No. I am trying to research what statpoints influence which factors while exploring. I am doing this because the sources online vary with often different statements, and the in-game help is not exactly very useful (not to mention outdated). I think we have life, endurance, and luck mostly sorted out, but strength/perception/charm/intelligence are fairly unresolved. Yes, people have certain theories and some hold merit, but I myself have not seen them yet.
Did it happen to take 13 seconds before the dwellers switched places by any chance.
60 hours has a legendary item guaranteed? I'll have to check to see if thats 100% certainty as well. Thats actually very useful.
Janice Fox lv46 - Lv50 DEAD 27H 3M - 4625 caps (2,8 caps/minute) - 27 items S03 - P03 - E11 - C03 - I04 - A04 - L10
Walter Dawg lv30 - Lv40 ALIVE 30H 47M - 3590 caps (1.94 caps/minute) -31 items S03 - P05 - E13 - C01 - I02 - A02 - L08
Debra Dawg lv18 - LV25 DEAD 16h 6m - 0851 caps (0.9 caps/minute) - 18 items S07 - P02 - E12 - C03 - I03 - A09 - L05
Bryan price lv13 - Lv21 DEAD 17H 22m - 0760 caps (0.73 caps/minute) - 17 items S09 - P02 - E12 - C04 - I03 - A03 - L02
Eugene Scott lv01 - LV08 DEAD 16h 1m - 2508 caps (2,6 caps/minute) - 16 items S02 - P01 - E13 - C02 - I01 - A01 - L10
Well, there you have it. Indeed, INT is not related to itemfind. Itemfind is approximately 1 item per hour, with timed event MAYBE rewarding an item, though based on what I have seen so far those odds seem to be remarkably low, even after a good 16 hours. When I can actually put myself up for it I will start a proper list of dwellers that I have sent out, with the EXP calculations as well, though I maintain those are mostly time-related and not so much stat related.