Speechcraft & Lockpicking

Post » Wed Mar 09, 2011 9:27 am

So Should we have a new sort of speechcraft ? or like Oblivion Mini game or Morrowind Speechcraft?

and What lockpicking should it be more like Morrowind ?,Oblivion? or Something Else (Unique)?
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Charity Hughes
 
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Post » Wed Mar 09, 2011 1:40 pm

Don't care they can do what they want
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Roy Harris
 
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Post » Wed Mar 09, 2011 6:39 am

I don't know what to do about Speechcraft, but I have a thing or two to say about lockpicking.

Remember how in Thief: Deadly Shadows, they went from a Morrowind-Style (but slightly different and more challenging) to Oblivion Style minigame? The huge issue is timing. While, I appreciate mini-games and find them somewhat entertaining, what they remove is the element of timing. If you're sneaking around, and a guard is suspicious, and you have a real-time Morrowind-style lockpick going on, it's intense! It's scary! It's adrenaline pumping! If you pause and go into a mini-game, its :yawn:

So, my proposal is Thief: The Dark Project lockpicking, or something very close, where you have a few picks, and have to switch between them in real time.
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Juliet
 
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Post » Wed Mar 09, 2011 12:23 am

i hope its not that speechcraft minigame in oblivion, that drove me insane...
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Minako
 
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Post » Tue Mar 08, 2011 10:31 pm

A Thief inspired lockpicking system, and speechcraft needs a complete overhaul.
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Hella Beast
 
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Post » Wed Mar 09, 2011 1:01 pm

I voted for the 'something new and original' option in both

I've not got a bright idea for either - but I feel that we need something new and innovative. I somehow never figured out lock picking in Oblivion, even though everyone seemed to think it was easy. I even watched You Tube videos on lock picking, but still failed to master it. I always ended up making an open lock spell once I got into the Arcane University. Problem solved

As for the speechcraft game, that was the opposite extreme - very easy to ramp up people's disposition, although the process was often long and boring.

Speechcraft, in particular, needs a radical overhaul. It wasn't any better in Morrowind, because once you got rich - which was easy to do - you could just bribe anybody with repeated 100 gold bribes until they did exactly what you wanted.
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City Swagga
 
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Post » Tue Mar 08, 2011 9:32 pm

I'd like speech checks and actual new dialogue options, new ways to solve conflicts and stuff like that. Not just a way to get lowered prices and a smile from the npc.
And as for lockpicking, i'd like to have a mini game, but harder locks should still require a certain level of security skill.
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Lifee Mccaslin
 
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Post » Tue Mar 08, 2011 9:23 pm

Lockpicking = Thief
I don't want speechcraft. I want to charm with personality.

Edit: The more you talk to people the higher your personality. The higher your personality the more you can charm people. If X person like you 50/100, you can charm X with the % of your personality. So if you have 50 personality you can charm X to 75. And if someone like you less than 50/100 you can never get to 100.

Does not sound half bad if you ask me.
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Robert
 
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Post » Tue Mar 08, 2011 11:33 pm

I don't know what to do about Speechcraft, but I have a thing or two to say about lockpicking.

Remember how in Thief: Deadly Shadows, they went from a Morrowind-Style (but slightly different and more challenging) to Oblivion Style minigame? The huge issue is timing. While, I appreciate mini-games and find them somewhat entertaining, what they remove is the element of timing. If you're sneaking around, and a guard is suspicious, and you have a real-time Morrowind-style lockpick going on, it's intense! It's scary! It's adrenaline pumping! If you pause and go into a mini-game, its :yawn:

So, my proposal is Thief: The Dark Project lockpicking, or something very close, where you have a few picks, and have to switch between them in real time.


I don't think the mini game paused anything in Deadly Shadows. You can still look to the sides while your in the lockpicking mode and see that the guard's walking around and could catch you if he stumbles across you picking the lock. I think that way definitely emphasizes timing, because you have to go through the whole mini game of picking the lock before he comes back that way on patrol. Deadly Shadows lockpicking was well done I thought.
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Loane
 
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Post » Tue Mar 08, 2011 11:20 pm

So, my proposal is Thief: The Dark Project lockpicking, or something very close, where you have a few picks, and have to switch between them in real time.


I could definitely go for this.
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Aaron Clark
 
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Post » Wed Mar 09, 2011 12:23 am

Oblivion. And Oblivion.

I like what it had going on with both those mini-games.
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Vickytoria Vasquez
 
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Post » Tue Mar 08, 2011 10:02 pm

I quite like the way lock picking is done in Fallout 3.
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Irmacuba
 
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Post » Wed Mar 09, 2011 12:34 pm

I don't think the mini game paused anything in Deadly Shadows. You can still look to the sides while your in the lockpicking mode and see that the guard's walking around and could catch you if he stumbles across you picking the lock. I think that way definitely emphasizes timing, because you have to go through the whole mini game of picking the lock before he comes back that way on patrol. Deadly Shadows lockpicking was well done I thought.

^^ This one is good
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Channing
 
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Post » Wed Mar 09, 2011 5:58 am

I don't mind minigames if they are optional. Give me the option of playing the minigame or using a stats based bypass option.
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Alan Whiston
 
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Post » Tue Mar 08, 2011 10:33 pm

I thought the speechcraft mini game in oblivion was bizzare pointless and extremely boring so needs a complete overhaul, the lockpicking was very hard for me as well i just dupe lockpicks untill i get the skeleton key. I liked the fallout lockpicking much more and would like a similar system in skyrim but to have it in real time instead of the world screeching to a halt while I fumble with a lock.
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matt white
 
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Post » Wed Mar 09, 2011 2:19 am

the speechcraft system needs a serious revamp. the minigame was just stupid and immersion breaking.
I don't know how to make it, but the devs will figure something out.

the lockpicking was annoying in oblivion. however, the fallout 3 system was great, easy to understand and well implemented.
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Tom
 
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Post » Wed Mar 09, 2011 4:13 am

i think speechcraft should be similar to Fallout 3
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Lavender Brown
 
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Post » Tue Mar 08, 2011 11:35 pm

i think lockpicking is easy in oblivion
i can pick a very hard lock with a single lockpick with 5 security skill
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Jose ordaz
 
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Post » Wed Mar 09, 2011 8:42 am

Could you include another option for Lockpicking? Fallout 3 style. That is, a skill level requirement but with a minigame (although I would want something more complex than Fallout's minigame...).
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Klaire
 
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Post » Wed Mar 09, 2011 10:15 am

I liked the Fallout version of speechcraft, percentage chance of success depending on skill. As for the fallout lockpicking minigame, yeah, i wouldnt mind if skyrim had something similar.
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Mrs. Patton
 
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Post » Wed Mar 09, 2011 7:51 am

I hope speechcraft will be sort of like Fallout 3 with a Morrowind way of raising disposition (bribes, admire)
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Myles
 
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Post » Wed Mar 09, 2011 1:30 pm

i hope its not that speechcraft minigame in oblivion, that drove me insane...
I hear you! I hated the Oblivion speechcraft minigame, same for the lockpicking minigame, as what The.Z.Man pointed out, it took away the intensity and fear of getting caught.

I want something new and unique but NO minigame.
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alicia hillier
 
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Post » Tue Mar 08, 2011 9:30 pm

Something like a real time lock picking mini game would be fun. But higher level locks would need to be more challenging. Something requiring picks and probes and dual using them. Different types of locks, too. Enchanted locks requiring both picking and dispelling. Maybe throw in a dispelling mini game.

Regarding speechcraft....don't know. Even I enjoyed the speechcraft mini game after I figured it out though I thought it was kind of pointless. It was hard to rp the game into a real game interaction.
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Neil
 
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Post » Wed Mar 09, 2011 5:10 am

I Couldn't care about SpeechCraft but I Hope they have a Morrowind Type Lockpicking
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Tha King o Geekz
 
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Post » Wed Mar 09, 2011 6:48 am

Not sure about speechcraft, but I like Gothic 1 and Gothic 2's lockpick methods a lot. It was real-time, and the lock combination was a series of left and right motions. For instance LLR as a simple lock, and RRLRRLLLL for something more complex. If you move the lockpick the wrong way, there's a chance (based on your skill level) that it will break. Correct and incorrect motions are conveyed via sound (a "click" for a correct motion, and a slightly different sound for an incorrect guess).
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Sunnii Bebiieh
 
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