Specific Thief/Marksman RP idea, please suggest mods best su

Post » Fri Feb 04, 2011 4:30 am

hi guys,

not sure if questions like this are allowed on this board, skimmed through the rules and regulations but didnt see it forbiden.

can someone please spare few minutes to help out with advice on specific mods im looking for. Would really appreciate some help, im coming back to morrowind after many years.

have a very specific RP concept, and really need certain parts of the game modded.

the first character id like to create is a thief / assassin, that uses ranged weapons only. He is near useless with melee weapons, and doesnt use any magic spells at all. To offset that, he is pretty good in alchemy.

This assassin would attack his enemies mostly with poison tipped arrows/bolts/... and would run away from melee.

So the things i need above all are mods that introduce a lot of poisons, which also improve in potency with alchemy skill. These poisons would have to be applyable to weapons. Some slow/paralysis/burden poisons come to mind, in addition to standard damage poisons. ideally there would be really high number of different poisons.

other part of the game id like to see modded is the marksmanship mechanic, as much as possible to resemble Oblivion style combat. (pliz dont tell me to go play oblivion, as id like to rp, oblivion just doesnt do it for me, with all due respect). Some kind of physics would be great, arrows flying in an arch, dropping down with range, chance to hit 100% but unstable targeting to offset it, sticking into obstacles, bodies, and so on.

Also possibility to do bonus damage with the first strike from stealth would be nice.

Just to note that i have already found complete morrowind mod, that certainly has some things about poisons, but would love to grab also a more complex mod dealing with poisons specifically, as complete morrowind has only a few, and you need a poison extractor to make them, thus preventing a low level character from making poisons. Id like to sorta start immediately with weak poisons made by a low lvl character, and work my way up.


Sorry to bother you with newb questions, but would appreciate any help.
thanx
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Britney Lopez
 
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Post » Fri Feb 04, 2011 5:43 am

other part of the game id like to see modded is the marksmanship mechanic, as much as possible to resemble Oblivion style combat. (pliz dont tell me to go play oblivion, as id like to rp, oblivion just doesnt do it for me, with all due respect). Some kind of physics would be great, arrows flying in an arch, dropping down with range, chance to hit 100% but unstable targeting to offset it, sticking into obstacles, bodies, and so on.

Not possible with the current engine.

Also possibility to do bonus damage with the first strike from stealth would be nice.

Already present in the game - as long as you're not detected, you do more damage with the strike (less than in Oblivion, but still). http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4015 can help you with landing that hit ;)

Just to note that i have already found complete morrowind mod, that certainly has some things about poisons, but would love to grab also a more complex mod dealing with poisons specifically, as complete morrowind has only a few, and you need a poison extractor to make them, thus preventing a low level character from making poisons. Id like to sorta start immediately with weak poisons made by a low lvl character, and work my way up.

There are no finished mods with a system different than the one in CM - Fliggerty was working on a different system, but it is still a WIP. You might also want to check http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4077 and the http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=468 to add more types of poisons to your arsenal.

Also, check http://mwmythicmods.com/thiefassassin.htm
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i grind hard
 
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Post » Fri Feb 04, 2011 11:27 am

Here you can find Farrps Quivers Fletchingkit v2.5...which adds a very great fletching mod in the game. It is the same as the one that can be found in Balmora Expanded. If you want more info then just read the readme on that page. :)

http://morrowind4kids.com/pseronwyrd/files/FarrpsMods/Quivers%20and%20Fletching%20Kit/
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TASTY TRACY
 
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Post » Fri Feb 04, 2011 7:07 pm

thanx for the replies!

I had some luck on poison mods, though will need to play them for some time, since poison crafting is not accessible from the start. You usually need some fancy devices, recipes, and so on.

- Morrowind crafting (special poison extractor needed, no idea where to find it)
- Complete Morrowind full final (poison crafting is there, just not sure how to find necessary ingredients)
- Farrps Quivers Fletchingkit (also poison crafting system, special ingredients needed)

In addition to just poisons, Quivers Fletchingkit has a very interesting idea od crafting reinforced arrowhead tips, which work simmilar to poisons, ie. increase damage. For example to a standard arrow, attach a special razor sharp point fins.

Ill obviously need time to test each mod out. read me doesnt specifically state where to find required ingredients, so i guess its not really available to lvl 1 character in Seyda Neen

What i havent been able to find are poison mods that give specific effects like slow, burden, paralyze. And thats actually what makes most sense for a ranged character.

Concerning marksman mods, also found some interesting ones, but most just add new weapons, and i need mechanic change.

This was a very prommising mod back in 2004, but looks like its abandoned
http://aerelorn.1.forumer.com/index.php?showforum=6

Anyway, thanx for the help, and hope to get some more replies :)

Will post my findings in case someone else is looking for simmilar thief/marksman/poison play style

regards
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Robert
 
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Post » Fri Feb 04, 2011 5:45 pm

on a side note, just found this detailed guide for really insane 2010 HD Morrowind graphics

http://power-user.fr/2010/06/01/morrowind-2010/

its in french, so had to use google translate

give a comment if someone has these mods, im at work atm :)
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Code Affinity
 
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Post » Fri Feb 04, 2011 4:46 am

ohh just remembered one really important thing, installed a bunch of mods last night, and found out that one of them enables selecting the WHOLE STACK of items by shift clicking on them.

You cant imagine my joy and happines! FINALLY...

Only problem is i dont know which mod did it :D

anyway, just wanted to share the good news,
cheers
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Neil
 
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Post » Fri Feb 04, 2011 7:14 pm

ohh just remembered one really important thing, installed a bunch of mods last night, and found out that one of them enables selecting the WHOLE STACK of items by shift clicking on them.

You cant imagine my joy and happines! FINALLY...

Only problem is i dont know which mod did it :D

anyway, just wanted to share the good news,
cheers

That function is part of the stock game - shift click selects all of a stack; ctrl click selects just one.
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Ashley Tamen
 
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Post » Fri Feb 04, 2011 8:31 am

damn, i keep hearing "The twilight zone" theme music in my head now :facepalm:

could have sworn in vanilla it was not possible to sell whole stack of any item, remember wanting to pull my hair out each time i needed to sell a lot of items...

must be going crazy...
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Jessica Colville
 
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