» Wed Mar 09, 2011 4:37 am
The Speechcraft minigame should be put on permanent display as a perfect example of how NOT to do things. Something more "speech-related" would be far better than some goofy wheel. I picked the 'something unique, not a minigame" option.
Oblivion's underlying idea for the Lockpick mingame was sound, but the implementation didn't make the lock any harder if your skills were low, or easier if they were high. Morrowind's system was perfect for a pure RP game, but a bit boring and "stuffy" for a FPS/RPG hybrid. None of the poll choices fit. I don't want Morrowind's "simplistic" system back (even though it worked fine for me in that game), and I don't want Oblivion's silly "stats don't matter" approach again. FO3 put a minimum requirement on it as a "band-aid" solution, so you couldn't even play the mini-game if your skills were too low, but it still didn't FIX the problem.
As for the earlier post about MW's lockpicking system being:
fail
fail
fail
fail
fail
fail
lock way too difficult for your pathetic skills (which it would have told you immediately on the first try, almost as blatantly as FO3 did)
Well, obviously somebody didnt' take Security as a Major skill, and can't deal with a Level 60+ lock with only 5 skill. If you COULD open something extremely difficult without any skill, like in OB, that would be far more stupid than your novice character not being able to open it. After all, what's the point in locks if they can't keep anyone out? Besides, in MW there were several different unlocking spells available in cast and scroll form which you could find in random loot (one even capable of opening Level 100 locks), as well as self-recharging enchanted trinkets for use on the easier locks. My MW characters almost never "major" in Security (some take it as a "minor" skill, and end up doing fairly well at it after a few levels of play).
I voted "don't care" on the second question, even though I care a lot, because even though a lockpick minigame is fine in theory, none of the systems in the above games meet both the "fun" and the "meaningful skills" requirements.