[CK:SE] Specular terrain

Post » Tue Nov 01, 2016 7:21 pm

Hello.


I'm converting my Gray Cowl of Nocturnal to SE.


However I'm having little issues including landscape.


The desertic area appears to be shiny and specular. NPCs, rocks and grass are reflected.


- I've added proper alpha layer (very dark color) to the normals but I still have reflections


- I've also set to 0 the Texture Specular Exponent in Landsacpe Texture by using SSEEdit but I'm still having specular landscapes.



What's new about this?


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Genevieve
 
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