Specialization and Soft Caps (Overcharging)

Post » Wed Feb 19, 2014 4:27 pm

I've seen a lot of shared concern over the current implementation of soft caps and how they appear to be so tight, they're basically funneling classes down very particular build paths. If you want to make a glass cannon magick user, you can't do it effectively. Once you hit the soft cap (which apparently is very easy,) your magicka increases/damage increases are reduced by 50%. From there it doesn't take long to drop to an 80% reduction. So if you put everything you had into increasing your magicka pool/damage, you might do 15% more damage than an opposing sorcerer who split between health and magicka, and happens to have 70% more health than you. There is simply no reason to ever go that glass cannon build, or to ever go full tank (because likewise, the full tank is going to be hit with serious diminishing returns.)

Is there any way we can get this overturned or reconsidered? At the very least, the caps should be high enough so it takes some serious effort to hit them. They don't help balance, as the numbers should balance out on their own between offense/defense/whatever. All they do is destroy build diversity and force people into a hybrid playstyle, regardless of their preference.

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Eliza Potter
 
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