person using Explosives would have a high Perception, Agility, and leftover goes into strength or Endurance. All three of them have their specalizations, and their SPECIAL will reflect that. I wouldn't expect a guy who likes to crush his opponent with his Super Sledge to be an egghead, and I wouldn't expect the assassin character to benchpress 300 lbs- those aspects are not neccissary for their professions. In fact, I would expect the Super-Sledge guy to have a lower intelligence compared to the rest of his specials.
Also, having a 5 in a stat, as others have said, isn't low. To be classified as "low" it would need to be under three, just as a stat to be classified as high would need to be higher than seven. The 4-6 range is basically about average, on a 1-10 scale.
BTW- a 50 Cal is basically a weapon you'd want to use to hold down a position, not carry with you to run 'n gun. You need a high strength requirement to use it because *gasp* you're using it in a way it was never designed to be used- if it was meant for run 'n gun situations it would be made of lightweight materials, have a recoil damper, and a center of gravity between to the grip of the weapon and barrel for ease of use. Maybe it would come with a Body Harness to help support it. As it comes with none of these, it's not meant to be fired while carried.