Pc Specific Stuff

Post » Fri Feb 18, 2011 8:32 pm

So, Pc specific features.

First off, the pc has a lot of spare power versus today's 4-5 year old consoles. By the time the next TES comes out they'll be 5-6 years old! Which means right now devs spend a lot of time cramming stuff into the consoles and figuring the pc's excess power will make up for a relative lack of attention and optimization (though of course part of this is making sure the game runs on everyone's pc) :sadvaultboy:

So the question is, how much do you care about this, and the other things the pc can do? First off excess power and direct X10 and 11 would allow much http://www.youtube.com/watch?v=ntbMUIJGa_0 graphics and physics on the Pc, if they put the effort into it. Secondly why does a market just as large (in this case) as the consoles have to put up with less optimization time? Secondly, what about settings. Screenshots have always been available, but only through going into the .ini Why is that, can't they just turn them on by default? The Pc is capable of recording video demos, but it would help a lot if it wasn't some inefficient third party software like FRAPS.

But the question is: how much do you care about all of this anyway, and for that matter what hardware do you even have? There's always the Valve hardware survey, but why not have our own little informal one right here :goodjob:
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louise fortin
 
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Post » Sat Feb 19, 2011 5:09 am

Secondly why does a market just as large (in this case) as the consoles have to put up with less optimization time?

Bethedsa Dev and optimizes for xbox. the PC version of their games are ports. the answer is simply $.

it's all time and money constraints.
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leigh stewart
 
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Post » Sat Feb 19, 2011 10:37 am

Honestly the biggest thing they could do is make sure there's a ton of high poly models available for Pc users. The way most video games are made today is by creating ultra high end models and then using automated programs like Decimate to get them down to good looking low poly models and normal maps. If they had a second set of higher poly meshes, preferably stored in displacement maps (textures) and then expanded into polygons by DirectX 11's tessellation pc gamers could have good looking stuff without that much extra work on their part.

Oh, and of course NVIDIA, and Ati have programs where they send their own engineers over to make video games more pretty/work better in exchange for the "Nvidia" logo popping up at the start of the game. Though I hope they choose Nvidia because a cool guy I know of works for them in that capacity!
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Manuel rivera
 
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