I have been having trouble trying to get this to work right;
i made a custom lightbulb holder thing, and when i put it into the scene one of the trishapes is being very reflective. My alpha channel on my normal map is pure black at this point.
specular and emmisive color are pitch black.
Glossiness is 999 (also tried lower numbers, this seems to work the best.)
Emit Multi is 0.1
I even removed the specular flag in the BS LIghting Property.
is there something i'm missing, none of what i've tried is having that much of an effect.