Spectacle Island - remove Sonar Pulse Beacon?

Post » Thu Feb 11, 2016 4:44 pm

So I built a 7 story Tower of Power as a personal fortress on Spectacle Island. It will be my private player home for only me and Cait...no other settlers or companions. I built the tower AROUND that crooked metal shack that houses the workbench and beacon thing. I also made sure the power line out to the ship with the generator stayed in place. I made that level (1 and sub-basemant) the generator room. Since I have a bunch of built generators down there I assume I could disconnect the ship line and just hook it the new structures grid? Will this work?



I also use the mod "Spring Cleaning". So conceivably I could remove the beacon entirely. For my purposes it would be OK if the island was over-run with mirelurks. I have no lower door to my tower (I fast travel to the top directly). The idea is kind of appealing actually. I could hunt/target practice from top level balcony! Then I could go down for the meat when I'm low on grilling food!



If I remove that beacon will it break the game?



What do you all think? Anyone try this?

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Trish
 
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Joined: Fri Feb 23, 2007 9:00 am

Post » Fri Feb 12, 2016 2:16 am

I'm wondering the same thing. I've been doing a ton of building on Spectacle Island (also using Spring Cleaning) and every time I walk by the shack and beacon I see it highlighting, and really want to scrap it. I might just give it a try and see what happens. I'll hang on to an earlier save if I don't like the outcome lol

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Krystal Wilson
 
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Post » Fri Feb 12, 2016 8:36 am

Here is thehttp://fallout.wikia.com/wiki/Spectacle_Islandto wiki. You may not remove the beacon. Why should you unless you want alot of Mirelurks visiting.


Cheers,


-klevs

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Cheryl Rice
 
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