Speechcraft and Peaceful Resolutions

Post » Wed Apr 13, 2011 4:29 pm

Something I'd really like to see is quests related to characters with high speechcraft. Like to convince people of things, or collect money, to stop a war between families such as in the Imperial City. Usually, in order to get people to do something for you in OB, you have to do a quest for them. I'd love it if a social-skilled player got the option to try and talk it out.

I'd also like to see options to bring people back to the guards or threaten/intimidate them into not throwing their life away by attacking you.

I know it probably won't be in the game, but it's just a nice idea. :) Anyone else like to see something similar? I know we're a bloodthirsty lot here, but the option'd be pretty cool.
User avatar
Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

Post » Wed Apr 13, 2011 6:38 pm

Peaceful Resolutions :lol:

But sure, peaceful solutions is exactly what speechcraft should be about, if it still is in the game. It might have been united with merchantile for all I know.
User avatar
Laura Richards
 
Posts: 3468
Joined: Mon Aug 28, 2006 4:42 am

Post » Wed Apr 13, 2011 5:34 am

(Axe Wielding Nord) "Hello Mr Smith"
(Mr. Smith Replies) "Hello Axe Wielding Nord"
(Axe Wielding Nord) "I would like to talk to you today about my axe"
(Mr. Smith Replies) "That is quite a big and powerfull looking axe"
(Axe Wielding Nord) "Indeed it is.... If you do not mind, I would like to discuss with you the properties of such a fine axe and its usefulness with the removing of heads"
(Mr. Smith Replies) "Ohh yes please... I want to hear all about it"
(Axe Wielding Nord) "How about I provide you with a demonstration?"
(Mr. Smith Replies) :bolt:
User avatar
Darian Ennels
 
Posts: 3406
Joined: Mon Aug 20, 2007 2:00 pm

Post » Wed Apr 13, 2011 7:58 am

This is a pretty basic RPG mechanic. I'd love to see plenty of it.
User avatar
MISS KEEP UR
 
Posts: 3384
Joined: Sat Aug 26, 2006 6:26 am

Post » Wed Apr 13, 2011 2:53 pm

This is a pretty basic RPG mechanic. I'd love to see plenty of it.


I agree that it's a basic mechanic, but I don't remember it in Oblivion... Definitely would like to see it in Skyrim though.
User avatar
LuBiE LoU
 
Posts: 3391
Joined: Sun Jun 18, 2006 4:43 pm

Post » Wed Apr 13, 2011 7:02 am

I agree that it's a basic mechanic, but I don't remember it in Oblivion... Definitely would like to see it in Skyrim though.


I don't remember it in a lot of games I've played... (Oblivion and Morrowind included.)

But I wouldn't mind more oportunities for non-combat solutions for quests in Skyrim. Not every quest should have this, of course, I mean, I don't expect to talk Alduin out of eating the world, but we can have it where it's logical. If I get to confront someone and speak to that character before killing him, there's no reason I shouldn't be able to try to talk said character out of fighting. That doesn't guarentee it will work, but there's no reason I shouldn't be able to try, except for the game not being designed to let me do so.
User avatar
Silvia Gil
 
Posts: 3433
Joined: Mon Nov 20, 2006 9:31 pm

Post » Wed Apr 13, 2011 6:53 am

Something I'd really like to see is quests related to characters with high speechcraft. Like to convince people of things, or collect money, to stop a war between families such as in the Imperial City. Usually, in order to get people to do something for you in OB, you have to do a quest for them. I'd love it if a social-skilled player got the option to try and talk it out.

I'd also like to see options to bring people back to the guards or threaten/intimidate them into not throwing their life away by attacking you.

I know it probably won't be in the game, but it's just a nice idea. :) Anyone else like to see something similar? I know we're a bloodthirsty lot here, but the option'd be pretty cool.

I agree completely :wink_smile:. At least it will be a option.
User avatar
Jeremy Kenney
 
Posts: 3293
Joined: Sun Aug 05, 2007 5:36 pm

Post » Wed Apr 13, 2011 11:44 am

Player: Hey Alduin, can you maybe not burn the whole world? Pretty please...
Alduin: Ok, since you asked so nice.
User avatar
Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

Post » Wed Apr 13, 2011 10:43 am

Yes to this!

Both oblivion and morrowind where lacking in giving you the ability to talk people into doing what you want. Some alternate quest paths witch allow you to convince people, scare them of or letting others do the job for you would really add to the gameplay experience.
User avatar
i grind hard
 
Posts: 3463
Joined: Sat Aug 18, 2007 2:58 am

Post » Wed Apr 13, 2011 5:52 pm

Something I'd really like to see is quests related to characters with high speechcraft. Like to convince people of things, or collect money, to stop a war between families such as in the Imperial City. Usually, in order to get people to do something for you in OB, you have to do a quest for them. I'd love it if a social-skilled player got the option to try and talk it out.

I'd also like to see options to bring people back to the guards or threaten/intimidate them into not throwing their life away by attacking you.

I know it probably won't be in the game, but it's just a nice idea. :) Anyone else like to see something similar? I know we're a bloodthirsty lot here, but the option'd be pretty cool.


Speechcraft plus peaceful resolutions?

Why,

You mean, two plain silly ideas combined together to achieve great ridicule?

Peaceful resolutions is a serious no no in fiction (Robert Mckee, ?Story?). Even if you'd broom it away as a mean to solve minor quests in Skyrim it would still taste like 5 decade old watered down neo-hippie stale porrige. :celebration:

Hell, *NO* :flamethrower:
User avatar
Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm

Post » Wed Apr 13, 2011 10:16 pm

Player: Hey Alduin, can you maybe not burn the whole world? Pretty please...
Alduin: Ok, since you asked so nice.

He's going to eat the world, not burn it :P
User avatar
Trevor Bostwick
 
Posts: 3393
Joined: Tue Sep 25, 2007 10:51 am

Post » Wed Apr 13, 2011 9:17 pm

I don't remember it in a lot of games I've played... (Oblivion and Morrowind included.)

But I wouldn't mind more oportunities for non-combat solutions for quests in Skyrim. Not every quest should have this, of course, I mean, I don't expect to talk Alduin out of eating the world, but we can have it where it's logical. If I get to confront someone and speak to that character before killing him, there's no reason I shouldn't be able to try to talk said character out of fighting. That doesn't guarentee it will work, but there's no reason I shouldn't be able to try, except for the game not being designed to let me do so.


It wasn't in Oblivion or Morrowind because they were flawed. They may have been good games, but good games can be flawed.

Now it's not all about getting attacked by bandits and convincing them to let you go, but about ending things with the least bloodshed possible (yours and theirs). Maybe you can convince someone to give you some help for the upcoming fight.
User avatar
I love YOu
 
Posts: 3505
Joined: Wed Aug 09, 2006 12:05 pm

Post » Wed Apr 13, 2011 8:46 pm

Fallout 3 did utilize speech more than OB and New Vegas actually made the game possible to play as a purely diplomatic character.
Hopefully Skyrim will continue this trend.
User avatar
Greg Swan
 
Posts: 3413
Joined: Tue Jun 05, 2007 12:49 am

Post » Wed Apr 13, 2011 5:51 pm

I guess I'm just spoiled because the first RPG I ever played was Arcanum. On one pass through, I was pretty much the evil angel of death, but I discovered talking to people and using persuasion was really quite fun in a different way, and cut out a lot of boring mindless culling of mooks. I kind of missed this in MW and OB.

Of course not every quest could or should have this kind of mechanic, but I prefer games where I feel like it's *people* I'm interacting with, whether they agree to lay down their swords or not, and whether all you have to do is ask nicely to get information, or alternatively lie through your teeth.
User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

Post » Wed Apr 13, 2011 6:28 pm

Fallout 3 did utilize speech more than OB and New Vegas actually made the game possible to play as a purely diplomatic character.
Hopefully Skyrim will continue this trend.


I found it wasn't balanced well in Fallout. One could either opt for a hard encounter or simply choose the dialogue option marked "SPEECH" and know for certain that you can resolve it instantly. One solution requires far more work than the other. I made sure all my characters had speech since it was such a powerful skill.

I think speech alone should not be enough. It should be a combination of speech and another skill depending on the situation.
User avatar
x a million...
 
Posts: 3464
Joined: Tue Jun 13, 2006 2:59 pm

Post » Wed Apr 13, 2011 8:07 pm

Fallout 3 did utilize speech more than OB and New Vegas actually made the game possible to play as a purely diplomatic character.
Hopefully Skyrim will continue this trend.

As i recall, it is theoretically possible to complete the main quest in FO3 without killing anyone. Supposedly you only had to kill the roaches in the tutorial.

it would certainly be interesting to have nonviolent resolutions possible for many or even most quests in game.

I doubt 100% peaceful resolutions would be possible... for example i'm not quite sure how you could extract a dragon's soul without killing the beast.
User avatar
April D. F
 
Posts: 3346
Joined: Wed Mar 21, 2007 8:41 pm

Post » Wed Apr 13, 2011 11:35 am

I found it wasn't balanced well in Fallout. One could either opt for a hard encounter or simply choose the dialogue option marked "SPEECH" and know for certain that you can resolve it instantly. One solution requires far more work than the other. I made sure all my characters had speech since it was such a powerful skill.

I think speech alone should not be enough. It should be a combination of speech and another skill depending on the situation.


Yeah the speech could have done better with some balancing,
but still I like it a lot more than in Oblivion where it dosen't really do anything important. I'm not really either controlled by which skills are the best,
I mostly play for fun and create the builds that sounds most interesting.
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Wed Apr 13, 2011 11:45 pm

I thought it was good in New Vegas (to bad there was nothing to explore in that otherwise fine game). The people you used speechcraft on all had something to lose. Generals, people in High places (owner of casinos, gang leaders and so on). It made sense in the world setting.

Now Skyrim, I don't know. It could work, but if you can charm the end boss (dragon?) to fly away, leaving you with, "You know, you're right. Good talk". Well that would be an anticlimix if there ever was one.
User avatar
Georgia Fullalove
 
Posts: 3390
Joined: Mon Nov 06, 2006 11:48 pm

Post » Wed Apr 13, 2011 12:21 pm

I've always enjoyed having options to settle things in a diplomatic way both in real life and games. At the same time however I don't think there should always be such an option available just as there is not always that option in real life.

I mean walking up to a bear both in game and in RL both should have some major consequences and rarely will that bear decide to be your friend or strike a deal with you. :P

A bandit could though.
User avatar
Danielle Brown
 
Posts: 3380
Joined: Wed Sep 27, 2006 6:03 am

Post » Thu Apr 14, 2011 12:44 am

I haven't played Fallout 3, but would multiple speech options, some ending with the desired result, others ending in conflict help balance it? Not marking the diplomacy route 'SPEECH' would seem like a good move, too.

But I really like the idea of being able to play an entire game through diplomatically. I'm not saying I would, and I certainly wouldn't repeatedly, but I feel a lot more involved in the story if I don't have to kill everyone I come into conflict with.
User avatar
Reanan-Marie Olsen
 
Posts: 3386
Joined: Thu Mar 01, 2007 6:12 am

Post » Wed Apr 13, 2011 4:38 pm

I've always enjoyed having options to settle things in a diplomatic way both in real life and games. At the same time however I don't think there should always be such an option available just as there is not always that option in real life.

I mean walking up to a bear both in game and in RL both should have some major consequences and rarely will that bear decide to be your friend or strike a deal with you. :P

A bandit could though.


Yeah, I mean with this storyline I believe it will be very difficult to to finish the main quest in a purely diplomatic way,
however I do think that the more situations you can solve by both stealth and diplomacy the better. Hopefully, next time Bethesda will do a storyline that is more friendly to classes that aren't epic knights in shining armor. If you can't resolve something with diplomacy I still think you should be able to use cunning and stealth to solve it.
User avatar
sam westover
 
Posts: 3420
Joined: Sun Jun 10, 2007 2:00 pm

Post » Wed Apr 13, 2011 6:54 pm

I'd love for social skills to play a larger role in the game, a lot like Fallout's approche where you could talk your way out of fights and give speechcraft some otherwise missing meaning.
User avatar
Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am

Post » Wed Apr 13, 2011 8:32 pm

I'd love for social skills to play a larger role in the game, a lot like Fallout's approche where you could talk your way out of fights and give speechcraft some otherwise missing meaning.



?Conflict is the engine of fiction?
Paraphrasing famed author James Scott Bell

....

People who are suggesting talking their way out of fights fail to understand the nature of fiction, of which video games are just a specific implementation. Conflict and its resolution - a resolution where stakes are high, where the Hero has something to loose, such as his life in order to attain his goals, like slaying the damm fragons. Take conflict away, that is take risky conflict resolution away from fiction, video games included, and all you are left with is
Pastoral Composture. Nice to look at,
Boring as hell.
User avatar
Philip Rua
 
Posts: 3348
Joined: Sun May 06, 2007 11:53 am

Post » Wed Apr 13, 2011 6:47 pm

I hope that there are many ways to solve quests, including speech. It would be awesome.
User avatar
Alada Vaginah
 
Posts: 3368
Joined: Sun Jun 25, 2006 8:31 pm

Post » Wed Apr 13, 2011 7:29 pm

I personally hate the speechcraft checks,never levep-up this skill. :verymad:
User avatar
Robert DeLarosa
 
Posts: 3415
Joined: Tue Sep 04, 2007 3:43 pm

Next

Return to V - Skyrim