SPECIAL Points Allotment

Post » Wed May 26, 2010 7:29 pm

i personally do not think 40 points is enough and the SPECIAL doesn't have as much to do with a person being a "god" as does the skill points, like in falllout 3 there were too many skill points. i will be seriously upset if there is only a total of 40 points for a SPECIAL with no way to add any more points. not only will you not be a "god" you won't have really any strengths at all. this is what 40 points looks like.
S-5
P-6
E-6
C-5
I-6
A-6
L-6
not only is that low but there are no strenghths there at all, thats 40 points.
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Ice Fire
 
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Post » Thu May 27, 2010 12:27 am

Yup cause then it limits your character. Plus we dont know if it will be 40 or not, it has not been anounced, way to jump the gun.
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Tyler F
 
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Post » Wed May 26, 2010 8:47 pm

Doesn't matter if it is or not the dev's will choose what they do. As for me I feel like this is more than enough.
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Steph
 
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Post » Thu May 27, 2010 4:48 am

For god sake yes.

S-5
P-6
E-6
C-5
I-6
A-6
L-6


And that is why you specialise, for example:
S - 5
P - 5
E - 7
C - 5
I - 7
A - 7
L - 4
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Karine laverre
 
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Post » Thu May 27, 2010 3:10 am

Your S.P.E.C.I.A.L. basis is a jack-of-all-trades character. If you want strengths, then you'll have to lower one or several areas to balance out. 40 points is definitely enough.
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Lilit Ager
 
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Post » Wed May 26, 2010 7:31 pm

i personally do not think 40 points is enough and the SPECIAL doesn't have as much to do with a person being a "god" as does the skill points, like in falllout 3 there were too many skill points. i will be seriously upset if there is only a total of 40 points for a SPECIAL with no way to add any more points. not only will you not be a "god" you won't have really any strengths at all. this is what 40 points looks like.S-5P-6E-6C-5I-6A-6L-6not only is that low but there are no strenghths there at all, thats 40 points.

Lol can you not adapt? Most of us don't want characters with s8-p6-e8-c6-i6-a8-l6 we want to be made to specialize and be unique rather than be an overlord and for christ's sake your still far more powerful than any damn npc.
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Becky Palmer
 
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Post » Wed May 26, 2010 5:49 pm

Yea thats why your so generic, you could do something like s10-p7-e9-c6-i4-a3-l5 you have to specialize... :facepalm:
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Laura
 
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Post » Thu May 27, 2010 1:43 am

S - 4
P - 6
E - 4
C - 5
I - 8
A - 9
L - 4

Looks aight to me
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Ricky Rayner
 
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Post » Wed May 26, 2010 9:52 pm

Take some points away add some more thats character generation for you. Would I like some more yes. But from the interviews the stats are going to have more of an effect this time, In different places. So I for one look forward to seeing what works where.
My only concern is people are touting traits, And mentioning gifted if you think collecting bobbleheads was compulsive just wait till that trait comes in. (if it does)
As most builds were based on it for FO 1&2.
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Mark Hepworth
 
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Post » Thu May 27, 2010 2:35 am

Even in FO3 when I was roleplaying as a well trained assassin who essentially was a jack of all trades, I still found a way to make 40 points work. I made her smart and agile, moderately strong and perceptive, but tanked her charisma because well... what assassin solves problems with conversation?

This was her special

S - 6
P - 7
E - 5
C - 1
I - 8
A - 8
L - 5
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Nice one
 
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Post » Wed May 26, 2010 6:29 pm

We don't need two topics on the same subject by the same OP. http://www.gamesas.com/index.php?/topic/1098470-special-stat-points/
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Yama Pi
 
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Post » Wed May 26, 2010 5:56 pm

S - 4
P - 6
E - 4
C - 5
I - 8
A - 9
L - 4

Looks aight to me

that doesn't look right to me, you had to tank almost everything and you still don't have anything real high except agility, no strength to even use a regular weapon well, no endurance, low perception, lousy luck. doens't look right to me at all, forget about using the 50 cal you won't have nearly enough strength for that and to even use a regular weapon you need at least a 5 strength unless you plan on using a pistol most of the game, with low criticals at that.
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James Smart
 
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Post » Wed May 26, 2010 8:14 pm

that doesn't look right to me, you had to tank almost everything and you still don't have anything real high except agility, no strength to even use a regular weapon well, no endurance, low perception, lousy luck. doens't look right to me at all, forget about using the 50 cal you won't have nearly enough strength for that and to even use a regular weapon you need at least a 5 strength unless you plan on using a pistol most of the game, with low criticals at that.

Last I checked Agility controled Crits, so 9 agility means you would crit like no other. And they are making pistols not as stupid and useless in NV as they were in Fo3, so its even better!

Edit: Sry Rohugh, just read your post, moving to other topic. :)
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louise fortin
 
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Post » Thu May 27, 2010 5:00 am

that doesn't look right to me, you had to tank almost everything and you still don't have anything real high except agility, no strength to even use a regular weapon well, no endurance, low perception, lousy luck. doens't look right to me at all, forget about using the 50 cal you won't have nearly enough strength for that and to even use a regular weapon you need at least a 5 strength unless you plan on use a pistol most of the game, with low criticals at that.

Yep, it's gonna be an RPG, all right. :P

Kidding (sort of). To me, part of the fun of an RPG is making choices (sometimes hard ones) and then figuring out how to play the character you chose to create effectively. If the game is designed well and the player is given multiple ways to solve problems it should be perfectly fine (and fun) to play a character that's not strong enough to wield huge weapons effectively. You play a fast, smart character instead of a strong one. What's wrong with that? If anything, the reason this didn't work well in Fallout 3 is that the game itself didn't allow for a variety of play styles.
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Ana
 
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Post » Wed May 26, 2010 10:54 pm

40 is enough. Though you might even go to 47, since we now have traits and there's a pretty high chance that Gifted will be in.
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Josee Leach
 
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Post » Wed May 26, 2010 10:14 pm

Last I checked Agility controled Crits, so 9 agility means you would crit like no other. And they are making pistols not as stupid and useless in NV as they were in Fo3, so its even better!

Edit: Sry Rohugh, just read your post, moving to other topic. :)

in fallout 3 luck affected criticals so maybe they changed that, but as far as using a 50 cal, you'll need an 8 strength, and i know a lot of people like the 50 cal, so basically you'll have to tank all your other stats in order to be able to use a 50 cal effectively, that doesn't sound balanced to me at all.
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Anna Watts
 
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Post » Wed May 26, 2010 10:18 pm

My only concern is people are touting traits, And mentioning gifted if you think collecting bobbleheads was compulsive just wait till that trait comes in. (if it does)
As most builds were based on it for FO 1&2.


Most builds in early fallout used gifted and it fudged them as much as FO3's bobbleheads and mega perks.
Ok so you lose a few skill points but by the end I had them coming out my ears. More so than FO3 in some cases, Depending on Intelligence. True you could not get 100's in all of them but most did not matter and as the difficulty was higher in the games. You ended up playing the same most cases. FO1&2 example Small guns then energy weapons sneak, speech, science, repair. a few others all pretty high at the end and those are the ones that matter anyway.
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Myles
 
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Post » Thu May 27, 2010 2:49 am

S - 4
P - 6
E - 4
C - 5
I - 8
A - 9
L - 4

Looks aight to me


You actually wouldn't be able to use any weapons larger than an SMG with that setup. There's no way that 40 points would work. You're physically weak, get crippled a lot, and are just all around unlucky. You're also not very personable either. That's the kind of character you can get with 40 points. That really svcks. The game wouldn't be very fun at all if your character was that weak all the time. That's nearly as bad as NPC stats. Making choices is great and all, but not when it's "should I be able to actually fire my weapon in VATS or be able to actually carry my weapon?". Since Agility is supposed to play a bigger role in AP, you pretty much have to throw a bunch of points into Strength and Agility just to fire anything bigger than an assault rifle in VATS". Making choices more meaningful is great, but not when they eliminate a ton of other options.
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Kayla Oatney
 
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Post » Thu May 27, 2010 6:59 am

that doesn't look right to me, you had to tank almost everything and you still don't have anything real high except agility, no strength to even use a regular weapon well, no endurance, low perception, lousy luck. doens't look right to me at all, forget about using the 50 cal you won't have nearly enough strength for that and to even use a regular weapon you need at least a 5 strength unless you plan on using a pistol most of the game, with low criticals at that.


Its the same build ive used to play F1, F2, F3 and tactics. Works fine. Its my hapless gunslinger build. Yeh, i mostly use pistols until i get power armour to up my strength a bit, but i get plenty of aimed shots due to my agility, and my intelligence means i get more skills and have better options outside of combat. Its a pretty fun build :)
Note: i never have more than 4 strength in any fallout game. ever.

Is it even possible to shoot a .50 cal standing up? Theres mental recoil on that thing, to be fair you would probably need to be very strong to use it. 8 sounds bout right.
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Ricky Meehan
 
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Post » Wed May 26, 2010 9:50 pm

in fallout 3 luck affected criticals so maybe they changed that, but as far as using a 50 cal, you'll need an 8 strength, and i know a lot of people like the 50 cal, so basically you'll have to tank all your other stats in order to be able to use a 50 cal effectively, that doesn't sound balanced to me at all.

Ok, so maybe the STR requirement on the 50 cal is too high? Maybe it should be 7?

You actually wouldn't be able to use any weapons larger than an SMG with that setup.

What's wrong with having a character that doesn't use huge guns? Lots of action heroes only use pistols...
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Stay-C
 
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Post » Thu May 27, 2010 4:01 am

You actually wouldn't be able to use any weapons larger than an SMG with that setup. There's no way that 40 points would work. You're physically weak, get crippled a lot, and are just all around unlucky. You're also not very personable either. That's the kind of character you can get with 40 points. That really svcks. The game wouldn't be very fun at all if your character was that weak all the time. That's nearly as bad as NPC stats.

i agree nate, 40 points just doens't leave room to have anything really strong, you have to kinda leave everything at 5 or 6, whats the point in even having any of the stats go to 10, for that matter you should just do away with the entire SPECIAL all together and just use skills.
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Adam Baumgartner
 
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Post » Wed May 26, 2010 7:49 pm

i personally do not think 40 points is enough and the SPECIAL doesn't have as much to do with a person being a "god" as does the skill points, like in falllout 3 there were too many skill points. i will be seriously upset if there is only a total of 40 points for a SPECIAL with no way to add any more points. not only will you not be a "god" you won't have really any strengths at all. this is what 40 points looks like.
S-5
P-6
E-6
C-5
I-6
A-6
L-6
not only is that low but there are no strenghths there at all, thats 40 points.


6 is not low. Its above average.
With boosting drugs you can get good Special points.
(Assumed from fo3)
Buffout +2 Strenght
Alcohol +1 Strenght +1 Charisma
Ant Nectar +4 Strenght
Queen ant pheronomes +3 Charisma
Fire ant Nectar +4 Agility
Mentats(Lol these are acually overpowered) +5 Perception +5 Intelligence

So with 5 strenght, eating one ant nectar and one alcohol, would raise my strenght to 10, allowing to use any weapon perfectly without penalty.
Charisma from 6, could be raised to 10 with beer and queen ant pheronomes(or what ever the name is).

So, there is no problem even with mr.average or ms.average to use any weapons or stuff. Just pack a backpack full of chems and you are ready to rock and get wasted. :celebration:
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Ray
 
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Post » Thu May 27, 2010 1:56 am

i agree nate, 40 points just doens't leave room to have anything really strong, you have to kinda leave everything at 5 or 6, whats the point in even having any of the stats go to 10, for that matter you should just do away with the entire SPECIAL all together and just use skills.

See, to me that's backwards. If all of your attributes are going to be 8's and 10's then what's the point in having them? This way you can be well above average in a couple of attributes and above average in most of the other ones. Your character will have well-defined strengths and weaknesses.

When I was a kid I used to love the indestructible fictional heroes that were the best at everything. Now that I'm older I find flawed heroes infinitely more interesting. The godly infallible heroes are so milquetoast and boring. Think Superman vs. Batman.
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Mandi Norton
 
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Post » Wed May 26, 2010 4:37 pm

You actually wouldn't be able to use any weapons larger than an SMG with that setup. There's no way that 40 points would work. You're physically weak, get crippled a lot, and are just all around unlucky. You're also not very personable either. That's the kind of character you can get with 40 points. That really svcks. The game wouldn't be very fun at all if your character was that weak all the time. That's nearly as bad as NPC stats. Making choices is great and all, but not when it's "should I be able to actually fire my weapon in VATS or be able to actually carry my weapon?". Since Agility is supposed to play a bigger role in AP, you pretty much have to throw a bunch of points into Strength and Agility just to fire anything bigger than an assault rifle in VATS". Making choices more meaningful is great, but not when they eliminate a ton of other options.


Plasma pistols. . pistol 44's or better amour peircing, wad cutters, grenades, and probably a few more. A heavy .50 cal anti material rifle is not the only gun to deal with heavy armour while dealing great damage. So high strength is not needed to play. Unless you want to play with big toys that is.
It seems the only argument is about Firearms being limited a bit by strength. Since I muck around alot it does not effect me as much. As the .50 cal is not the only bloody gun in this game.
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lauren cleaves
 
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Post » Wed May 26, 2010 8:34 pm

Its the same build ive used to play F1, F2, F3 and tactics. Works fine. Its my hapless gunslinger build. Yeh, i mostly use pistols until i get power armour to up my strength a bit, but i get plenty of aimed shots due to my agility, and my intelligence means i get more skills and have better options outside of combat. Its a pretty fun build :)
Note: i never have more than 4 strength in any fallout game. ever.

Is it even possible to shoot a .50 cal standing up? Theres mental recoil on that thing, to be fair you would probably need to be very strong to use it. 8 sounds bout right.

snipers use 50 cals in the military and they aren't musclebound, or as the game states "circus strongman" so you 'll have to be a circus strongman to use a 50 cal.
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CSar L
 
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